{"baseVals":{"rating":3,"gammaadj":1,"decay":1,"modwavealphabyvolume":1,"wave_a":0.207,"wave_scale":0.397,"wave_smoothing":0,"wave_mystery":0.24,"modwavealphaend":1.17,"warpscale":2.853,"zoomexp":0.99983,"zoom":0.99752,"warp":0.01565,"ob_size":0,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.35,"mv_g":0.35,"mv_b":0.35,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.q1=0;a.q2=0;a.oldq2=0;","frame_eqs_str":"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.1*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.1*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.mv_r=a.wave_r;a.mv_b=a.wave_b;a.mv_g=a.wave_g;a.q1=.05*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.mv_a=.00001<Math.abs(above(a.bass-1.2,1))?1:a.bass-1.2;a.q2=a.oldq2+.05*div(pow(1+1.2*a.treb+.4*a.treb_att+.1*a.treb+.1*a.treb_att+.1*a.mid+\n.1*a.mid_att,6),a.fps);a.oldq2=a.q2;a.monitor=a.q2;","pixel_eqs_str":"a.zoom+=.1*a.rad*a.q1;","warp":" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.4)) + rand_frame.xy)).xyz - 0.5)\n   / 256.0) * 112.0));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  float ang2_1;\n  ang2_1 = ((ang * 0.1591549) + (time * 0.025));\n  ang2_1 = (cos((50.26548 * ang2_1)) * 0.023);\n  ang2_1 = (ang2_1 * 6.283185);\n  vec2 tmpvar_2;\n  tmpvar_2.x = cos(ang2_1);\n  tmpvar_2.y = sin(ang2_1);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = texture (sampler_main, (0.5 + ((\n    (0.375 * (rad * sqrt(dot (texsize.xy, texsize.xy))))\n   * tmpvar_2) * texsize.zw))).xyz;\n  ret = tmpvar_3.xyz;\n }"}