{"baseVals":{"rating":4,"decay":0.99,"wave_dots":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":100,"wave_scale":28.599,"wave_smoothing":0.5,"wave_mystery":-1,"modwavealphastart":0.4,"modwavealphaend":1,"warpanimspeed":100,"warpscale":4.142,"zoomexp":0.85437,"zoom":0.99951,"warp":0.01,"sx":1.01,"sy":1.01,"ob_size":0.5,"ob_r":0.01,"ib_size":0.26,"mv_l":1.5,"mv_r":0,"mv_g":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"rad":0.40031,"r":0.5,"g":0.5,"r2":0.5,"g2":0,"border_b":0.5,"border_a":0},"init_eqs_str":"a.sounds=0;","frame_eqs_str":"a.sounds=.3*(a.bass+a.treb+a.mid);a.rad=a.rad*a.sounds*.6;a.r+=Math.sin(a.bass)*a.g;a.g+=Math.sin(a.mid)*a.g;a.x+=.414*Math.cos(a.time*a.bass*.5);a.y+=.414*Math.sin(a.time*a.bass*.5);a.r=a.bass_att;a.g=a.mid;a.b=a.treb;"},{"baseVals":{"enabled":1,"sides":100,"rad":0.13465,"r2":1,"border_a":0},"init_eqs_str":"a.sounds=0;","frame_eqs_str":"a.g2+=.09*Math.sin(1.23*(a.treb+a.mid));a.g+=.09*Math.cos(1.37*(a.bass+a.mid));a.sounds=div(a.bass+a.mid+a.treb,3);a.rad=div(a.rad*(a.treb+a.mid),3);a.x+=.3*Math.sin(a.time*a.bass);a.y+=.317*Math.cos(a.time*a.bass);a.r=a.treb;a.g=a.mid;a.b=a.bass_att;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.dec_med=0;a.is_beat=0;a.dec_slow=0;a.fr=0;a.avg=0;a.beat=0;a.peak=0;a.q2=0;a.t0=0;","frame_eqs_str":"a.warp=.2*a.bass;a.warp+=above(a.bass,1)*a.bass*.2;a.echo_alpha=.9*above(a.bass,1.25);a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.fr=.00001<Math.abs(a.is_beat)?.00001<Math.abs(above(a.fr,0))?-1:1:a.fr;a.q2+=\nabove(a.bass,1.3)*Math.sin(a.time)*.02;a.rot=(a.rot+a.q2)*a.fr;a.zoom+=above(a.bass,1.3)*a.bass*.03;a.sy+=above(a.treb_att,1.2)*a.treb_att*.002*Math.sin(a.time);a.sx+=above(a.treb_att,1.2)*a.treb_att*.002*Math.sin(a.time);","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_noise_lq, ((\n    ((texsize.xy * texsize_noise_lq.zw).x * uv)\n   / 2.0) + q23)) + 1.0).xyz;\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) - 0.3);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (0.3 * tmpvar_3.x);\n  tmpvar_4.y = tmpvar_3.y;\n  ret_1 = ((-0.4 * (\n    ((texture (sampler_blur1, ((uv / 4.0) + (0.4 * tmpvar_4))).xyz * scale1) + bias1)\n   - \n    (tmpvar_2 * 0.1)\n  )) + (texture (sampler_main, (uv + \n    (tmpvar_3 * 0.01)\n  .xy)).xyz + (tmpvar_2 * 0.1)));\n  float tmpvar_5;\n  tmpvar_5 = (1.0 - ((0.01 * q28) * (q28 * rad)));\n  ret_1 = (ret_1 * (0.98 * (tmpvar_5 * tmpvar_5)));\n  ret_1 = (ret_1 - 0.04);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n  vec2 uv1_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.z;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = texsize.w;\n  vec2 tmpvar_5;\n  tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    (((uv - 0.5) * 2.0) + 1.7)\n  )) - (2.0 * tmpvar_5));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ((-(tmpvar_2) / 4.0) + ((6.0 * vec3(\n    clamp ((0.03 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n  )) * (-0.08 + tmpvar_2)));\n  ret = tmpvar_6.xyz;\n }"}