{"baseVals":{"rating":4,"wave_a":0.001,"zoom":0.9999,"rot":0.63,"warp":0.01,"wave_r":0,"wave_g":0,"wave_b":0,"wave_x":0,"wave_y":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":3,"additive":1,"num_inst":20,"rad":0.44484,"r":0.5,"g":0.5,"b":0.04,"a":0.17,"r2":0.7,"g2":0.3,"b2":0.06,"border_r":0,"border_g":0,"border_b":0.14,"border_a":0},"init_eqs_str":"a.ins=0;a.nq=0;a.n=0;a.ac=0;a.bc=0;a.m=0;a.n=0;a.n=0;a.ac=0;a.nq=0;a.bc=0;a.m=0;a.n=0;a.theta=0;a.q1=0;a.theta=0;a.theta=0;a.theta=0;a.theta=0;","frame_eqs_str":"a.ins=div(a.instance,a.num_inst);a.nq=.00001<Math.abs(equal(a.instance,0))?1:a.n;a.ac=18;a.bc=1;a.m=100;a.rad=.1*a.bass_att+.002*a.n;a.n=mod(a.ac*a.nq+a.bc,a.m);a.b=.2*a.treb;a.ang=a.n;a.theta=.00001<Math.abs(1-equal(a.q1,0))?a.theta+.2:a.theta;a.x=.5+.3*Math.sin(a.theta);a.y=.5+.3*Math.cos(a.theta);a.a=.2*a.mid;"},{"baseVals":{"enabled":1,"sides":8,"textured":1,"num_inst":3,"x":0.66,"rad":0.7316,"ang":1.44513,"tex_zoom":0.68515,"g":1,"r2":1,"border_g":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.y=.5+.1*Math.sin(3*a.time);a.ang=a.time;a.g=.6+.4*a.treb_att;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.q1=0;a.q1=1;","frame_eqs_str":"a.q1*=-above(a.bass,2.3);a.rot=.6;a.monitor=a.q1;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_fc_main, uv);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (mix (tmpvar_1.xyz, (0.1 - tmpvar_1.xyz), vec3(0.04, 0.04, 0.04)) * 0.98);\n  ret = tmpvar_2.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_fc_main, ((uv * 0.75) + 0.2)).xyz * 0.6);\n  vec2 tmpvar_2;\n  tmpvar_2.x = (1.0 - (uv.x * 0.8));\n  tmpvar_2.y = (uv.y * 0.8);\n  ret_1 = (ret_1 + (texture (sampler_fc_main, tmpvar_2).xyz * 0.6));\n  ret_1 = (ret_1 + ((\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1) * 0.5));\n  ret_1 = (((1.0/(\n    (1.0 + exp2(((\n      -(ret_1)\n     * 3.5) + 3.0)))\n  )) * 2.0) - 0.2);\n  ret_1 = (ret_1 * 2.0);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }"}