{"baseVals":{"rating":5,"gammaadj":1.9,"echo_zoom":1.169,"wave_mode":6,"additivewave":1,"wave_thick":1,"wave_brighten":0,"wave_a":4.1,"wave_scale":0.01,"wave_smoothing":0.9,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":2.853,"zoom":1.04,"dx":0.03,"warp":0.47402,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":44,"rad":0.03347,"g":1,"b":1,"r2":1,"b2":1,"border_a":0},"init_eqs_str":"a.xs=0;a.xs=0;a.xm=0;a.xm=0;a.ys=0;a.ys=0;a.ym=0;a.ym=0;a.xm=0;a.xm=0;a.xs=0;a.ym=0;a.ym=0;a.ys=0;a.xm=0;a.ym=0;a.fran=1;a.xs=1;a.ys=1;a.xm=.5;a.ym=.5;","frame_eqs_str":"a.xs*=1-2*above(a.xm,.99)-2*below(a.xm,.01);a.ys*=1-2*above(a.ym,.99)-2*below(a.ym,.01);a.xm+=.03*a.xs*(.4*Math.sin(.53*a.time)+.6*Math.cos(.62*a.time));a.ym+=.03*a.ys*(.5*Math.sin(.29*a.time)+.5*Math.cos(.78*a.time));a.x=a.xm;a.y=a.ym;a.r=.5+.25*Math.sin(12*a.x)+.25*Math.sin(3*a.y);a.g=.5+.25*Math.sin(7*a.x)+.25*Math.sin(32*a.y);a.b=.5+.25*Math.sin(21*a.x)+.25*Math.sin(16*a.y);a.r2=a.r;a.g2=a.g;a.b2=a.b;a.rad=div(.2*(a.bass_att+a.mid_att+a.treb_att),3);"},{"baseVals":{"enabled":1,"sides":44,"rad":0.03347,"g":1,"b":1,"r2":1,"b2":1,"border_a":0},"init_eqs_str":"a.xs=0;a.xs=0;a.xm=0;a.xm=0;a.ys=0;a.ys=0;a.ym=0;a.ym=0;a.xm=0;a.xm=0;a.xs=0;a.ym=0;a.ym=0;a.ys=0;a.xm=0;a.ym=0;a.fran=1;a.xs=1;a.ys=1;a.xm=.5;a.ym=.5;","frame_eqs_str":"a.xs*=1-2*above(a.xm,.99)-2*below(a.xm,.01);a.ys*=1-2*above(a.ym,.99)-2*below(a.ym,.01);a.xm+=.03*a.xs*(.6*Math.sin(.53*a.time)+.4*Math.cos(.62*a.time));a.ym+=.03*a.ys*(.7*Math.sin(.29*a.time)+.3*Math.cos(.78*a.time));a.x=a.xm;a.y=a.ym;a.r=.5+.25*Math.sin(12*a.x)+.25*Math.sin(3*a.y);a.g=.5+.25*Math.sin(7*a.x)+.25*Math.sin(32*a.y);a.b=.5+.25*Math.sin(21*a.x)+.25*Math.sin(16*a.y);a.r2=a.r;a.g2=a.g;a.b2=a.b;a.rad=div(.2*(a.bass_att+a.mid_att+a.treb_att),3);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"","frame_eqs_str":"a.wave_r+=.7*(.2*Math.sin(.933*a.time)+.3*Math.sin(1.045*a.time));a.wave_g+=.7*(.2*Math.sin(.9*a.time)+.3*Math.sin(.956*a.time));a.wave_b+=.2*(.2*Math.sin(.91*a.time)+.3*Math.sin(.92*a.time));a.zoom+=.02*Math.cos(1.713*a.time+2);a.zoom+=.02*Math.cos(2.319*a.time+4);a.zoom+=.02*Math.cos(1.522*a.time+1);","pixel_eqs_str":"a.dx=.002*Math.cos(a.ang+1.57);a.dy=-.002*Math.sin(a.ang+1.57);","warp":" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.4)) + rand_frame.xy)).xyz - 0.5)\n   / 256.0) * 112.0));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  float ang2_1;\n  ang2_1 = ((ang * 0.1591549) + (time * 0.025));\n  float tmpvar_2;\n  tmpvar_2 = (3.0 + floor((rand_preset.z * 5.95)));\n  ang2_1 = (fract((ang2_1 * tmpvar_2)) / tmpvar_2);\n  ang2_1 = (abs((ang2_1 - \n    (0.5 / tmpvar_2)\n  )) * 6.283185);\n  vec2 tmpvar_3;\n  tmpvar_3.x = cos(ang2_1);\n  tmpvar_3.y = sin(ang2_1);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_main, (0.5 + (\n    ((0.4 * (rad * sqrt(\n      dot (texsize.xy, texsize.xy)\n    ))) * tmpvar_3)\n   * texsize.zw))).xyz * 1.333);\n  ret = tmpvar_4.xyz;\n }"}