{"baseVals":{"rating":5,"gammaadj":1.9,"echo_zoom":1.169,"wave_brighten":0,"wave_a":0.001,"wave_scale":0.535,"wave_smoothing":0,"wave_mystery":-0.48,"modwavealphastart":1,"modwavealphaend":1.1,"warpscale":2.853,"zoom":1.04,"dx":0.03,"warp":0.47402,"wave_g":0.65,"wave_b":0,"mv_x":6.4,"mv_y":48,"mv_dx":0.5,"mv_dy":0.5,"mv_l":5,"mv_r":0.014,"mv_g":0.872,"mv_b":0.522,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"thickoutline":1,"textured":1,"rad":0.7463,"tex_zoom":0.94204,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_str":"a.val=0;a.val=0;a.val=0;","frame_eqs_str":"a.ang=.5*Math.sin(a.time)+.5;a.val=3;a.a2=.33*a.val;a.a=.33*a.val;a.rad=.4*Math.cos(.3*a.time)+.65;a.x=.25*Math.sin(.25*a.time)+.5;a.y=.25*Math.cos(.45*a.time)+.5;"},{"baseVals":{"enabled":1,"thickoutline":1,"textured":1,"rad":0.7463,"tex_zoom":0.94204,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_str":"a.val=0;a.val=0;a.val=0;","frame_eqs_str":"a.ang=.5*Math.cos(.3*a.time)+.5;a.val=3;a.a2=.33*a.val;a.a=.33*a.val;a.rad=.4*Math.sin(.3*a.time)+.65;a.x=.25*Math.cos(.25*a.time)+.5;a.y=.25*Math.sin(.45*a.time)+.5;"},{"baseVals":{"enabled":1,"thickoutline":1,"rad":0.36456,"r":0,"g2":0,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_str":"a.h2=0;a.h2=0;a.vr=0;a.h2=0;a.vg=0;a.h2=0;a.vb=0;a.h2=0;a.vg=0;a.vr=0;a.vb=0;a.dist=0;a.maat=0;a.maat=0;a.maat=0;a.maat=0;a.maat=0;a.maat=0;a.maat=0;a.dist=0;a.dist=0;a.maat=0;a.maat=0;a.dist=0;a.dist=0;","frame_eqs_str":"a.h2+=.8*above(a.treb,1.32)*.9;a.vr=.5*Math.sin(.8*a.h2)+.5;a.vg=.5*Math.sin(.5*a.h2)+.5;a.vb=.5*Math.sin(.1*a.h2)+.5;a.g=a.vg;a.r=a.vr;a.b=a.vb;a.g2=a.g;a.r2=a.r;a.b2=a.b;a.dist=.01*mod(a.frame,100);a.maat+=above(a.bass_att,1.5);a.maat*=below(a.maat,16);a.x=.00001<Math.abs(below(a.maat,8))?.00001<Math.abs(below(a.maat,4))?a.dist:1-a.dist:a.x;a.y=.00001<Math.abs(above(a.maat,8))?.00001<Math.abs(above(a.maat,4))?a.dist:1-a.dist:a.y;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"","frame_eqs_str":"a.wave_r+=.7*(.2*Math.sin(.933*a.time)+.3*Math.sin(1.045*a.time));a.wave_g+=.7*(.2*Math.sin(.9*a.time)+.3*Math.sin(.956*a.time));a.wave_b+=.2*(.2*Math.sin(.91*a.time)+.3*Math.sin(.92*a.time));a.zoom+=.02*Math.cos(1.713*a.time+2);a.zoom+=.02*Math.cos(2.319*a.time+4);a.zoom+=.02*Math.cos(1.522*a.time+1);","pixel_eqs_str":"a.dx=.002*Math.cos(a.ang+1.57);a.dy=-.002*Math.sin(a.ang+1.57);","warp":" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur2, \n    (uv + vec2(0.005, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.005, 0.0))\n  ).xyz * scale2) + bias2)).y;\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.005))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.005))\n  ).xyz * scale2) + bias2)).y;\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3;\n  tmpvar_5.y = tmpvar_4;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - (tmpvar_5 * 0.01));\n  ret_2.y = texture (sampler_fc_main, (tmpvar_6 - floor(tmpvar_6))).y;\n  ret_2.y = (ret_2.y + ((ret_2.y - \n    ((texture (sampler_blur3, (tmpvar_6 - floor(tmpvar_6))).xyz * scale3) + bias3)\n  .y) * 0.1));\n  vec2 tmpvar_7;\n  tmpvar_7 = floor(uv);\n  ret_2.y = (ret_2.y + (0.006 - (\n    ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n  .x * 5.0)));\n  ret_2.y = ret_2.y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = -(tmpvar_4);\n  tmpvar_8.y = tmpvar_3;\n  my_uv_1 = (tmpvar_8 * 0.05);\n  vec2 tmpvar_9;\n  tmpvar_9.x = (((texture (sampler_blur2, \n    (uv + vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2)).z;\n  tmpvar_9.y = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2)).z;\n  my_uv_1 = (my_uv_1 + (uv - (tmpvar_9 * 0.005)));\n  ret_2.z = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).z;\n  ret_2.z = (ret_2.z + ((ret_2.z - \n    ((texture (sampler_blur3, (my_uv_1 - floor(my_uv_1))).xyz * scale3) + bias3)\n  .z) * 0.13));\n  ret_2.z = (ret_2.z * 0.95);\n  ret_2.z = (ret_2.z + ((0.03 - \n    ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n  .x) - (texture (sampler_main, \n    (my_uv_1 - floor(my_uv_1))\n  ).y * 0.05)));\n  ret_2.x = (texture (sampler_main, uv_orig).x - 0.3);\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ret_2;\n  ret = tmpvar_10.xyz;\n }","comp":" shader_body { \n  float ang2_1;\n  ang2_1 = ((ang * 0.1591549) + (time * 0.025));\n  float tmpvar_2;\n  tmpvar_2 = (3.0 + floor((rand_preset.z * 5.95)));\n  ang2_1 = (fract((ang2_1 * tmpvar_2)) / tmpvar_2);\n  ang2_1 = (abs((ang2_1 - \n    (0.5 / tmpvar_2)\n  )) * 6.283185);\n  vec2 tmpvar_3;\n  tmpvar_3.x = cos(ang2_1);\n  tmpvar_3.y = sin(ang2_1);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_main, (0.5 + (\n    ((0.4 * (rad * sqrt(\n      dot (texsize.xy, texsize.xy)\n    ))) * tmpvar_3)\n   * texsize.zw))).xyz * 1.333);\n  ret = tmpvar_4.xyz;\n }"}