{"baseVals":{"rating":3,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"modwavealphabyvolume":1,"darken":1,"wave_a":0.001,"wave_scale":1.741,"wave_smoothing":0.81,"modwavealphastart":0.37,"modwavealphaend":1.32,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.8,"wave_g":0.59,"wave_b":0.5,"ob_size":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sep":20,"spectrum":1,"usedots":1,"thick":1,"additive":1,"scaling":5.90461,"smoothing":0,"a":0.1},"init_eqs_str":"a.val=0;","frame_eqs_str":"","point_eqs_str":"a.x=a.sample;a.val=a.value1;a.y=a.val*(.25-(a.sample-.5)*(a.sample-.5))+.5;a.r=.6;a.g=1;a.b=1;a.a=1;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index=0;a.q22=0;a.q21=0;a.fade=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q20=0;a.fade=.5;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=\na.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265358*a.p2,2);a.q27=a.index+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.zoom=1;a.rot=-0*a.index;a.fade=a.fade*a.dec_med+pow(.996,div(30,a.fps))*(1-a.dec_med);a.q32=a.fade;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 zz_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)] = _qa.xy;\n  tmpvar_2[1u] = _qa.zw;\n  zz_1 = (((\n    (uv - vec2(0.5, 0.5))\n   * texsize.xy) * (0.015 * q27)) * tmpvar_2);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (((q32 * texture (sampler_main, \n    (uv + ((clamp (\n      (sin(zz_1) / cos(zz_1))\n    , vec2(-20.0, -20.0), vec2(20.0, 20.0)) * texsize.zw) * 8.0))\n  ).xyz) + (\n    (0.03 * texture (sampler_noise_lq, ((uv * 0.3) + (0.01 * rand_frame).xy)))\n  .xyz * \n    (1.0 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  )) - 0.02);\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((tmpvar_1.xyz + clamp (\n    (3.0 * (((texture (sampler_blur1, \n      (uv - (0.01 * tmpvar_1.xyz).xy)\n    ).xyz * scale1) + bias1) - vec3(0.1, 0.1, 0.2)))\n  , 0.0, 1.0)) * 1.3);\n  ret = tmpvar_2.xyz;\n }"}