{"baseVals":{"rating":0,"gammaadj":1,"decay":0.97,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":2,"wave_brighten":0,"wrap":0,"wave_a":100,"wave_scale":0.797,"wave_smoothing":0.5,"modwavealphastart":0.5,"modwavealphaend":1,"dx":0.00001,"dy":0.00001,"warp":0.01,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"ob_size":0.005,"ob_a":1,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":0.1,"mv_x":0,"mv_y":0,"mv_l":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.thresh=0;a.dx_r=0;a.dy_r=0;","frame_eqs_str":"a.warp=0;a.ob_r=a.ob_r+.8*Math.sin(1.1*a.time)+1.1*Math.cos(2*a.time);a.ob_b=a.ob_b+.9*Math.sin(1.2*a.time)+Math.cos(1.5*a.time);a.ob_g=a.ob_g+.7*Math.sin(a.time)+Math.sin(.4*a.time);a.wave_r=Math.abs(a.ob_r+.2);a.wave_g=Math.abs(a.ob_g+.2);a.wave_b=Math.abs(a.ob_b+.2);a.ib_b=a.ib_b+.44*Math.cos(1.5*a.time)+.7*Math.tan(a.time);a.ib_g+=2*Math.sin(a.time*a.bass_att);a.ib_r=a.ib_r+.8*Math.sin(1.2*a.time)+1.3*Math.cos(1.8*a.time);","pixel_eqs_str":"a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*(.96*(a.thresh-1.3)+1.3);a.dx_r=.015*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.015*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.zoom+=.07*a.treb*Math.abs(Math.sin(a.time*a.rad))*(.3-a.rad);a.dy+=a.dy_r*below(a.rad,.5-.2*a.time);a.dx+=a.dx_r*below(a.rad,.5-.2*a.time);a.rot+=.7*a.bass_att*Math.sin(Math.abs(a.dx_r*(1-a.rad)*2*a.time+Math.cos(12*a.rad)))*.2;\n","warp":" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    (texture (sampler_noise_lq, ((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.1))).xyz - 0.5)\n   / 256.0) * 28.0));\n  vec3 tmpvar_3;\n  tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.04, 0.04, 0.04));\n  ret_1 = tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = tmpvar_3;\n  ret = tmpvar_4.xyz;\n }","comp":""}