{"baseVals":{"rating":5,"gammaadj":1,"decay":0.925,"echo_zoom":1.007,"echo_orient":3,"wave_mode":7,"additivewave":1,"wave_brighten":0,"wrap":0,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"zoom":0.99951,"warp":0.01,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"ob_size":0.5,"ob_r":0.01,"ib_size":0.26,"mv_x":64,"mv_y":1.248,"mv_l":5,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"usedots":1,"thick":1},"init_eqs_str":"a.z=0;a.t1=0;a.q6=0;a.q5=0;a.t3=0;a.t2=0;a.q2=0;a.q7=0;a.q8=0;a.t1=.5;a.t2=.5;a.t3=.5;","frame_eqs_str":"","point_eqs_str":"a.x=Math.sin(.8*a.t2)-a.t3*Math.cos(a.q5*a.t1);a.y=a.t3*Math.sin(a.q2*a.t1)-Math.cos(-1.4*a.t2+.1);a.z=1.1*Math.sin(a.t1);a.t1=a.x;a.t2=a.y;a.t3=a.z;a.x=.5*a.x+.7;a.y=.5*a.y+.7;a.r=a.q8;a.b=a.q7;a.g=a.q6;"},{"baseVals":{"enabled":1,"a":0.05},"init_eqs_str":"a.z=0;a.t1=0;a.q6=0;a.q5=0;a.t3=0;a.t2=0;a.q2=0;a.q7=0;a.q8=0;a.t1=.5;a.t2=.5;a.t3=.5;","frame_eqs_str":"","point_eqs_str":"a.x=Math.sin(.8*a.t2)-a.t3*Math.cos(a.q5*a.t1);a.y=a.t3*Math.sin(a.q2*a.t1)-Math.cos(-1.4*a.t2+.1);a.z=1.1*Math.sin(a.t1);a.t1=a.x;a.t2=a.y;a.t3=a.z;a.x=.5*a.x+.7;a.y=.5*a.y+.7;a.r=a.q8;a.b=a.q7;a.g=a.q6;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.q1=0;a.q2=0;a.q3=0;a.q4=0;a.q5=0;a.q8=0;a.q7=0;a.q6=0;","frame_eqs_str":"a.q1=.2*Math.sin(.3*a.time);a.q2=Math.abs(.8*Math.sin(.45*a.time));a.q3=Math.sin(.6*a.time);a.q4=.7*Math.sin(.51*a.time);a.q5=Math.cos(.45*a.time);a.monitor=a.q5;a.wave_r+=.45*(.6*Math.sin(1.3*a.time)+.4*Math.sin(.98*a.time));a.wave_b+=.45*(.6*Math.sin(1.1*a.time)+.4*Math.sin(.78*a.time));a.wave_g+=.45*(.6*Math.sin(1.2*a.time)+.4*Math.sin(.6*a.time));a.q8=1;a.q7=1;a.q6=1;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_fc_main, uv).xyz * 0.88);\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (1.0 - texture (sampler_main, uv).xyz);\n  ret = tmpvar_1.xyz;\n }"}