{"baseVals":{"rating":5,"gammaadj":1.7,"decay":0.96,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":2,"wave_dots":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.012,"wave_smoothing":0.9,"warpanimspeed":0.037,"warpscale":0.015,"zoomexp":1.22019,"warp":0.033,"wave_r":0.5,"wave_g":0.4,"wave_b":0.3,"ob_size":0,"ob_a":0.3,"ib_size":0.09,"ib_r":0,"ib_g":0,"ib_b":0,"mv_x":3,"mv_y":2,"mv_dx":0.02,"mv_dy":-0.02,"mv_l":0.15,"mv_r":0.49,"mv_g":0.48,"mv_b":0.3,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":5,"additive":1,"textured":1,"rad":1.75612,"ang":0.75398,"tex_zoom":0.7418,"g":1,"b":1,"a":0.02,"r2":1,"b2":1,"a2":0.02,"border_a":0},"init_eqs_str":"a.q1=0;a.q1=0;a.q1=0;","frame_eqs_str":"a.a=.025;a.a2=.025;a.ang=Math.sin(.15*a.q1);a.x=.05*Math.sin(.5*a.q1)+.5;a.y=.05*Math.cos(.63*a.q1)+.5;"},{"baseVals":{"enabled":1,"sides":5,"textured":1,"rad":1.06779,"ang":0.75398,"tex_zoom":0.77977,"g":1,"b":1,"r2":1,"b2":1,"border_a":0},"init_eqs_str":"a.q1=0;a.q1=0;a.q1=0;","frame_eqs_str":"a.ang=Math.sin(.15*a.q1);a.x=.05*Math.sin(.5*a.q1)+.5;a.y=.05*Math.cos(.63*a.q1)+.5;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"thick":1,"r":0,"g":0.5,"b":0.1},"init_eqs_str":"a.cang=0;a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.dz=0;a.dx=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.ang=0;a.sinang=0;a.tm=0;a.dy=0;a.t2=0;a.zp=0;a.t4=0;","frame_eqs_str":"a.t1=a.bass_att*Math.sin(a.time)*.5+.5;a.t2=a.bass_att*Math.sin(a.time+2.1)*.5+.5;a.t3=a.treb_att*Math.sin(a.time+4.2)*.5+.5;a.t4=a.treb_att*Math.sin(-a.time+1.1)*.5+.5;a.t5=a.mid_att*Math.sin(-a.time+3.1)*.5+.5;a.t6=a.mid_att*Math.sin(-a.time+5.2)*.5+.5;","point_eqs_str":"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip=(a.flip+1)*below(a.flip,1);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5);a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.xq=a.xp;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;a.ang=3.14+1.5*\nMath.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-.5;\na.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.dx=.00001<Math.abs(a.flip)?a.x:a.dx-a.x;a.dy=.00001<Math.abs(a.flip)?a.y:a.dy-a.y;a.dz=pow(a.dx*a.dx+a.dy*a.dy,.5);a.ang=Math.abs(Math.asin(div(a.dx,a.dz)));a.cang=.00001<Math.abs(a.flip)?a.cang:.00001<Math.abs(below(a.dx,0))?.00001<Math.abs(below(a.dy,0))?-a.ang:3.141592654+a.ang:.00001<Math.abs(below(a.dy,\n0))?a.ang:3.141592654-a.ang;a.r=.5+.5*Math.sin(a.cang);a.g=.5+.5*Math.sin(a.cang+1.047197);a.b=.5+.5*Math.sin(a.cang+2.094395);a.a=(1-a.sample)*above(a.sample,0);"},{"baseVals":{"enabled":1,"thick":1,"r":0.2,"b":0.6},"init_eqs_str":"a.cang=0;a.n=0;a.yq=0;a.xp=0;a.t5=0;a.xs=0;a.yp=0;a.t1=0;a.q1=0;a.cosang=0;a.dz=0;a.dx=0;a.xq=0;a.t3=0;a.flip=0;a.t6=0;a.ys=0;a.zq=0;a.phs=0;a.ang=0;a.sinang=0;a.tm=0;a.dy=0;a.t2=0;a.zp=0;a.t4=0;","frame_eqs_str":"a.t1=a.mid_att*Math.sin(a.time)*.5+.5;a.t2=a.treb_att*Math.sin(a.time+2.1)*.5+.5;a.t3=a.mid_att*Math.sin(a.time+4.2)*.5+.5;a.t4=a.bass_att*Math.sin(-a.time+1.1)*.5+.5;a.t5=a.bass_att*Math.sin(-a.time+3.1)*.5+.5;a.t6=a.treb_att*Math.sin(-a.time+5.2)*.5+.5;","point_eqs_str":"a.n=6.283*a.sample;a.phs=.2*-a.sample;a.tm=a.q1+a.phs;a.flip+=1;a.flip*=below(a.flip,2);a.xp=0;a.yp=.1*a.flip+.2*(.5*Math.sin(a.tm)+.5)+.1;a.yp=-a.yp;a.zp=0;a.ang=.5*Math.sin(2*a.tm)+.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.yq=a.yp;a.zq=a.zp;a.ang=8*a.tm;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.3;\na.ang=3.14+1.5*Math.sin(2*a.tm-.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp;a.yq=a.yp*a.sinang+a.zp*a.cosang;a.zq=a.yp*a.cosang-a.zp*a.sinang;a.ang=-1+Math.cos(3.1*a.tm+.5);a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq*a.sinang+a.yq*a.cosang;a.yp=a.xq*a.cosang-a.yq*a.sinang;a.zp=a.zq;a.zp-=.35;a.ang=1.75*Math.cos(2.3*a.tm)-1.05;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xq=a.xp*a.sinang+a.zp*a.cosang;a.yq=a.yp;a.zq=a.xp*a.cosang-a.zp*a.sinang;a.ang=.5*Math.cos(a.tm)-\n.5;a.sinang=Math.sin(a.ang);a.cosang=Math.cos(a.ang);a.xp=a.xq;a.yp=a.yq*a.cosang-a.zq*a.sinang;a.zp=a.yq*a.sinang+a.zq*a.cosang;a.zp+=2;a.xs=div(a.xp,a.zp);a.ys=div(a.yp,a.zp);a.x=a.xs+.5;a.y=1.3*a.ys+.5;a.dx=.00001<Math.abs(a.flip)?a.x:a.dx-a.x;a.dy=.00001<Math.abs(a.flip)?a.y:a.dy-a.y;a.dz=pow(a.dx*a.dx+a.dy*a.dy,.5);a.ang=Math.abs(Math.asin(div(a.dx,a.dz)));a.cang=.00001<Math.abs(a.flip)?a.cang:.00001<Math.abs(below(a.dx,0))?.00001<Math.abs(below(a.dy,0))?-a.ang:3.141592654+a.ang:.00001<Math.abs(below(a.dy,\n0))?a.ang:3.141592654-a.ang;a.r=.5+.5*Math.sin(a.cang);a.g=.5+.5*Math.sin(a.cang+1.047197);a.b=.5+.5*Math.sin(a.cang+2.094395);a.a=(1-a.sample)*above(a.sample,0);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.vol=0;a.mtime=0;a.q1=0;a.mv_x=64;a.mv_y=48;a.nut=0;a.stp=0;a.stq=0;a.rtp=0;a.rtq=0;a.wvr=0;a.decay=0;a.dcsp=0;","frame_eqs_str":"a.decay=1;a.zoom=.98+.1*Math.max(a.treb_att,a.bass_att);a.warp=0;a.vol=.25*(a.bass_att+a.mid_att+a.treb_att);a.vol*=a.vol;a.mtime+=.1*a.vol;a.q1=.4*a.mtime;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_2;\n  tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 0.0;\n  tmpvar_3.xyz = ret_1;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 0.0;\n  tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 0.0;\n  tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv - tmpvar_2)) * 0.97)).xyz;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 0.0;\n  tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \n    (tmpvar_2 * 2.0)\n  )) * 0.9)).xyz;\n  ret_1 = (max (tmpvar_6, (texture (sampler_main, \n    (uv - (tmpvar_2 * 2.0))\n  ) * 0.9)).xyz * 0.95);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).y;\n  tmpvar_3.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).y;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv + (tmpvar_3 * 0.55));\n  vec3 tmpvar_5;\n  tmpvar_5 = mix (ret_1, (1.0 - ret_1), ((0.7 * \n    ((texture (sampler_blur1, tmpvar_4).xyz * scale1) + bias1)\n  ) + (0.2 * texture (sampler_main, uv).xyz)));\n  vec3 tmpvar_6;\n  tmpvar_6 = mix (tmpvar_5, ((\n    (tmpvar_5 - (0.1 * ((texture (sampler_blur3, tmpvar_4).xyz * scale3) + bias3)))\n   + \n    (0.1 * ((texture (sampler_blur1, (\n      (tmpvar_4 * 1.25)\n     - 0.125)).xyz * scale1) + bias1))\n  ) + (0.42 * texture (sampler_main, tmpvar_4).xyz)), vec3(0.25, 0.25, 0.25));\n  vec3 x_7;\n  x_7 = (tmpvar_6 - 0.5);\n  ret_1 = (tmpvar_6 * clamp ((\n    sqrt(dot (x_7, x_7))\n   * 5.0), 0.0, 1.0));\n  ret_1 = (vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))) + 1.25);\n  ret_1 = (ret_1 * (ret_1 * 0.45));\n  ret_1 = (ret_1 * mix ((0.9 * ret_1), (\n    (1.2 * ret_1)\n   * \n    ((((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1)) - (0.25 * ((texture (sampler_blur2, tmpvar_4).xyz * scale2) + bias2)))\n  ), pow (hue_shader.zxy, ret_1)));\n  ret_1 = (ret_1 + 0.02);\n  ret_1 = (ret_1 * ret_1);\n  ret_1 = (ret_1 * hue_shader.zxy);\n  ret_1 = (ret_1 * 2.0);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_1;\n  ret = tmpvar_8.xyz;\n }"}