{"baseVals":{"rating":3,"gammaadj":1.21,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":1,"wave_thick":1,"wave_brighten":0,"wrap":0,"darken":1,"invert":1,"wave_a":0.004,"wave_scale":0.01,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.92178,"fshader":1,"zoom":0.9901,"warp":0.01,"wave_y":0.04,"ob_size":0.005,"ob_r":1,"ob_g":1,"ob_b":1,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.25,"mv_g":0.5,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.w=0;a.si3=0;a.q18=0;a.t1=0;a.x1=0;a.q21=0;a.vx3=0;a.q15=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.d1=0;a.v=0;a.si1=0;a.vx4=0;a.mm=0;a.tt=0;a.grav=0;a.x3=0;a.d2=0;a.xx2=0;a.q4=0;a.a=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.q16=0;a.x4=0;a.x2=0;a.q19=0;a.vy2=0;a.y2=0;a.bb=0;a.q2=0;a.m1=0;a.spring=0;a.si2=0;a.vx2=0;a.resist=0;a.yy=0;a.y4=0;a.vy3=0;a.xx1=0;a.q20=0;a.b1=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;","frame_eqs_str":"a.decay=1;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+a.xx1-a.xx2;a.y1=.5+a.yy1;a.spring=28;a.grav=2;a.resist=.2;a.bounce=.94;a.dt=.0001;a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*\na.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*\na.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.aspectx;\na.q2=a.aspecty;a.q4=a.x4;a.q8=a.y4;a.zoom=1;a.warp=0;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.ob_r=div(a.bb-Math.min(Math.min(a.bb,a.mm),a.tt),Math.max(Math.max(a.bb,a.mm),a.tt)-Math.min(Math.min(a.bb,a.mm),a.tt));a.ob_b=div(a.mm-Math.min(Math.min(a.bb,a.mm),a.tt),Math.max(Math.max(a.bb,a.mm),a.tt)-Math.min(Math.min(a.bb,a.mm),a.tt));a.ob_g=div(a.tt-Math.min(Math.min(a.bb,a.mm),a.tt),Math.max(Math.max(a.bb,a.mm),a.tt)-Math.min(Math.min(a.bb,a.mm),a.tt));a.q6=Math.atan2(a.vx4,\na.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.wave_a=0;a.a=.98*a.a-.01*(a.bass-a.treb);a.q15=a.a;a.v=.96*a.v+.12*a.a;a.q16=a.v;a.w-=.01*a.v;a.q18=a.w;a.q19=.5-.15*(a.bass_att-a.treb_att);a.d+=div(.6*(a.bass_att-.5),a.fps);a.d2+=div(.36*(a.treb_att-.5),a.fps);a.q20=a.d;a.q21=a.d2;a.monitor=a.d2;","pixel_eqs_str":"a.x=.5+(a.x-.5)*a.q1;a.y=.5+(a.y-.5)*a.q2;a.dir=-a.q6+Math.asin(1);a.b1=.1;a.m1=25*a.q5;a.t1=.05;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx+Math.cos(a.dir+1.5708)*a.b1;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.b1;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.b1;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.si1=1-div(1,1+pow(2,100*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si2=1-div(1,1+pow(2,100*-a.d2));a.si3=0*-pow(a.q5,\n3);a.dx=2*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2+a.si3*Math.cos(a.dir)*a.t1);a.dy=2*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2-a.si3*Math.sin(a.dir)*a.t1);","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = texture (sampler_fc_main, uv).xyz;\n  ret = tmpvar_1.xyz;\n }","comp":"vec2 xlat_mutablers;\n shader_body { \n  vec2 uv_1;\n  uv_1 = (0.5 + ((uv - 0.5) * aspect.xy));\n  xlat_mutablers.x = (((ang / 3.14) + (rad * \n    (q15 - q16)\n  )) - q18);\n  vec2 x_2;\n  x_2 = (uv_1 - 0.5);\n  xlat_mutablers.y = ((0.1 / (0.05 + \n    (sqrt(dot (x_2, x_2)) * 1.4)\n  )) + q21);\n  vec2 tmpvar_3;\n  tmpvar_3 = fract(xlat_mutablers);\n  vec2 tmpvar_4;\n  tmpvar_4.y = 0.0;\n  tmpvar_4.x = texsize.z;\n  vec2 tmpvar_5;\n  tmpvar_5 = (tmpvar_4 * 4.0);\n  vec2 tmpvar_6;\n  tmpvar_6.x = 0.0;\n  tmpvar_6.y = texsize.w;\n  vec2 tmpvar_7;\n  tmpvar_7 = (tmpvar_6 * 4.0);\n  vec2 tmpvar_8;\n  tmpvar_8.x = dot (((\n    (texture (sampler_blur1, (tmpvar_3 - tmpvar_5)).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (tmpvar_3 + tmpvar_5)).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_8.y = dot (((\n    (texture (sampler_blur1, (tmpvar_3 - tmpvar_7)).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (tmpvar_3 + tmpvar_7)).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  uv_1 = ((0.4 * cos(\n    ((12.56 * tmpvar_3) - (vec2(0.0, 10.0) * (q21 + q20)))\n  )) - (4.0 * tmpvar_8));\n  vec3 tmpvar_9;\n  tmpvar_9 = pow (((\n    (2.0 * (clamp ((0.02 / \n      sqrt(dot (uv_1, uv_1))\n    ), 0.0, 1.0) * hue_shader))\n   * \n    ((texture (sampler_main, tmpvar_3) * 4.0).xyz + 1.0)\n  ) - 0.04), vec3(0.8, 0.8, 0.8));\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = mix (tmpvar_9, tmpvar_9.zxy, vec3(q19)).zxy;\n  ret = tmpvar_10.xyz;\n }"}