{"baseVals":{"rating":3,"gammaadj":1,"decay":0.955,"echo_zoom":0.997,"echo_alpha":0.5,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.186,"warpscale":13.399,"zoomexp":0.92178,"fshader":1,"zoom":0.9901,"warp":0.28596,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0,"ob_g":1,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"thickoutline":1,"num_inst":32,"rad":0.033,"tex_ang":0.62832,"a":0.29,"r2":1,"g2":0,"border_r":0,"border_g":0,"border_b":0,"border_a":0.04},"init_eqs_str":"a.ma=0;a.ma=0;a.ma=0;a.ma=0;a.mx=0;a.mx=0;a.ma=0;a.my=0;a.my=0;a.ma=0;a.mx=0;a.mx=0;a.mx=0;a.mx=0;a.my=0;a.my=0;a.my=0;a.my=0;a.mx=0;a.mx=0;a.mx=0;a.mx=0;a.my=0;a.my=0;a.my=0;a.my=0;a.mx=0;a.my=0;","frame_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;"},{"baseVals":{"enabled":1,"sides":6,"additive":1,"num_inst":412,"rad":0.04914,"tex_ang":0.62832,"r":0.04,"a":0.15,"g2":0,"border_a":0},"init_eqs_str":"a.ma=0;a.ma=0;a.ma=0;a.ma=0;a.mx=0;a.mx=0;a.ma=0;a.my=0;a.my=0;a.ma=0;a.mx=0;a.mx=0;a.mx=0;a.mx=0;a.my=0;a.my=0;a.my=0;a.my=0;a.mx=0;a.mx=0;a.mx=0;a.mx=0;a.my=0;a.my=0;a.my=0;a.my=0;a.mx=0;a.my=0;","frame_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;"},{"baseVals":{"enabled":1,"sides":12,"additive":1,"num_inst":512,"y":0.55,"rad":0.08243,"tex_zoom":0.7874,"r":0,"g":0.04,"b":0.6,"r2":0.01,"g2":0,"a2":0.05,"border_a":0},"init_eqs_str":"a.bb=0;a.bb=0;a.mm=0;a.mm=0;a.tt=0;a.tt=0;a.q3=0;a.bb=0;a.q4=0;a.mm=0;a.q5=0;a.tt=0;a.rnd1=0;a.t1=0;a.rnd1=0;a.rnd2=0;a.t2=0;a.rnd2=0;a.rnd3=0;a.t3=0;a.rnd3=0;a.rnd4=0;a.t4=0;a.rnd4=0;a.rnd1=0;a.rnd1=0;a.rnd1=0;a.rnd2=0;a.rnd2=0;a.rnd2=0;a.rnd3=0;a.rnd3=0;a.rnd3=0;a.rnd4=0;a.rnd4=0;a.rnd4=0;a.t=0;a.t=0;a.rnd1=0;a.t=0;a.rnd1=0;a.t=0;a.t=0;a.t=0;a.rnd2=0;a.wh=0;a.rnd4=0;a.wv=0;a.rnd3=0;a.d=0;a.zoom=0;a.l=0;a.w1=0;a.q3=0;a.w2=0;a.q4=0;a.w3=0;a.q5=0;a.i=0;a.my_x=0;a.t=0;a.wh=0;\na.wv=0;a.l=0;a.my_y=0;a.t=0;a.t=0;a.wv=0;a.l=0;a.my_z=0;a.t=0;a.wh=0;a.wv=0;a.l=0;a.x1=0;a.w1=0;a.my_x=0;a.w1=0;a.my_y=0;a.y1=0;a.w1=0;a.my_x=0;a.w1=0;a.my_y=0;a.z1=0;a.my_z=0;a.x2=0;a.w2=0;a.x1=0;a.w2=0;a.z1=0;a.z2=0;a.w2=0;a.x1=0;a.w2=0;a.z1=0;a.y2=0;a.y1=0;a.y3=0;a.w3=0;a.y2=0;a.w3=0;a.z2=0;a.z3=0;a.w3=0;a.y2=0;a.w3=0;a.z2=0;a.x3=0;a.x2=0;a.p=0;a.d=0;a.z3=0;a.x3=0;a.x3=0;a.y3=0;a.y3=0;a.d=0;a.x3=0;a.x3=0;a.y3=0;a.y3=0;a.z3=0;a.d=0;a.z3=0;a.d=0;a.d=0;a.my_x=0;a.zoom=0;a.x3=0;a.y3=0;a.p=0;a.my_y=\n0;a.zoom=0;a.x3=0;a.y3=0;a.p=0;a.my_x=0;a.my_y=0;a.q10=0;a.q9=0;a.started=0;a.t1=.412;a.t2=.4563;a.t3=.6452;a.t4=.2565;","frame_eqs_str":"a.bb+=a.bass*a.bass*.85*equal(a.instance,0);a.mm+=a.mid*a.mid*.85*equal(a.instance,0);a.tt+=a.treb*a.treb*.85*equal(a.instance,0);a.q3=.012*a.bb;a.q4=.012*a.mm;a.q5=.012*a.tt;a.rnd1=.00001<Math.abs(equal(a.instance,0))?a.t1:a.rnd1;a.rnd2=.00001<Math.abs(equal(a.instance,0))?a.t2:a.rnd2;a.rnd3=.00001<Math.abs(equal(a.instance,0))?a.t3:a.rnd3;a.rnd4=.00001<Math.abs(equal(a.instance,0))?a.t4:a.rnd4;a.rnd1=4*a.rnd1*(1-a.rnd1);a.rnd2=4*a.rnd2*(1-a.rnd2);a.rnd3=4*a.rnd3*(1-a.rnd3);\na.rnd4=4*a.rnd4*(1-a.rnd4);a.t=.6;a.t=a.rnd1+a.time*a.t-Math.floor(a.rnd1+a.time*a.t);a.t+=.1*a.rnd2;a.wh=a.rnd4*Math.asin(1)*4;a.wv=.25+.1*a.rnd3;a.d=1.4;a.zoom=1;a.l=1;a.w1=a.q3;a.w2=a.q4;a.w3=a.q5;a.i=a.instance;a.my_x=a.t*Math.cos(a.wh)*Math.sin(a.wv)*a.l;a.my_y=(-.5+(a.t-.75)*(a.t-.75))*Math.cos(a.wv)*a.l;a.my_z=a.t*Math.sin(a.wh)*Math.sin(a.wv)*a.l;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;a.z1=a.my_z;a.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*\na.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,sqrt(a.x3*a.x3+a.y3*a.y3)));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.rad=div(a.rad,a.d);a.my_x=a.zoom*Math.sin(Math.atan2(a.x3,a.y3))*a.p;a.my_y=a.zoom*Math.cos(Math.atan2(a.x3,a.y3))*a.p;a.x=.5+a.my_x;a.y=.5+a.my_y;a.x=.5+(a.x-.5)*a.q10;a.y=.5+(a.y-.5)*a.q9;"},{"baseVals":{"enabled":1,"sides":8,"num_inst":64,"rad":0.02118,"tex_ang":0.62832,"a":0.2,"r2":1,"g2":0,"border_r":0,"border_g":0,"border_b":0,"border_a":0.5},"init_eqs_str":"a.ma=0;a.ma=0;a.ma=0;a.ma=0;a.mx=0;a.mx=0;a.ma=0;a.my=0;a.my=0;a.ma=0;a.mx=0;a.mx=0;a.mx=0;a.mx=0;a.my=0;a.my=0;a.my=0;a.my=0;a.mx=0;a.mx=0;a.mx=0;a.mx=0;a.my=0;a.my=0;a.my=0;a.my=0;a.mx=0;a.my=0;","frame_eqs_str":"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;"}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.y3=0;a.y1=0;a.s=0;a.q12=0;a.x1=0;a.vx3=0;a.q13=0;a.q15=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.vx4=0;a.grav=0;a.x3=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.a=0;a.yy1=0;a.vy4=0;a.bounce=0;a.q16=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.q14=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;","frame_eqs_str":"a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.0003*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-\na.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*\na.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<\nMath.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q11=a.aspectx;a.q12=a.aspecty;a.q13=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.q14=Math.atan2(a.vx4,a.vy4);a.q15=Math.sin(a.q14);a.q16=Math.cos(a.q14);a.zoom=1;a.a=.95*a.a+a.q5;a.s=.9*a.s+a.a;a.q3=.1*a.s;a.monitor=a.s;a.wave_a=0;","pixel_eqs_str":"","pixel_eqs":"","warp":"float sustain;\nfloat xlat_mutabledist;\nfloat xlat_mutablestruc;\nvec2 xlat_mutableuv1;\n shader_body { \n  mat3 tmpvar_1;\n  tmpvar_1[uint(0)].x = q20;\n  tmpvar_1[uint(0)].y = q23;\n  tmpvar_1[uint(0)].z = q26;\n  tmpvar_1[1u].x = q21;\n  tmpvar_1[1u].y = q24;\n  tmpvar_1[1u].z = q27;\n  tmpvar_1[2u].x = q22;\n  tmpvar_1[2u].y = q25;\n  tmpvar_1[2u].z = q28;\n  vec3 tmpvar_2;\n  tmpvar_2.x = q4;\n  tmpvar_2.y = q5;\n  tmpvar_2.z = q6;\n  sustain = (0.98 - (q14 * 2.0));\n  vec2 uv_3;\n  vec3 uv2_4;\n  vec3 ret_5;\n  uv_3 = (((uv - 0.5) * q13) + 0.5);\n  xlat_mutableuv1 = ((uv_3 - 0.5) * aspect.xy);\n  vec4 tmpvar_6;\n  tmpvar_6 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\n  xlat_mutabledist = tmpvar_6.x;\n  if ((tmpvar_6.y > 0.2)) {\n    vec3 tmpvar_7;\n    tmpvar_7 = (tmpvar_6.xyz - vec3(0.4, 0.5, 0.5));\n    vec2 uvi_8;\n    uvi_8 = ((tmpvar_7.zy * 0.003) + uv_3);\n    vec2 pix_9;\n    vec4 nb2_10;\n    vec4 nb_11;\n    vec2 x_12;\n    x_12 = (uvi_8 - 0.5);\n    pix_9 = (texsize.zw * (1.0 + (\n      sqrt(dot (x_12, x_12))\n     * 3.0)));\n    vec2 tmpvar_13;\n    tmpvar_13 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 - pix_9)).yz)\n     + vec2(0.5, 0.5))));\n    nb_11.x = (1.0 - ((0.015625 * \n      (tmpvar_13.x - 0.505)\n    ) + tmpvar_13.y));\n    vec2 tmpvar_14;\n    tmpvar_14 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(1.0, -1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb_11.y = (1.0 - ((0.015625 * \n      (tmpvar_14.x - 0.505)\n    ) + tmpvar_14.y));\n    vec2 tmpvar_15;\n    tmpvar_15 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + pix_9)).yz)\n     + vec2(0.5, 0.5))));\n    nb_11.z = (1.0 - ((0.015625 * \n      (tmpvar_15.x - 0.505)\n    ) + tmpvar_15.y));\n    vec2 tmpvar_16;\n    tmpvar_16 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(-1.0, 1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb_11.w = (1.0 - ((0.015625 * \n      (tmpvar_16.x - 0.505)\n    ) + tmpvar_16.y));\n    vec2 tmpvar_17;\n    tmpvar_17 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(0.0, -1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_10.x = (1.0 - ((0.015625 * \n      (tmpvar_17.x - 0.505)\n    ) + tmpvar_17.y));\n    vec2 tmpvar_18;\n    tmpvar_18 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(1.0, 0.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_10.y = (1.0 - ((0.015625 * \n      (tmpvar_18.x - 0.505)\n    ) + tmpvar_18.y));\n    vec2 tmpvar_19;\n    tmpvar_19 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(0.0, 1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_10.z = (1.0 - ((0.015625 * \n      (tmpvar_19.x - 0.505)\n    ) + tmpvar_19.y));\n    vec2 tmpvar_20;\n    tmpvar_20 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(-1.0, 0.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_10.w = (1.0 - ((0.015625 * \n      (tmpvar_20.x - 0.505)\n    ) + tmpvar_20.y));\n    vec4 tmpvar_21;\n    tmpvar_21 = min (nb_11, nb2_10);\n    nb_11.zw = tmpvar_21.zw;\n    nb_11.xy = min (tmpvar_21.xy, tmpvar_21.zw);\n    xlat_mutabledist = (min (nb_11.x, nb_11.y) + ((0.005 * tmpvar_7.x) * abs(tmpvar_7.y)));\n  };\n  vec2 tmpvar_22;\n  tmpvar_22 = (q29 * floor((\n    (q31 * texture (sampler_pw_main, uv_3).yz)\n   + vec2(0.5, 0.5))));\n  float tmpvar_23;\n  tmpvar_23 = min (xlat_mutabledist, (1.0 - (\n    (0.015625 * (tmpvar_22.x - 0.505))\n   + tmpvar_22.y)));\n  xlat_mutabledist = tmpvar_23;\n  vec3 tmpvar_24;\n  tmpvar_24.xy = (xlat_mutableuv1 * tmpvar_23);\n  tmpvar_24.z = (tmpvar_23 - 0.02);\n  uv2_4 = ((fract(\n    ((((\n      (tmpvar_24 / q7)\n     * tmpvar_1) + tmpvar_2) / 8.0) + 0.5)\n  ) - 0.5) * 8.0);\n  vec3 zz_25;\n  zz_25 = ((2.0 * clamp (uv2_4, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - uv2_4);\n  float tmpvar_26;\n  tmpvar_26 = dot (zz_25, zz_25);\n  if ((tmpvar_26 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_26 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_26);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_27;\n  tmpvar_27 = dot (zz_25, zz_25);\n  if ((tmpvar_27 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_27 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_27);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_28;\n  tmpvar_28 = dot (zz_25, zz_25);\n  if ((tmpvar_28 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_28 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_28);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_29;\n  tmpvar_29 = dot (zz_25, zz_25);\n  if ((tmpvar_29 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_29 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_29);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_30;\n  tmpvar_30 = dot (zz_25, zz_25);\n  if ((tmpvar_30 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_30 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_30);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_31;\n  tmpvar_31 = dot (zz_25, zz_25);\n  if ((tmpvar_31 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_31 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_31);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_32;\n  tmpvar_32 = dot (zz_25, zz_25);\n  if ((tmpvar_32 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_32 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_32);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_33;\n  tmpvar_33 = dot (zz_25, zz_25);\n  if ((tmpvar_33 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_33 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_33);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  float tmpvar_34;\n  tmpvar_34 = sqrt(dot (zz_25, zz_25));\n  xlat_mutablestruc = (sqrt(dot (zz_25.zy, zz_25.zy)) / 20.0);\n  float tmpvar_35;\n  vec2 tmpvar_36;\n  tmpvar_36 = (q29 * floor((\n    (q31 * texture (sampler_pw_main, uv_3).yz)\n   + vec2(0.5, 0.5))));\n  tmpvar_35 = (1.0 - ((0.015625 * \n    (tmpvar_36.x - 0.505)\n  ) + tmpvar_36.y));\n  if ((((tmpvar_23 <= tmpvar_35) && (tmpvar_34 < 20.0)) && (tmpvar_23 > 0.005))) {\n    ret_5.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \n      ((((texture (sampler_blur1, uv_3).xyz * scale1) + bias1) * 3.0) / 3.0)\n    , vec3(\n      (q14 * 4.0)\n    )).x));\n    float tmpvar_37;\n    tmpvar_37 = pow (tmpvar_23, q30);\n    vec2 tmpvar_38;\n    tmpvar_38 = (q29 * floor((\n      (q31 * vec2((1.0 - tmpvar_37)))\n     + vec2(0.5, 0.5))));\n    vec2 tmpvar_39;\n    tmpvar_39.x = ((64.0 * (\n      (1.0 - tmpvar_37)\n     - tmpvar_38.x)) + 0.495);\n    tmpvar_39.y = tmpvar_38.x;\n    ret_5.yz = tmpvar_39;\n  } else {\n    vec3 tmpvar_40;\n    tmpvar_40.yz = vec2(1.0, 1.0);\n    tmpvar_40.x = sustain;\n    vec3 tmpvar_41;\n    tmpvar_41.xy = vec2(0.0, 0.0);\n    tmpvar_41.z = q14;\n    ret_5 = ((texture (sampler_pc_main, uv_orig).xyz * tmpvar_40) - tmpvar_41);\n  };\n  vec4 tmpvar_42;\n  tmpvar_42.w = 1.0;\n  tmpvar_42.xyz = ret_5;\n  ret = tmpvar_42.xyz;\n }","comp":"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n  vec3 ret_1;\n  xlat_mutabled = (texsize.zw * 1.5);\n  xlat_mutabledx = (texture (sampler_main, (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))).xyz);\n  xlat_mutabledy = (texture (sampler_main, (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))).xyz);\n  vec2 tmpvar_2;\n  tmpvar_2.x = xlat_mutabledx.y;\n  tmpvar_2.y = xlat_mutabledy.y;\n  vec2 x_3;\n  x_3 = (tmpvar_2 * 8.0);\n  ret_1 = (((texture (sampler_main, uv).x * \n    (1.0 - sqrt(dot (x_3, x_3)))\n  ) * pow (hue_shader, vec3(6.0, 6.0, 6.0))) * 1.4);\n  vec2 tmpvar_4;\n  tmpvar_4.x = xlat_mutabledx.z;\n  tmpvar_4.y = xlat_mutabledy.z;\n  vec2 x_5;\n  x_5 = (tmpvar_4 * 4.0);\n  vec3 tmpvar_6;\n  tmpvar_6 = mix (ret_1, vec3(1.0, 1.0, 1.0), vec3(sqrt(dot (x_5, x_5))));\n  ret_1 = tmpvar_6;\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = tmpvar_6;\n  ret = tmpvar_7.xyz;\n }"}