{"baseVals":{"rating":1,"gammaadj":1.21,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"wave_thick":1,"wave_brighten":0,"wrap":0,"wave_a":0.004,"wave_scale":0.073,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.92178,"fshader":1,"zoom":0.9901,"warp":0.01,"wave_y":0.04,"ob_size":0,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.5,"mv_r":0,"mv_g":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"num_inst":4,"x":0,"rad":1.0363,"tex_ang":0.12566,"tex_zoom":1.51878,"r":0,"g":1,"a":0.96,"a2":1,"border_g":0,"border_b":0,"border_a":0},"init_eqs_str":"a.h=0;a.w=0;a.w=0;a.h=0;a.q10=0;a.w=0;a.h=0;a.q10=0;a.w=0;a.h=0;a.q9=0;a.w=0;a.h=0;a.q9=0;a.vx=0;","frame_eqs_str":"a.rad=2;a.h=sqrt(2);a.w=.004;a.x=.00001<Math.abs(1-equal(a.instance,0))?.00001<Math.abs(1-equal(a.instance,1))?.00001<Math.abs(1-equal(a.instance,2))?a.w-.5*a.h*a.q10:1-a.w+.5*a.h*a.q10:.5:.5;a.y=.00001<Math.abs(1-equal(a.instance,0))?.00001<Math.abs(1-equal(a.instance,1))?.5:a.w-.5*a.h*a.q9:1-a.w+.5*a.h*a.q9;a.g=.00001<Math.abs(1-equal(a.instance,0))?.00001<Math.abs(1-equal(a.instance,1))?0:1:1;a.g2=a.g;"},{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"y":0.75,"rad":0.05784,"tex_zoom":0.73458,"r":0,"b":1,"a":0.5,"g2":0,"border_a":0},"init_eqs_str":"a.q1=0;a.q5=0;a.vx=0;","frame_eqs_str":"a.x=a.q1;a.y=a.q5;"},{"baseVals":{"enabled":1,"sides":100,"additive":1,"rad":0.0578,"ang":3.20442,"tex_zoom":6.23873,"r2":1,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"thick":1,"additive":1,"scaling":1.69136,"smoothing":0,"r":0,"g":0},"init_eqs_str":"a.d=0;a.xx=0;a.tt2=0;a.t5=0;a.t1=0;a.q6=0;a.q1=0;a.q5=0;a.tt1=0;a.q9=0;a.t8=0;a.t3=0;a.t6=0;a.q10=0;a.yyy=0;a.xxx=0;a.ddd=0;a.dd=0;a.q4=0;a.t7=0;a.tt3=0;a.t2=0;a.q2=0;a.q3=0;a.t4=0;a.yy=0;a.q7=0;a.q8=0;","frame_eqs_str":"a.t1=a.q1;a.t2=a.q2;a.t3=a.q3;a.t4=a.q4;a.t5=a.q5;a.t6=a.q6;a.t7=a.q7;a.t8=a.q8;","point_eqs_str":"a.sample=1-a.sample;a.xxx=a.xx;a.yyy=a.yy;a.xx=pow(a.sample,5)*a.t1+5*pow(a.sample,4)*(1-a.sample)*a.t1+10*pow(a.sample,3)*sqr(1-a.sample)*a.t2+10*sqr(a.sample)*pow(1-a.sample,3)*a.t3+5*pow(1-a.sample,4)*a.sample*a.t4+pow(1-a.sample,5)*a.t4;a.yy=pow(a.sample,5)*a.t5+5*pow(a.sample,4)*(1-a.sample)*a.t5+10*pow(a.sample,3)*sqr(1-a.sample)*a.t6+10*sqr(a.sample)*pow(1-a.sample,3)*a.t7+5*pow(1-a.sample,4)*a.sample*a.t8+pow(1-a.sample,5)*a.t8;a.d=div(1,sqrt(sqr(a.xx-a.xxx)+sqr(a.yy-\na.yyy)));a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.dd=.9*a.dd+.2*a.tt1;a.ddd=a.sample*(1-a.sample)*a.dd*a.d*4;a.x=a.xx+(a.yy-a.yyy)*a.ddd;a.y=a.yy-(a.xx-a.xxx)*a.ddd;a.x=.5+(a.x-.5)*a.q9;a.y=.5+(a.y-.5)*a.q10;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.q25=0;a.q12=0;a.x1=0;a.q22=0;a.q21=0;a.vx3=0;a.q29=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.x=0;a.v=0;a.ww1=0;a.vx4=0;a.tt=0;a.fy1=0;a.x3=0;a.q31=0;a.q23=0;a.q24=0;a.vx=0;a.q11=0;a.q10=0;a.xx2=0;a.vy=0;a.q4=0;a.yy1=0;a.vy4=0;a.q26=0;a.x4=0;a.w1=0;a.r=0;a.y=0;a.x2=0;a.q19=0;a.vy2=0;a.y2=0;a.bb=0;a.q2=0;a.q27=0;a.v1=0;a.vx2=0;a.q3=0;a.q32=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.q28=0;a.xx1=0;a.q30=0;a.v2=0;a.q20=0;a.q8=0;a.fy2=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=\n.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;","frame_eqs_str":"a.zoom=1;a.warp=0;a.wave_a=0;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+1.5*a.yy1;a.dt=div(.03,a.fps);a.vx2=a.vx2*(1-2*a.dt)+10*a.dt*(a.x1+a.x3-2*a.x2);a.vy2=a.vy2*(1-2*a.dt)+a.dt*(10*(a.y1+a.y3-2*a.y2)-.5);a.vx3=a.vx3*(1-2*a.dt)+10*a.dt*(a.x2+a.x4-2*a.x3);a.vy3=a.vy3*(1-2*a.dt)+a.dt*(10*(a.y2+a.y4-2*a.y3)-.5);a.vx4=a.vx4*(1-2*a.dt)+10*a.dt*(a.x3-a.x4);a.vy4=a.vy4*(1-2*a.dt)+a.dt*(10*(a.y3-a.y4)-\n.5);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:.5*Math.abs(a.vx2);a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:.5*-Math.abs(a.vx2);a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:.5*Math.abs(a.vx3);a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:.5*-Math.abs(a.vx3);a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:.5*Math.abs(a.vx4);a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:.5*-Math.abs(a.vx4);a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:.5*Math.abs(a.vy2);\na.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:.5*-Math.abs(a.vy2);a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:.5*Math.abs(a.vy3);a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:.5*-Math.abs(a.vy3);a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:.5*Math.abs(a.vy4);a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:.5*-Math.abs(a.vy4);a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q11=a.aspectx;a.q12=a.aspecty;a.q19=Math.cos(-(a.fy1-a.fy2)*(1+\n2*(div(70,a.fps)-1))-.8*a.fy1);a.q20=Math.sin(-(a.fy1-a.fy2)*(1+2*(div(70,a.fps)-1))-.8*a.fy1);a.q21=.042*Math.sin(a.w1-5*(-(a.fy1-a.fy2)*(1+2*(div(70,a.fps)-1))-.8*a.fy1));a.q22=.042*Math.cos(a.w1-5*(-(a.fy1-a.fy2)*(1+2*(div(70,a.fps)-1))-.8*a.fy1));a.q23=Math.cos(.5*Math.asin(1));a.q24=Math.sin(.5*Math.asin(1));a.q25=.08*Math.cos(-(a.w1-5*(-(a.fy1-a.fy2)*(1+2*(div(70,a.fps)-1))-.8*a.fy1))+Math.asin(1))*a.aspectx;a.q26=.08*Math.sin(-(a.w1-5*(-(a.fy1-a.fy2)*(1+2*(div(70,a.fps)-1))-.8*a.fy1))+Math.asin(1))*\na.aspecty;a.q27=Math.cos(.5*-Math.asin(1));a.q28=Math.sin(.5*-Math.asin(1));a.q29=.08*Math.cos(-(a.w1-5*(-(a.fy1-a.fy2)*(1+2*(div(70,a.fps)-1))-.8*a.fy1))+Math.asin(1))*a.aspectx;a.q30=.08*Math.sin(-(a.w1-5*(-(a.fy1-a.fy2)*(1+2*(div(70,a.fps)-1))-.8*a.fy1))+Math.asin(1))*a.aspecty;a.bb=.97*a.bb+.04*a.bass;a.tt=.97*a.tt+.04*a.treb;a.w1+=a.ww1*sqrt(a.vx*a.vx+a.vy*a.vy)*Math.asin(1)*.5;a.ww1=.94*a.ww1+.1*a.fy1;a.fy1+=.1*a.v1;a.fy2+=.2*a.v2;a.v1=.95*a.v1-.1*(a.fy1-.2*(a.bb-a.tt));a.v2=.99*a.v2-.2*(a.fy2-\na.fy1);a.x+=.25*a.vx;a.y+=.25*a.vy;a.vx=.97*a.vx+div(Math.sin(a.w1-5*(-(a.fy1-a.fy2)*(1+2*(div(70,a.fps)-1))-.8*a.fy1))*Math.abs(a.fy2-a.fy1)*2.2,a.fps);a.vy=.97*a.vy-div(Math.cos(a.w1-5*(-(a.fy1-a.fy2)*(1+2*(div(70,a.fps)-1))-.8*a.fy1))*Math.abs(a.fy2-a.fy1)*2.2,a.fps);a.q31=.5*a.x;a.q32=.5*a.y;a.monitor=a.vy;","pixel_eqs_str":"a.x=.5+(a.x-.5)*a.q11;a.y=.5+(a.y-.5)*a.q12;a.xx=a.q4;a.yy=1-a.q8;a.dx=0;a.dy=0;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.11;a.v=20;a.dx=a.v*(Math.sin(a.y-a.yy)*(a.d-a.r)-(a.x-a.xx)*(a.d-div(a.r,2)))*(1-sigmoid(a.d-a.r,100));a.dy=-a.v*(Math.sin(a.x-a.xx)*(a.d-a.r)+(a.y-a.yy)*(a.d-div(a.r,2)))*(1-sigmoid(a.d-a.r,100));","warp":"vec2 xlat_mutablefactorA;\n shader_body { \n  vec3 ret_1;\n  xlat_mutablefactorA = ((uv_orig - 0.5) * aspect.xy);\n  vec2 tmpvar_2;\n  tmpvar_2.x = ((xlat_mutablefactorA.x * q19) - (xlat_mutablefactorA.y * q20));\n  tmpvar_2.y = ((xlat_mutablefactorA.x * q20) + (xlat_mutablefactorA.y * q19));\n  vec2 tmpvar_3;\n  tmpvar_3.x = q21;\n  tmpvar_3.y = q22;\n  vec2 tmpvar_4;\n  tmpvar_4.x = ((xlat_mutablefactorA.x * q23) - (xlat_mutablefactorA.y * q24));\n  tmpvar_4.y = ((xlat_mutablefactorA.x * q24) + (xlat_mutablefactorA.y * q23));\n  vec2 tmpvar_5;\n  tmpvar_5.x = q25;\n  tmpvar_5.y = q26;\n  vec2 tmpvar_6;\n  tmpvar_6.x = ((xlat_mutablefactorA.x * q27) - (xlat_mutablefactorA.y * q28));\n  tmpvar_6.y = ((xlat_mutablefactorA.x * q28) + (xlat_mutablefactorA.y * q27));\n  vec2 tmpvar_7;\n  tmpvar_7.x = q29;\n  tmpvar_7.y = q30;\n  ret_1.x = (max (texture (sampler_main, clamp (\n    ((0.5 + ((tmpvar_2 * aspect.zw) * 1.12)) + (tmpvar_3 * aspect.zw))\n  , 0.0, 1.0)).x, max (texture (sampler_main, \n    clamp (((0.5 + (\n      (tmpvar_4 * aspect.zw)\n     * 3.3)) + tmpvar_5), 0.0, 1.0)\n  ).x, texture (sampler_main, \n    clamp (((0.5 + (\n      (tmpvar_6 * aspect.zw)\n     * 3.3)) + tmpvar_7), 0.0, 1.0)\n  ).x)) - 0.015);\n  ret_1.y = texture (sampler_fc_main, uv).y;\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_1;\n  ret = tmpvar_8.xyz;\n }","comp":"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = q31;\n  tmpvar_2.y = q32;\n  vec2 tmpvar_3;\n  tmpvar_3 = fract(((0.5 + \n    (uv - 0.5)\n  ) + (tmpvar_2 * vec2(-1.0, 1.0))));\n  xlat_mutabled = (texsize.zw * 4.0);\n  xlat_mutabledx = (((texture (sampler_blur1, \n    (tmpvar_3 + (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_3 - (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1));\n  xlat_mutabledy = (((texture (sampler_blur1, \n    (tmpvar_3 + (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_3 - (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_4;\n  tmpvar_4.x = xlat_mutabledx.x;\n  tmpvar_4.y = xlat_mutabledy.x;\n  vec2 tmpvar_5;\n  tmpvar_5.x = xlat_mutabledx.x;\n  tmpvar_5.y = xlat_mutabledy.x;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - (tmpvar_5 * 0.2));\n  xlat_mutabledx = (((texture (sampler_blur1, \n    (tmpvar_6 + (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_6 - (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1));\n  xlat_mutabledy = (((texture (sampler_blur1, \n    (tmpvar_6 + (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_6 - (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_7;\n  tmpvar_7.x = ((q2 + q3) / 2.0);\n  tmpvar_7.y = (1.0 - ((q7 + q6) / 2.0));\n  vec2 tmpvar_8;\n  tmpvar_8.x = xlat_mutabledx.y;\n  tmpvar_8.y = xlat_mutabledy.y;\n  vec2 x_9;\n  x_9 = ((tmpvar_6 + (tmpvar_8 * 2.0)) - tmpvar_7);\n  vec2 tmpvar_10;\n  tmpvar_10.x = xlat_mutabledx.y;\n  tmpvar_10.y = xlat_mutabledy.y;\n  ret_1 = (mix (mix (\n    mix (vec3(0.5, 0.0, 0.2), vec3(0.0, 0.0, 0.2), vec3(((tmpvar_6.x + (tmpvar_6.y * 0.5)) - 0.1)))\n  , \n    mix (vec3(0.1, 0.1, 0.5), vec3(1.0, 0.5, 0.0), vec3(((0.7 - tmpvar_6.y) + (tmpvar_6.x * 0.5))))\n  , vec3(\n    (1.0 - texture (sampler_main, (tmpvar_6 - ((tmpvar_10 * texsize.zw) * 12.0))).y)\n  )), vec3(3.0, 3.0, 3.0), vec3((texture (sampler_main, \n    (tmpvar_3 + ((tmpvar_4 * texsize.zw) * 48.0))\n  ).x * 0.2))) * ((vec3(\n    (1.04 - pow ((sqrt(\n      dot (x_9, x_9)\n    ) * 0.5), 0.25))\n  ) * 2.0) + 0.4));\n  vec2 tmpvar_11;\n  tmpvar_11.x = xlat_mutabledx.y;\n  tmpvar_11.y = xlat_mutabledy.y;\n  vec2 tmpvar_12;\n  tmpvar_12.x = xlat_mutabledx.y;\n  tmpvar_12.y = xlat_mutabledy.y;\n  vec3 tmpvar_13;\n  tmpvar_13 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), vec3((\n    (abs(((\n      (texture (sampler_blur3, uv).xyz * scale3)\n     + bias3).y - (\n      (texture (sampler_blur1, uv).xyz * scale1)\n     + bias1).y)) * 0.5)\n   + \n    ((((texture (sampler_blur1, \n      (uv + (tmpvar_11 * 0.1))\n    ).xyz * scale1) + bias1).z * 8.0) * sqrt(dot (tmpvar_12, tmpvar_12)))\n  ))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv).zzz);\n  ret_1 = tmpvar_13;\n  vec4 tmpvar_14;\n  tmpvar_14.w = 1.0;\n  tmpvar_14.xyz = tmpvar_13;\n  ret = tmpvar_14.xyz;\n }"}