{"baseVals":{"rating":0,"gammaadj":1.7,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"wave_thick":1,"wave_brighten":0,"wrap":0,"darken":1,"invert":1,"wave_a":0.004,"wave_scale":0.01,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.92178,"zoom":0.9901,"warp":0.01,"wave_y":0.04,"ob_size":0.005,"ob_r":1,"ob_g":1,"ob_b":1,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.25,"mv_g":0.5,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.n=0;a.w5=0;a.y3=0;a.y1=0;a.xx=0;a.w=0;a.dx2=0;a.si3=0;a.w4=0;a.q12=0;a.w2=0;a.t1=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.dt=0;a.dy1=0;a.q1=0;a.q5=0;a.q9=0;a.d1=0;a.v=0;a.si1=0;a.vx4=0;a.w3=0;a.mm=0;a.tt=0;a.grav=0;a.x3=0;a.w6=0;a.d2=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.a=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.t=0;a.w1=0;a.dy2=0;a.r=0;a.x2=0;a.mx=0;a.mn=0;a.vy2=0;a.y2=0;a.dx1=0;a.bb=0;a.q2=0;a.m1=0;a.q14=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.m=0;a.resist=0;a.yy=0;a.y4=\n0;a.q7=0;a.vy3=0;a.xx1=0;a.v2=0;a.b1=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;","frame_eqs_str":"a.decay=1;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+(a.xx1-a.xx2);a.y1=.85+.3*a.yy1;a.spring=100;a.grav=11;a.resist=.2;a.bounce=.8;a.dt=.0001;a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*\n(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*\na.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q3=a.x4;a.q4=\na.x2;a.q7=a.y4;a.q8=a.y2;a.q9=a.x1;a.q10=a.y1;a.q11=a.x3;a.q12=a.y3;a.zoom=1;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.ob_r=div(a.bb-a.mn,a.mx-a.mn);a.ob_b=div(a.mm-a.mn,a.mx-a.mn);a.ob_g=div(a.tt-a.mn,a.mx-a.mn);a.q2=Math.atan2(a.vx4,a.vy4);a.q13=Math.atan2(a.vx3,a.vy3);a.q1=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.q14=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.q6=Math.atan2(a.vx2,a.vy2);a.q5=sqrt(a.vx2*\na.vx2+a.vy2*a.vy2);a.a=.95*a.a+a.q5;a.monitor=a.q7;","pixel_eqs_str":"a.w1=a.q9;a.w2=a.q10;a.w3=a.q11;a.w4=a.q12;a.w5=a.q13;a.w6=a.q14;a.dir=-a.q6+Math.asin(1);a.b1=.075;a.m1=50*a.q5;a.t1=.1;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx+Math.cos(a.dir+1.5708)*a.b1;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.b1;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.b1;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.si1=1-div(1,1+pow(2,100*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si2=1-div(1,1+pow(2,100*\n-a.d2));a.si3=10*-pow(a.q5,3);a.dx=2*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2+a.si3*Math.cos(a.dir)*a.t1);a.dy=2*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2-a.si3*Math.sin(a.dir)*a.t1);a.m=1-a.si1-a.si2;a.dir=-a.q2+0*Math.asin(1);a.xx=a.q3;a.yy=1-a.q7;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.05;a.v=-35*a.q1;a.dx+=a.v*Math.sin(a.dir)*(a.r-a.d)*(1-sigmoid(a.d-a.r,280));a.dy+=a.v*Math.cos(a.dir)*(a.r-a.d)*(1-sigmoid(a.d-a.r,\n280));a.xx=a.w1;a.yy=1-a.w2;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.1;a.v=-35;a.dx+=a.v*(a.x-a.xx)*(a.r-a.d)*(1-sigmoid(a.d-a.r,70));a.dy+=a.v*(a.y-a.yy)*(a.r-a.d)*(1-sigmoid(a.d-a.r,70));a.xx=a.w3;a.yy=1-a.w4;a.dir=a.w5;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.1;a.v=20;a.v2=a.w6;a.dx+=(a.v*(Math.sin(a.y-a.yy)*(a.d-a.r)-(a.x-a.xx)*(a.d-div(a.r,2)))+Math.cos(a.dir)*a.v2)*(1-sigmoid(a.d-a.r,180));a.dy+=(-a.v*(Math.sin(a.x-a.xx)*(a.d-a.r)+(a.y-a.yy)*(a.d-div(a.r,\n2)))-Math.sin(a.dir)*a.v2)*(1-sigmoid(a.d-a.r,180));a.d=sqrt((a.x-.5)*(a.x-.5)+(a.y-.5)*(a.y-.5))*a.rad;a.n=80;a.t=0*a.q3+0*a.time;a.w=-a.q6+div(Math.asin(1),2);a.v=.1*a.q3;a.x2=a.x-.5;a.y2=a.y-.5;a.x1=Math.sin(a.w)*a.x2-Math.cos(a.w)*a.y2;a.y1=Math.cos(a.w)*a.x2+Math.sin(a.w)*a.y2;a.x=a.x1;a.y=a.y1;a.dx1=.01*(Math.cos((-a.x+a.y)*a.n+a.t)+Math.sin((a.x+a.y)*a.n+a.t));a.dy1=.01*(Math.cos((a.x-a.y)*a.n-a.t)+Math.sin((-a.x-a.y)*a.n-a.t));a.dx2=Math.sin(-a.w)*a.dx1-Math.cos(-a.w)*a.dy1;a.dy2=Math.cos(-a.w)*\na.dx1+Math.sin(-a.w)*a.dy1;","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = texture (sampler_fc_main, uv).xyz;\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  float ang2_2;\n  ang2_2 = (fract((0.9549295 * ang)) / 6.0);\n  ang2_2 = (abs((ang2_2 - 0.08333334)) * 6.283185);\n  vec2 tmpvar_3;\n  tmpvar_3.x = cos(ang2_2);\n  tmpvar_3.y = sin(ang2_2);\n  uv_1 = (0.5 + ((\n    (0.4 * (rad * sqrt(dot (texsize.xy, texsize.xy))))\n   * tmpvar_3) * texsize.zw));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (1.4 * pow ((\n    clamp (((texture (sampler_blur1, uv_1).xyz * scale1) + bias1), 0.0, 1.0)\n   * \n    (texture (sampler_pc_main, uv_1).xyz - ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3))\n  ), vec3(0.5, 0.5, 0.5)));\n  ret = tmpvar_4.xyz;\n }"}