{"baseVals":{"rating":5,"gammaadj":1,"decay":0.995,"echo_zoom":1.007,"echo_orient":3,"wave_thick":1,"modwavealphabyvolume":1,"wave_a":0.9,"wave_scale":2.997,"wave_smoothing":0,"wave_mystery":-0.5,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.274,"warpscale":7.98,"zoom":0.99951,"warp":0.20929,"wave_r":0.02,"wave_g":0.02,"wave_b":0,"ob_size":0.5,"ob_r":1,"ob_g":0.12,"ob_b":1,"ob_a":0.37,"ib_size":0,"ib_a":1,"mv_x":0,"mv_y":0,"mv_l":5,"mv_a":0,"b1ed":0.2},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.w=0;a.h3=0;a.q12=0;a.q6=0;a.bt=0;a.q1=0;a.q5=0;a.startx=0;a.v=0;a.mm=0;a.h2=0;a.tt=0;a.bm=0;a.q11=0;a.q10=0;a.q4=0;a.a=0;a.mt=0;a.b=0;a.mx=0;a.mn=0;a.bb=0;a.q2=0;a.starty=0;a.h1=0;a.q3=0;a.q7=0;a.x1=0;a.y1=.001;a.z1=0;","frame_eqs_str":"a.zoom=1;a.wave_a=0;a.startx=.3;a.starty=.3;a.a=.55;a.b=.05;a.d=.09;a.q1=a.aspectx;a.q2=a.aspecty;a.q5=a.a;a.q6=a.b;a.q7=a.d;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.h1=div(a.bb-a.mn,a.mx-a.mn);a.h2=div(a.mm-a.mn,a.mx-a.mn);a.h3=div(a.tt-a.mn,a.mx-a.mn);a.v=div(.1333,a.fps);a.bm+=(a.h1-a.h2)*a.v;a.mt+=(a.h2-a.h3)*a.v;a.bt+=(a.h1-a.h3)*a.v;a.w=2*a.bm;a.q3=Math.sin(a.w);\na.q4=Math.cos(a.w);a.q10=a.bm;a.q11=a.mt;a.q12=a.bt;","pixel_eqs_str":"a.x=.5+(a.x-.51)*a.q1;a.y=.5-(a.y-.5)*a.q2;a.dx=a.x*(1-a.x)-div(a.q5*a.x*a.y,a.x+a.q6);a.dy=-a.q7*a.y*(1-div(a.y,a.x));a.dx=div(.02*-a.dx,a.q1);a.dy=div(.02*-a.dy,a.q2);","warp":" shader_body { \n  vec2 my_uv2_1;\n  vec2 dz_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (texsize.zw * 4.0);\n  vec3 tmpvar_5;\n  tmpvar_5 = ((2.0 * (\n    (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n   + bias1)));\n  vec3 tmpvar_6;\n  tmpvar_6 = ((2.0 * (\n    (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n   + bias1)));\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_5.x;\n  tmpvar_7.y = tmpvar_6.x;\n  vec2 tmpvar_8;\n  tmpvar_8 = (tmpvar_7 * texsize.zw);\n  ret_3.x = (texture (sampler_fw_main, (uv - tmpvar_8)).x - ((\n    (texture (sampler_blur3, uv).xyz * scale3)\n   + bias3).x - (\n    (texture (sampler_blur1, (uv + tmpvar_8)).xyz * scale1)\n   + bias1).x));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_5.y;\n  tmpvar_9.y = tmpvar_6.y;\n  dz_2 = (-(tmpvar_9) * texsize.zw);\n  ret_3.y = ((texture (sampler_fw_main, (uv - dz_2)).y - 0.06) - ((\n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  .y - \n    ((texture (sampler_blur1, (uv + dz_2)).xyz * scale1) + bias1)\n  .y) * 1.3));\n  vec2 tmpvar_10;\n  tmpvar_10 = ((uv_orig - 0.5) * (1.8 - (\n    (bass_att - treb_att)\n   * 0.015)));\n  vec2 tmpvar_11;\n  tmpvar_11.x = ((tmpvar_10.x * tmpvar_10.x) - (tmpvar_10.y * tmpvar_10.y));\n  tmpvar_11.y = ((2.0 * tmpvar_10.x) * tmpvar_10.y);\n  my_uv2_1 = (tmpvar_11 + vec2(0.28, 0.4));\n  vec2 tmpvar_12;\n  tmpvar_12.x = ((2.0 * (\n    (texture (sampler_blur1, (my_uv2_1 + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (my_uv2_1 - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n   + bias1))).z;\n  tmpvar_12.y = ((2.0 * (\n    (texture (sampler_blur1, (my_uv2_1 + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (my_uv2_1 - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n   + bias1))).z;\n  dz_2 = (tmpvar_12 * texsize.zw);\n  ret_3.z = (texture (sampler_main, clamp ((my_uv2_1 + dz_2), 0.0, 1.0)).z - 0.014);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ret_3;\n  ret = tmpvar_13.xyz;\n }","comp":" shader_body { \n  vec3 dy_1;\n  vec3 dx_2;\n  vec2 mirror_uv_3;\n  vec3 ret_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_6;\n  tmpvar_6.x = ((q4 * tmpvar_5.x) - (q3 * tmpvar_5.y));\n  tmpvar_6.y = ((q3 * tmpvar_5.x) + (q4 * tmpvar_5.y));\n  vec2 tmpvar_7;\n  tmpvar_7 = (0.5 - (tmpvar_6 * 2.0));\n  vec2 numerator_8;\n  numerator_8 = (tmpvar_7 - vec2(0.0, 0.5));\n  vec2 denominator_9;\n  denominator_9 = (tmpvar_7 - vec2(1.0, 0.5));\n  vec2 tmpvar_10;\n  tmpvar_10.x = ((numerator_8.x * denominator_9.x) + (numerator_8.y * denominator_9.y));\n  tmpvar_10.y = ((numerator_8.y * denominator_9.x) - (numerator_8.x * denominator_9.y));\n  vec2 tmpvar_11;\n  tmpvar_11 = (((tmpvar_10 / \n    ((denominator_9.x * denominator_9.x) + (denominator_9.y * denominator_9.y))\n  ) + 0.5) - vec2(0.5, 0.5));\n  float tmpvar_12;\n  tmpvar_12 = sqrt(dot (tmpvar_11, tmpvar_11));\n  float tmpvar_13;\n  float tmpvar_14;\n  tmpvar_14 = (min (abs(\n    (tmpvar_11.x / tmpvar_11.y)\n  ), 1.0) / max (abs(\n    (tmpvar_11.x / tmpvar_11.y)\n  ), 1.0));\n  float tmpvar_15;\n  tmpvar_15 = (tmpvar_14 * tmpvar_14);\n  tmpvar_15 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_15) + 0.05368138) * tmpvar_15) - 0.1173503)\n     * tmpvar_15) + 0.1938925) * tmpvar_15) - 0.3326756)\n   * tmpvar_15) + 0.9999793) * tmpvar_14);\n  tmpvar_15 = (tmpvar_15 + (float(\n    (abs((tmpvar_11.x / tmpvar_11.y)) > 1.0)\n  ) * (\n    (tmpvar_15 * -2.0)\n   + 1.570796)));\n  tmpvar_13 = (tmpvar_15 * sign((tmpvar_11.x / tmpvar_11.y)));\n  if ((abs(tmpvar_11.y) > (1e-08 * abs(tmpvar_11.x)))) {\n    if ((tmpvar_11.y < 0.0)) {\n      if ((tmpvar_11.x >= 0.0)) {\n        tmpvar_13 += 3.141593;\n      } else {\n        tmpvar_13 = (tmpvar_13 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_13 = (sign(tmpvar_11.x) * 1.570796);\n  };\n  vec2 tmpvar_16;\n  tmpvar_16.x = (tmpvar_13 * 0.1591549);\n  tmpvar_16.y = tmpvar_12;\n  vec2 tmpvar_17;\n  tmpvar_17.x = ((tmpvar_16.x * 2.0) + q11);\n  tmpvar_17.y = ((0.3 * log(tmpvar_12)) + q12);\n  vec2 tmpvar_18;\n  tmpvar_18 = (0.5 + (0.5 - abs(\n    ((fract((tmpvar_17 * 0.5)) * 2.0) - 1.0)\n  )));\n  vec2 tmpvar_19;\n  tmpvar_19 = (texsize.zw * 3.0);\n  vec3 tmpvar_20;\n  tmpvar_20 = ((2.0 * (\n    (texture (sampler_blur1, (tmpvar_18 + (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (tmpvar_18 - (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n   + bias1)));\n  vec3 tmpvar_21;\n  tmpvar_21 = ((2.0 * (\n    (texture (sampler_blur1, (tmpvar_18 + (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (tmpvar_18 - (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n   + bias1)));\n  vec2 tmpvar_22;\n  tmpvar_22.x = tmpvar_20.x;\n  tmpvar_22.y = tmpvar_21.x;\n  mirror_uv_3 = (tmpvar_18 + ((tmpvar_22 * texsize.zw) * 4.0));\n  ret_4 = ((mix (ret_4, vec3(1.0, 1.0, 1.0), \n    ((((texture (sampler_blur1, mirror_uv_3).xyz * scale1) + bias1).x * (1.0 - (\n      (texture (sampler_blur2, mirror_uv_3).xyz * scale2)\n     + bias2).x)) * (pow (hue_shader, vec3(4.0, 4.0, 4.0)) * 1.4))\n  ) * texture (sampler_main, mirror_uv_3).xxx) + ((\n    (1.0 - texture (sampler_main, mirror_uv_3).x)\n   * \n    ((texture (sampler_blur1, mirror_uv_3).xyz * scale1) + bias1)\n  .x) * vec3(3.0, 3.0, 3.0)));\n  vec2 tmpvar_23;\n  tmpvar_23.x = tmpvar_20.x;\n  tmpvar_23.y = tmpvar_21.x;\n  mirror_uv_3 = (mirror_uv_3 - ((tmpvar_23 * texsize.zw) * 24.0));\n  dx_2 = ((2.0 * (\n    (texture (sampler_blur1, (mirror_uv_3 + (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (mirror_uv_3 - (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n   + bias1)));\n  dy_1 = ((2.0 * (\n    (texture (sampler_blur1, (mirror_uv_3 + (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (mirror_uv_3 - (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n   + bias1)));\n  vec2 tmpvar_24;\n  tmpvar_24.x = -(dx_2.y);\n  tmpvar_24.y = dy_1.y;\n  vec2 tmpvar_25;\n  tmpvar_25 = (tmpvar_24 * 0.25);\n  vec3 tmpvar_26;\n  tmpvar_26 = mix (ret_4, vec3(1.0, 1.0, 1.0), (mix (vec3(1.0, 0.7, 0.2), vec3(0.15, 0.0, 0.5), vec3(\n    ((((\n      ((mirror_uv_3.x * 0.8) - mirror_uv_3.y)\n     + 0.75) + tmpvar_25.x) + tmpvar_25.y) - 0.1)\n  )) * texture (sampler_main, mirror_uv_3).y));\n  vec2 tmpvar_27;\n  vec2 tmpvar_28;\n  tmpvar_28 = ((0.5 + (\n    (uv - 0.5)\n   * aspect.wz)) - vec2(0.5, 0.5));\n  vec2 tmpvar_29;\n  tmpvar_29.x = ((q4 * tmpvar_28.x) - (q3 * tmpvar_28.y));\n  tmpvar_29.y = ((q3 * tmpvar_28.x) + (q4 * tmpvar_28.y));\n  tmpvar_27 = (vec2(0.5, 0.5) + tmpvar_29);\n  mirror_uv_3 = tmpvar_27.yx;\n  vec2 tmpvar_30;\n  tmpvar_30 = (vec2(1.0, 0.0) * texsize.zw);\n  dx_2 = ((2.0 * texture (sampler_main, (tmpvar_27.yx + tmpvar_30)).xyz) - (2.0 * texture (sampler_main, (tmpvar_27.yx - tmpvar_30)).xyz));\n  vec2 tmpvar_31;\n  tmpvar_31 = (vec2(0.0, 1.0) * texsize.zw);\n  dy_1 = ((2.0 * texture (sampler_main, (tmpvar_27.yx + tmpvar_31)).xyz) - (2.0 * texture (sampler_main, (tmpvar_27.yx - tmpvar_31)).xyz));\n  vec2 tmpvar_32;\n  tmpvar_32.x = dx_2.z;\n  tmpvar_32.y = dy_1.z;\n  vec3 tmpvar_33;\n  tmpvar_33 = mix (tmpvar_26, vec3(0.9, 0.9, 1.0), vec3((1.0 - texture (sampler_main, (tmpvar_27.yx - tmpvar_32)).z)));\n  ret_4 = tmpvar_33;\n  vec4 tmpvar_34;\n  tmpvar_34.w = 1.0;\n  tmpvar_34.xyz = tmpvar_33;\n  ret = tmpvar_34.xyz;\n }"}