{"baseVals":{"rating":5,"gammaadj":1,"decay":1,"wave_mode":2,"additivewave":1,"modwavealphabyvolume":1,"wave_a":0.009,"wave_scale":2.713,"wave_smoothing":0,"modwavealphastart":1.2,"modwavealphaend":1.2,"warpscale":1.331,"zoom":0.99951,"warp":0.00909,"wave_r":0.44,"wave_g":0.4,"ob_size":0.5,"ob_r":0.01,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":12,"additive":1,"num_inst":2,"x":0.49,"rad":0.09902,"tex_zoom":4.36077,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=div(randint(1E3),1E3);a.y=div(randint(1E3),1E3);a.ang=div(randint(150),100);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":36,"additive":1,"rad":0.81623,"r":0,"g":0.04,"g2":0,"border_a":0},"init_eqs_str":"a.q1=0;a.q2=0;","frame_eqs_str":"a.x=1-a.q1;a.y=a.q2;a.x=.5+.25*(a.x-.5);a.y=.5+.25*(a.y-.5);"}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"thick":1,"additive":1,"scaling":5.92556,"smoothing":0,"r":0,"g":0,"b":0.4,"a":0.34},"init_eqs_str":"a.d=0;a.xx=0;a.t5=0;a.t1=0;a.q13=0;a.q6=0;a.q5=0;a.q9=0;a.t8=0;a.t3=0;a.t6=0;a.q10=0;a.yyy=0;a.xxx=0;a.ddd=0;a.dd=0;a.q4=0;a.t7=0;a.t2=0;a.q14=0;a.q3=0;a.t4=0;a.yy=0;a.q7=0;a.q8=0;a.t2=0;","frame_eqs_str":"a.t1=a.q13;a.t2=a.q14;a.t3=a.q3;a.t4=a.q4;a.t5=a.q5;a.t6=a.q6;a.t7=a.q7;a.t8=a.q8;","point_eqs_str":"a.sample=1-a.sample;a.xxx=a.xx;a.yyy=a.yy;a.xx=pow(a.sample,5)*a.t1+5*pow(a.sample,4)*(1-a.sample)*a.t1+10*pow(a.sample,3)*sqr(1-a.sample)*a.t2+10*sqr(a.sample)*pow(1-a.sample,3)*a.t3+5*pow(1-a.sample,4)*a.sample*a.t4+pow(1-a.sample,5)*a.t4;a.yy=pow(a.sample,5)*a.t5+5*pow(a.sample,4)*(1-a.sample)*a.t5+10*pow(a.sample,3)*sqr(1-a.sample)*a.t6+10*sqr(a.sample)*pow(1-a.sample,3)*a.t7+5*pow(1-a.sample,4)*a.sample*a.t8+pow(1-a.sample,5)*a.t8;a.d=div(1,sqrt(sqr(a.xx-a.xxx)+sqr(a.yy-\na.yyy)));a.dd=.95*a.dd+a.value1;a.ddd=a.dd*a.sample*(1-a.sample)*a.d;a.ddd=a.sample*(1-a.sample)*Math.sin(120*a.sample)*a.d*.1;a.x=a.xx+(a.yy-a.yyy)*a.ddd;a.y=a.yy-(a.xx-a.xxx)*a.ddd;a.x=.5+(a.x-.5)*a.q9;a.y=.5+(a.y-.5)*a.q10;"}],"init_eqs_str":"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.res=0;a.si3=0;a.q12=0;a.t1=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.x=0;a.d1=0;a.v=0;a.si1=0;a.vx4=0;a.diff=0;a.grav=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.y=0;a.x2=0;a.beat=0;a.vol=0;a.vy2=0;a.y2=0;a.q2=0;a.m1=0;a.q14=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.m=0;a.resist=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;","frame_eqs_str":"a.vol=8*a.bass+5*a.mid+3*a.treb;a.m=.97*a.m+.08*a.vol;a.monitor=a.vol;a.beat=above(a.vol,a.res)*above(a.vol,a.m)*above(a.vol,16);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+.1*a.m)+(1-a.beat)*(a.res-div(60*(.1+.02*a.diff),a.fps));a.res=Math.max(0,a.res);a.x=.00001<Math.abs(a.beat)?.01*randint(60)+.2:a.x;a.y=.00001<Math.abs(a.beat)?.01*randint(60)+.2:a.y;a.q1=a.x;a.q2=a.y;a.wave_x=a.q1;a.wave_y=1-a.q2;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;\na.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.001*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*\na.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*\na.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q13=a.x1;a.q14=\na.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q12=Math.atan2(a.vx4,a.vy4);a.q11=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);","pixel_eqs_str":"a.cx=a.q1;a.cy=a.q2;a.d=pow(sqrt(sqr(a.x-a.cx)+sqr(a.y-a.cy)),.8);a.r=.2;a.v=.2;a.dx=(a.x-a.cx)*a.v*(a.d-a.r);a.dy=(a.y-a.cy)*a.v*(a.d-a.r);a.dir=-a.q12+Math.asin(1);a.b1=.05;a.m1=25*a.q11;a.t1=.05;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx+Math.cos(a.dir+1.5708)*a.b1;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.b1;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.b1;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.si1=1-div(1,1+pow(2,1E3*-a.d1));a.d2=sqrt((a.x2-\na.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si2=1-div(1,1+pow(2,1E3*-a.d2));a.si3=0*-pow(a.q5,3);a.dx+=12*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2+a.si3*Math.cos(a.dir)*a.t1);a.dy+=12*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2-a.si3*Math.sin(a.dir)*a.t1);","warp":" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  vec3 tmpvar_3;\n  tmpvar_3 = ((640.0 * texsize.z) * ((2.0 * \n    ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\n  ) - (2.0 * \n    ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\n  )));\n  vec3 tmpvar_4;\n  tmpvar_4 = ((512.0 * texsize.w) * ((2.0 * \n    ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\n  ) - (2.0 * \n    ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\n  )));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.y;\n  tmpvar_5.y = tmpvar_4.y;\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.x;\n  tmpvar_6.y = tmpvar_4.x;\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_4.y;\n  tmpvar_7.y = -(tmpvar_3.y);\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv - ((\n    ((tmpvar_5 * 0.3) + (tmpvar_6 * 0.1))\n   + \n    (tmpvar_7 * 0.01)\n  ) * 0.01));\n  ret_2.x = texture (sampler_fw_main, (tmpvar_8 - floor(tmpvar_8))).x;\n  ret_2.x = (ret_2.x + ((\n    (2.0 * ret_2.x)\n   - \n    (2.0 * ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1).x)\n  ) * 0.25));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_3.y;\n  tmpvar_9.y = tmpvar_4.y;\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.x;\n  tmpvar_10.y = -(tmpvar_3.y);\n  my_uv_1 = ((uv - (tmpvar_9 * 0.01)) + (tmpvar_10 * 0.001));\n  ret_2.y = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).y;\n  ret_2.y = (ret_2.y + ((\n    ((2.0 * ret_2.y) - (2.0 * ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y))\n   * 0.025) + 0.01));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_2;\n  ret = tmpvar_11.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 4.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = q19;\n  tmpvar_3.y = q20;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q19;\n  tmpvar_4.y = q20;\n  vec3 tmpvar_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - 0.5);\n  tmpvar_5 = (((2.0 * \n    ((texture (sampler_blur1, (clamp (\n      ((0.5 + tmpvar_6) + (tmpvar_3 * vec2(-1.0, 1.0)))\n    , 0.0, 1.0) + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (clamp (\n      ((0.5 + tmpvar_6) + (tmpvar_4 * vec2(-1.0, 1.0)))\n    , 0.0, 1.0) - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7.x = q19;\n  tmpvar_7.y = q20;\n  vec2 tmpvar_8;\n  tmpvar_8.x = q19;\n  tmpvar_8.y = q20;\n  vec3 tmpvar_9;\n  tmpvar_9 = (((2.0 * \n    ((texture (sampler_blur1, (clamp (\n      ((0.5 + tmpvar_6) + (tmpvar_7 * vec2(-1.0, 1.0)))\n    , 0.0, 1.0) + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (clamp (\n      ((0.5 + tmpvar_6) + (tmpvar_8 * vec2(-1.0, 1.0)))\n    , 0.0, 1.0) - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec2 tmpvar_10;\n  tmpvar_10.x = q19;\n  tmpvar_10.y = q20;\n  vec2 tmpvar_11;\n  tmpvar_11.x = q19;\n  tmpvar_11.y = q20;\n  ret_1 = (1.0 - sqrt(vec3(mix (\n    ((texture (sampler_blur2, clamp ((\n      (0.5 + tmpvar_6)\n     + \n      (tmpvar_10 * vec2(-1.0, 1.0))\n    ), 0.0, 1.0)).xyz * scale2) + bias2)\n  .x, \n    ((texture (sampler_blur3, clamp ((\n      (0.5 + tmpvar_6)\n     + \n      (tmpvar_11 * vec2(-1.0, 1.0))\n    ), 0.0, 1.0)).xyz * scale3) + bias3)\n  .x, 0.6))));\n  ret_1 = (ret_1 * mix (vec3(2.0, 1.0, 0.0), vec3(0.5, 1.0, 2.0), vec3((\n    (uv.x + uv.y)\n   * 0.5))));\n  vec2 tmpvar_12;\n  tmpvar_12.x = tmpvar_5.y;\n  tmpvar_12.y = tmpvar_9.y;\n  vec2 tmpvar_13;\n  tmpvar_13.x = tmpvar_5.x;\n  tmpvar_13.y = tmpvar_9.x;\n  vec2 tmpvar_14;\n  tmpvar_14.x = q19;\n  tmpvar_14.y = q20;\n  vec3 tmpvar_15;\n  vec4 tmpvar_16;\n  tmpvar_16 = texture (sampler_main, uv);\n  tmpvar_15 = mix (mix (mix (ret_1, vec3(2.0, 1.0, 0.0), vec3(\n    (((texture (sampler_blur2, (uv + \n      (tmpvar_12 * 0.1)\n    )).xyz * scale2) + bias2).y * 2.0)\n  )), vec3((\n    sqrt(dot (tmpvar_13, tmpvar_13))\n   + texture (sampler_main, \n    clamp (((0.5 + tmpvar_6) + (tmpvar_14 * vec2(-1.0, 1.0))), 0.0, 1.0)\n  ).x)), vec3((\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  .y * 1.2))), vec3(1.0, 1.0, 2.0), vec3((-(tmpvar_16.z) + (\n    clamp (((tmpvar_16.y * 1.4) - 0.9), 0.0, 1.0)\n   * 1.2))));\n  ret_1 = tmpvar_15;\n  vec4 tmpvar_17;\n  tmpvar_17.w = 1.0;\n  tmpvar_17.xyz = tmpvar_15;\n  ret = tmpvar_17.xyz;\n }"}