{"baseVals":{"rating":1,"gammaadj":1.56,"decay":1,"echo_zoom":0.362,"echo_orient":1,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"fshader":1,"zoom":1.0039,"warp":0.19788,"sx":0.99967,"sy":0.9999,"wave_g":0.65,"wave_b":0.65,"ob_size":0,"ob_a":1,"ib_size":0.005,"ib_r":1,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.n=0;a.y1=0;a.x1=0;a.dy1=0;a.v=0;a.mm=0;a.tt=0;a.angle=0;a.t=0;a.mx=0;a.mn=0;a.dx1=0;a.bb=0;","frame_eqs_str":"a.wave_a=0;a.warp=0;a.zoom=1;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.ib_r=div(a.bb-a.mn,a.mx-a.mn);a.ib_b=div(a.mm-a.mn,a.mx-a.mn);a.ib_g=div(a.tt-a.mn,a.mx-a.mn);","pixel_eqs_str":"a.angle=Math.asin(1)*(.5+Math.sin(.05*a.time));a.x1=(a.x-.5)*a.aspectx;a.y1=(a.y-.5)*a.aspecty;a.x=Math.cos(-a.angle)*a.x1-Math.sin(-a.angle)*a.y1;a.y=Math.sin(-a.angle)*a.x1+Math.cos(-a.angle)*a.y1;a.t=.25*a.time;a.v=.0005;a.n=11;a.dx=a.v*Math.sin(a.y*a.n+a.t);a.dy=a.v*Math.sin(a.x*a.n+a.t);a.dx1=Math.cos(a.angle)*a.dx-Math.sin(a.angle)*a.dy;a.dy1=Math.sin(a.angle)*a.dx+Math.cos(a.angle)*a.dy;a.dx=a.dx1*a.aspectx;a.dy=a.dy1*a.aspecty;","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = texture (sampler_pc_main, uv).xyz;\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec2 dz_1;\n  vec3 dy_2;\n  vec3 dx_3;\n  vec2 d_4;\n  vec3 ret_5;\n  vec2 tmpvar_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\n  d_4 = -(texsize.zw);\n  dx_3 = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * d_4))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * d_4))).xyz * scale1) + bias1)\n  )) * 0.5);\n  dy_2 = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * d_4))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * d_4))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec2 tmpvar_9;\n  tmpvar_9.x = dx_3.y;\n  tmpvar_9.y = dy_2.y;\n  dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\n  ret_5 = (vec3(((\n    pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n   + \n    (((texture (sampler_blur2, uv).xyz * scale2) + bias2).y * 0.4)\n  ) - 0.1)) * vec3(0.5, 0.5, 0.5));\n  vec2 tmpvar_10;\n  tmpvar_10.x = dx_3.x;\n  tmpvar_10.y = dy_2.x;\n  vec3 tmpvar_11;\n  tmpvar_11 = mix (mix (ret_5, vec3(0.05, 0.12, 0.0), vec3((texture (sampler_main, \n    (uv + ((tmpvar_10 * texsize.zw) * 18.0))\n  ).x * 6.0))), vec3(4.0, 1.0, 0.0), vec3(((\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1).z * 0.1)));\n  ret_5 = tmpvar_11;\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = tmpvar_11;\n  ret = tmpvar_12.xyz;\n }"}