{"baseVals":{"rating":5,"gammaadj":1,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"wave_thick":1,"wave_brighten":0,"wave_a":0.004,"wave_scale":0.01,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.23118,"zoom":0.9901,"warp":0.01,"wave_y":0.04,"ob_size":0,"ob_r":1,"ob_g":1,"ob_b":1,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"thickoutline":1,"rad":0.01806,"tex_ang":0.12566,"tex_zoom":1.51878,"r":0,"g":1,"a":0.1,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.y3=0;a.y1=0;a.xx=0;a.si3=0;a.t1=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.d1=0;a.si1=0;a.vx4=0;a.mm=0;a.tt=0;a.grav=0;a.x3=0;a.d2=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.x2=0;a.mx=0;a.mn=0;a.vy2=0;a.y2=0;a.bb=0;a.q2=0;a.m1=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;","frame_eqs_str":"a.decay=1;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+a.xx1-a.xx2;a.y1=.5+a.yy1;a.spring=18;a.grav=1;a.resist=3;a.bounce=.9;a.dt=.0002;a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*\na.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*\na.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=\na.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.zoom=1;a.bb=.99*a.bb+.02*a.bass;a.mm=.99*a.mm+.02*a.mid;a.tt=.99*a.tt+.02*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.ob_r=div(a.bb-a.mn,a.mx-a.mn);a.ob_b=div(a.mm-a.mn,a.mx-a.mn);a.ob_g=div(a.tt-a.mn,a.mx-a.mn);a.q6=Math.atan2(a.vx4,a.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);","pixel_eqs_str":"a.dir=-a.q6+Math.asin(1);a.b1=.1;a.m1=25*a.q5;a.t1=.05;a.xx=.5+div(a.q4-.5,a.aspectx);a.yy=1-(.5+div(a.q8-.5,a.aspecty));a.x1=a.xx+Math.cos(a.dir+1.5708)*a.b1;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.b1;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.b1;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.si1=1-div(1,1+pow(2,100*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si2=1-div(1,1+pow(2,100*-a.d2));a.si3=0*-pow(a.q5,\n3);a.dx=div(0*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2+a.si3*Math.cos(a.dir)*a.t1),a.aspectx);a.dy=div(0*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2-a.si3*Math.sin(a.dir)*a.t1),a.aspecty);","warp":" shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_noise_lq, ((\n    ((texsize.xy * texsize_noise_lq.zw).x * uv)\n   / 2.0) + q23)) + 1.0).xyz;\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) - 0.3);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (0.3 * tmpvar_3.x);\n  tmpvar_4.y = tmpvar_3.y;\n  ret_1 = ((-0.4 * (\n    ((texture (sampler_blur1, ((uv / 4.0) + (0.4 * tmpvar_4))).xyz * scale1) + bias1)\n   - \n    (tmpvar_2 * 0.1)\n  )) + (texture (sampler_main, (uv + \n    (tmpvar_3 * 0.01)\n  .xy)).xyz + (tmpvar_2 * 0.1)));\n  float tmpvar_5;\n  tmpvar_5 = (1.0 - ((0.01 * q28) * (q28 * rad)));\n  ret_1 = (ret_1 * (0.98 * (tmpvar_5 * tmpvar_5)));\n  ret_1 = (ret_1 - 0.04);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_blur1, uv);\n  vec4 tmpvar_3;\n  tmpvar_3 = texture (sampler_main, uv);\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_blur2, uv);\n  ret_1 = ((vec3(1.0, 1.0, 0.0) * vec3((\n    ((((tmpvar_4.xyz * scale2) + bias2).x * 2.5) - (((tmpvar_2.xyz * scale1) + bias1).x * 0.7))\n   + \n    (tmpvar_3.x * 0.75)\n  ))) * (1.0 - (\n    ((tmpvar_2.xyz * scale1) + bias1)\n  .x * 1.85)));\n  ret_1 = (ret_1 + ((vec3(0.7, 0.0, 0.0) * tmpvar_3.x) + (vec3(0.25, 0.25, 0.25) * tmpvar_3.y)));\n  ret_1 = (ret_1 * max ((tmpvar_3.y * 0.8), (\n    ((tmpvar_4.xyz * scale2) + bias2)\n  .y * 0.5)));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_1;\n  ret = tmpvar_5.xyz;\n }"}