{"baseVals":{"rating":1,"gammaadj":1,"decay":0.5,"echo_zoom":1,"echo_orient":3,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_a":0.009,"wave_scale":0.983,"wave_smoothing":0,"modwavealphastart":1.2,"modwavealphaend":1.2,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.19913,"warp":0.01359,"wave_r":0,"wave_g":0,"wave_b":0.04,"ob_size":0.005,"ob_a":1,"ib_size":0.5,"ib_r":1,"ib_g":1,"ib_b":1,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"rad":0.86644,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.c_inv_i=0;a.d=0;a.xx=0;a.translation_x=0;a.z=0;a.w=0;a.a_i=0;a.c_r=0;a.a_r=0;a.iangle=0;a.scale=0;a.cz=0;a.q6=0;a.ac_i=0;a.itranslation_u=0;a.q1=0;a.itranslation_v=0;a.q5=0;a.c_inv_r=0;a.my=0;a.d_i=0;a.angle=0;a.vx=0;a.mu_i=0;a.bcad_r=0;a.vy=0;a.vz=0;a.iscale=0;a.q4=0;a.b_r=0;a.mu_r=0;a.bcad_i=0;a.c_i=0;a.mx=0;a.q2=0;a.ac_r=0;a.translation_y=0;a.q3=0;a.yy=0;a.b_i=0;a.q7=0;a.d_r=0;a.q8=0;","frame_eqs_str":"a.scale=1;a.angle=.2*a.time;a.translation_x=0;a.translation_y=.12;a.iscale=1;a.iangle=.3*Math.sin(.1337*a.time);a.itranslation_u=0;a.itranslation_v=.2;a.a_r=Math.cos(a.angle)*a.scale;a.a_i=Math.sin(a.angle)*a.scale;a.b_r=a.translation_x;a.b_i=a.translation_y;a.c_r=-Math.cos(a.iangle)*a.iscale;a.c_i=-Math.sin(a.iangle)*a.iscale;a.d_r=a.itranslation_u;a.d_i=a.itranslation_v;a.c_inv_r=div(a.c_r,a.c_r*a.c_r+a.c_i*a.c_i);a.c_inv_i=div(a.c_i,a.c_r*a.c_r+a.c_i*a.c_i);a.ac_r=a.a_r*\na.c_inv_r-a.a_i*a.c_inv_i;a.ac_i=a.a_r*a.c_inv_i-a.a_i*a.c_inv_r;a.bcad_r=a.b_r*a.c_r-a.b_i*a.c_i-(a.a_r*a.d_r-a.a_i*a.d_i);a.bcad_i=a.b_r*a.c_i-a.b_i*a.c_r-(a.a_r*a.d_i-a.a_i*a.d_r);a.mu_r=a.bcad_r*a.c_inv_r-a.bcad_i*a.c_inv_i;a.mu_i=a.bcad_r*a.c_inv_i-a.bcad_i*a.c_inv_r;a.q1=a.ac_r;a.q2=a.ac_i;a.q3=a.mu_r;a.q4=a.mu_i;a.q5=a.c_r;a.q6=a.c_i;a.q7=a.d_r;a.q8=a.d_i;","pixel_eqs_str":"a.vx=.5+.5*Math.cos(.1*a.time);a.vy=.5+.5*Math.sin(.1*a.time);a.vz=0;a.z=0-a.vz;a.x-=a.vx;a.y-=a.vy;a.d=.1*a.time-a.treb*a.treb*a.treb*0;a.xx=Math.sin(a.d)*a.x+Math.cos(a.d)*a.y;a.yy=Math.cos(a.d)*a.x-Math.sin(a.d)*a.y;a.x=a.xx;a.y=a.yy;a.x+=a.mx;a.y+=a.my;a.z+=a.vz;a.cx=0;a.cy=0;a.cz=.5+0*a.treb;a.vx=0;a.vy=0;a.vz=0;a.zoom=.33;a.w=div(1,a.zoom)*(1+sqrt(sqr(a.z-a.cz)+sqr(a.x-a.cx)+sqr(a.y-a.cy)));a.dx=-(a.x-a.mx)*a.w;a.dy=-(a.y-a.my)*a.w;","warp":" shader_body { \n  vec2 uv_z_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (1.0 - abs((\n    (fract((uv * 0.5)) * 2.0)\n   - 1.0)));\n  ret_2.x = (texture (sampler_fc_main, tmpvar_3).x * 0.5);\n  vec2 tmpvar_4;\n  tmpvar_4 = (texsize.zw * 4.0);\n  vec2 tmpvar_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv_orig - 0.5);\n  tmpvar_5 = ((tmpvar_6 * 0.996) + 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7.x = (((texture (sampler_blur1, \n    (tmpvar_5 + (vec2(1.0, 0.0) * tmpvar_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_5 - (vec2(1.0, 0.0) * tmpvar_4))\n  ).xyz * scale1) + bias1)).z;\n  tmpvar_7.y = (((texture (sampler_blur1, \n    (tmpvar_5 + (vec2(0.0, 1.0) * tmpvar_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_5 - (vec2(0.0, 1.0) * tmpvar_4))\n  ).xyz * scale1) + bias1)).z;\n  uv_z_1 = (tmpvar_5 - ((tmpvar_7 * texsize.zw) * 2.0));\n  ret_2.z = max (((\n    (texture (sampler_fc_main, tmpvar_3).x - 0.5)\n   * 3.0) * clamp (\n    (1.0 - (sqrt(dot (tmpvar_6, tmpvar_6)) * 4.0))\n  , 0.0, 1.0)), texture (sampler_fc_main, uv_z_1).z);\n  ret_2.z = (ret_2.z + ((texture (sampler_fc_main, uv_z_1).z - \n    ((texture (sampler_blur1, clamp (uv_z_1, 0.0, 1.0)).xyz * scale1) + bias1)\n  .z) * 0.02));\n  vec2 tmpvar_8;\n  tmpvar_8 = mix (uv, uv_orig, vec2(1.0004, 1.0004));\n  ret_2.y = (max (texture (sampler_fc_main, tmpvar_8).y, texture (sampler_fc_main, tmpvar_8).z) - 0.008);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ret_2;\n  ret = tmpvar_9.xyz;\n }","comp":" shader_body { \n  vec2 moebius_1;\n  vec2 d_2;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q1;\n  tmpvar_3.y = q2;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q7;\n  tmpvar_4.y = q8;\n  vec2 tmpvar_5;\n  tmpvar_5 = ((uv - 0.5) * aspect.wz);\n  vec2 tmpvar_6;\n  tmpvar_6.x = ((tmpvar_5.x * q5) - (tmpvar_5.y * q6));\n  tmpvar_6.y = ((tmpvar_5.x * q6) - (tmpvar_5.y * q5));\n  vec2 tmpvar_7;\n  tmpvar_7 = ((tmpvar_6 * aspect.yx) + tmpvar_4);\n  vec2 tmpvar_8;\n  tmpvar_8.x = ((q3 * tmpvar_7.x) + (q4 * tmpvar_7.y));\n  tmpvar_8.y = ((q4 * tmpvar_7.x) - (q3 * tmpvar_7.y));\n  moebius_1 = (0.5 + ((\n    (1.0 - abs(((\n      fract((((tmpvar_8 / \n        ((tmpvar_7.x * tmpvar_7.x) + (tmpvar_7.y * tmpvar_7.y))\n      ) + tmpvar_3) * 0.5))\n     * 2.0) - 1.0)))\n   - 0.5) * 0.99));\n  d_2 = (texsize.zw * 4.0);\n  vec2 tmpvar_9;\n  tmpvar_9.x = (((texture (sampler_blur1, \n    (moebius_1 + (vec2(1.0, 0.0) * d_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (moebius_1 - (vec2(1.0, 0.0) * d_2))\n  ).xyz * scale1) + bias1)).y;\n  tmpvar_9.y = (((texture (sampler_blur1, \n    (moebius_1 + (vec2(0.0, 1.0) * d_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (moebius_1 - (vec2(0.0, 1.0) * d_2))\n  ).xyz * scale1) + bias1)).y;\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = mix ((texture (sampler_fc_main, (moebius_1 - \n    (tmpvar_9 * 0.5)\n  )).x * pow (hue_shader.zxy, vec3(4.0, 4.0, 4.0))), (mix (\n    (pow (hue_shader, vec3(6.0, 6.0, 6.0)) * 1.2)\n  , \n    pow (hue_shader, vec3(8.0, 8.0, 8.0))\n  .yzx, texture (sampler_main, moebius_1).zzz) * 1.5), vec3(((\n    (texture (sampler_blur1, moebius_1).xyz * scale1)\n   + bias1).y * 0.5)));\n  ret = tmpvar_10.xyz;\n }"}