{"baseVals":{"rating":0,"gammaadj":1,"decay":1,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_a":0.009,"wave_scale":2.713,"wave_smoothing":0,"modwavealphastart":1.2,"modwavealphaend":1.2,"warpscale":1.772,"zoomexp":5.00873,"zoom":1.011,"rot":0.003,"warp":0,"wave_r":0.12,"wave_g":0,"ob_size":0,"ob_r":1,"ob_a":1,"ib_size":0,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":12,"additive":1,"num_inst":2,"x":0.49,"rad":0.09902,"tex_zoom":4.36077,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=div(randint(1E3),1E3);a.y=div(randint(1E3),1E3);a.ang=div(randint(150),100);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":36,"additive":1,"rad":1.38306,"r":0,"g":0.03,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.w=0;a.q12=0;a.q18=0;a.q13=0;a.q15=0;a.dt=0;a.dm=0;a.mm=0;a.tt=0;a.q11=0;a.q16=0;a.t=0;a.db=0;a.q17=0;a.bb=0;a.q14=0;","frame_eqs_str":"a.t=12.3*a.time;a.rot+=.03*(.6*Math.sin(.38*a.time)+.4*Math.sin(.54*a.time));a.dx+=.002*(.6*Math.sin(.434*a.time)+.4*Math.sin(.277*a.time));a.dy+=.002*(.6*Math.sin(.384*a.time)+.4*Math.sin(.477*a.time));a.db=.98*a.db+.1*a.bass;a.bb+=.1*a.db;a.dt=.98*a.dt+.1*a.treb;a.tt+=.1*a.dt;a.dm=.98*a.dm+.1*a.mid;a.mm+=.1*a.dm;a.w=.1*(a.bb-a.tt);a.q11=Math.sin(a.w);a.q12=Math.cos(a.w);a.q13=.5+.25*Math.sin(.1*(a.bb-a.mm));a.q14=.5+.25*Math.sin(.1*(a.tt-a.mm));a.q15=4;a.q16=.06;a.q17=Math.sin(-a.w);\na.q18=Math.cos(-a.w);","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 12.0);\n  vec2 tmpvar_3;\n  tmpvar_3 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.8)) + rand_frame.xy);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  tmpvar_4.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  vec2 tmpvar_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv_orig - uv);\n  tmpvar_5 = (((uv_orig - \n    (tmpvar_6 * 0.4)\n  ) + (\n    (tmpvar_4 * texsize.zw)\n   * 2.0)) + ((\n    (texture (sampler_noise_lq, tmpvar_3).xy - 0.5)\n   * texsize.zw) * 4.0));\n  ret_1.x = (((texture (sampler_main, tmpvar_5).x - \n    ((texture (sampler_main, tmpvar_5).x - ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3).x) * 0.02)\n  ) - 0.008) + ((texture (sampler_noise_lq, tmpvar_3).x - 0.5) * 0.1));\n  ret_1.y = texture (sampler_main, uv).y;\n  ret_1.y = (ret_1.y + ((\n    (ret_1.y - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).y)\n   * 0.1) - 0.015));\n  ret_1.z = ((texture (sampler_main, (uv_orig + \n    (tmpvar_6 * 0.8)\n  )).z * 0.94) - 0.004);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }","comp":" shader_body { \n  vec2 uv_rr_1;\n  vec2 uv_r_2;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q13;\n  tmpvar_3.y = q14;\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv - tmpvar_3) * aspect.xy);\n  vec2 tmpvar_5;\n  tmpvar_5.x = ((q12 * tmpvar_4.x) - (q11 * tmpvar_4.y));\n  tmpvar_5.y = ((q11 * tmpvar_4.x) + (q12 * tmpvar_4.y));\n  uv_r_2 = (q15 * tmpvar_5);\n  uv_r_2 = (tmpvar_3 + (uv_r_2 * aspect.zw));\n  uv_r_2 = (1.0 - abs((\n    (fract((uv_r_2 * 0.5)) * 2.0)\n   - 1.0)));\n  vec2 tmpvar_6;\n  tmpvar_6 = ((uv_r_2 - tmpvar_3) * aspect.xy);\n  vec2 tmpvar_7;\n  tmpvar_7.x = ((q18 * tmpvar_6.x) - (q17 * tmpvar_6.y));\n  tmpvar_7.y = ((q17 * tmpvar_6.x) + (q18 * tmpvar_6.y));\n  uv_rr_1 = (q15 * tmpvar_7);\n  uv_rr_1 = (tmpvar_3 + ((\n    (uv_rr_1 - tmpvar_3)\n   * aspect.zw) * q16));\n  uv_rr_1 = (1.0 - abs((\n    (fract((uv_rr_1 * 0.5)) * 2.0)\n   - 1.0)));\n  vec2 tmpvar_8;\n  tmpvar_8 = (texsize.zw * 4.0);\n  vec2 tmpvar_9;\n  tmpvar_9.x = (((texture (sampler_blur1, \n    (uv_rr_1 + (vec2(1.0, 0.0) * tmpvar_8))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_rr_1 - (vec2(1.0, 0.0) * tmpvar_8))\n  ).xyz * scale1) + bias1)).y;\n  tmpvar_9.y = (((texture (sampler_blur1, \n    (uv_rr_1 + (vec2(0.0, 1.0) * tmpvar_8))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_rr_1 - (vec2(0.0, 1.0) * tmpvar_8))\n  ).xyz * scale1) + bias1)).y;\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = mix ((vec3(0.8, 0.6, 0.5) * texture (sampler_fc_main, (uv_rr_1 + \n    (tmpvar_9 * 0.4)\n  )).x), mix (vec3(2.0, 1.2, 0.0), vec3(-1.0, 0.8, -1.0), texture (sampler_main, uv_rr_1).zzz), vec3(((\n    (texture (sampler_blur1, uv_rr_1).xyz * scale1)\n   + bias1).y * 0.35)));\n  ret = tmpvar_10.xyz;\n }"}