{"baseVals":{"rating":0,"gammaadj":1.56,"decay":1,"echo_zoom":0.362,"echo_orient":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.599,"wave_smoothing":0,"wave_mystery":-0.5,"modwavealphastart":2,"modwavealphaend":2,"warpscale":1.331,"fshader":1,"zoom":0.99952,"dx":-0.005,"warp":0.01,"wave_r":0.51,"wave_g":0.5,"ob_size":0.005,"ob_r":1,"ob_g":1,"ob_b":1,"ob_a":1,"ib_size":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.5,"mv_r":0,"mv_g":0,"mv_b":0,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.w=0;a.q12=0;a.q18=0;a.q13=0;a.q15=0;a.dt=0;a.dm=0;a.mm=0;a.tt=0;a.q11=0;a.q16=0;a.db=0;a.q17=0;a.bb=0;a.q14=0;","frame_eqs_str":"a.db=.98*a.db+.2*a.bass;a.bb+=.1*a.db;a.dt=.98*a.dt+.2*a.treb;a.tt+=.1*a.dt;a.dm=.98*a.dm+.2*a.mid;a.mm+=.1*a.dm;a.q13=.5+.25*Math.sin(.1*(a.bb-a.mm));a.q14=.5+.25*Math.sin(.1*(a.tt-a.mm));a.w=.1*(a.bb-a.tt);a.q16=.25-.025*(a.db-a.dt);a.q11=Math.sin(a.w);a.q12=Math.cos(a.w);a.q17=Math.sin(-a.w);a.q18=Math.cos(-a.w);a.q15=div(1,a.q16);","pixel_eqs_str":"","pixel_eqs":"","warp":"vec2 xlat_mutablejulia;\n shader_body { \n  xlat_mutablejulia = ((uv_orig - 0.5) * 1.59);\n  vec2 tmpvar_1;\n  tmpvar_1.x = ((xlat_mutablejulia.x * xlat_mutablejulia.x) - (xlat_mutablejulia.y * xlat_mutablejulia.y));\n  tmpvar_1.y = ((xlat_mutablejulia.x * xlat_mutablejulia.y) + (xlat_mutablejulia.y * xlat_mutablejulia.x));\n  xlat_mutablejulia = (tmpvar_1 + vec2(0.61, 0.69));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (texture (sampler_fc_main, xlat_mutablejulia) - 0.004).xyz;\n  ret = tmpvar_2.xyz;\n }","comp":" shader_body { \n  vec2 uv_rr_1;\n  vec2 uv_r_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q13;\n  tmpvar_4.y = q14;\n  vec2 tmpvar_5;\n  tmpvar_5 = ((uv - tmpvar_4) * aspect.xy);\n  vec2 tmpvar_6;\n  tmpvar_6.x = ((q12 * tmpvar_5.x) - (q11 * tmpvar_5.y));\n  tmpvar_6.y = ((q11 * tmpvar_5.x) + (q12 * tmpvar_5.y));\n  uv_r_2 = (q15 * tmpvar_6);\n  uv_r_2 = (tmpvar_4 + (uv_r_2 * aspect.zw));\n  uv_r_2 = (1.0 - abs((\n    (fract((uv_r_2 * 0.5)) * 2.0)\n   - 1.0)));\n  vec2 tmpvar_7;\n  tmpvar_7 = ((uv_r_2 - tmpvar_4) * aspect.xy);\n  vec2 tmpvar_8;\n  tmpvar_8.x = ((q18 * tmpvar_7.x) - (q17 * tmpvar_7.y));\n  tmpvar_8.y = ((q17 * tmpvar_7.x) + (q18 * tmpvar_7.y));\n  uv_rr_1 = (q16 * tmpvar_8);\n  uv_rr_1 = (tmpvar_4 + (uv_rr_1 * aspect.zw));\n  ret_3 = (((\n    (texture (sampler_blur3, uv_rr_1).xyz * scale3)\n   + bias3) + (\n    (texture (sampler_main, uv_rr_1).xyz - ((texture (sampler_blur2, uv_rr_1).xyz * scale2) + bias2))\n   * 2.4)) - 0.1);\n  vec3 tmpvar_9;\n  tmpvar_9 = mix (ret_3, texture (sampler_main, uv).xyz, vec3(0.333, 0.333, 0.333));\n  ret_3 = tmpvar_9;\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = tmpvar_9;\n  ret = tmpvar_10.xyz;\n }"}