{"baseVals":{"rating":1,"gammaadj":1,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"wave_a":2.789,"wave_scale":0.292,"wave_smoothing":0,"wave_mystery":0.12,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.92178,"zoom":0.9901,"warp":0.01,"wave_g":0,"ob_size":0,"ob_r":0.2,"ob_a":0.1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"x":0.43,"y":0.42,"rad":0.15799,"ang":0.1885,"tex_zoom":0.87865,"r":0,"g":1,"g2":0,"border_a":0},"init_eqs_str":"a.q4=0;a.q8=0;","frame_eqs_str":"a.x=a.q4;a.y=a.q8;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.y3=0;a.y1=0;a.xx=0;a.si3=0;a.t1=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.d1=0;a.si1=0;a.vx4=0;a.grav=0;a.x3=0;a.d2=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.m1=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;","frame_eqs_str":"a.decay=1;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+a.xx1-a.xx2;a.y1=.5+a.yy1;a.spring=18;a.grav=1;a.resist=.2;a.bounce=.9;a.dt=.0003;a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*\na.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*\na.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=\na.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.zoom=1.004;a.q6=Math.atan2(a.vx4,a.vy4);a.q5=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);","pixel_eqs_str":"a.dir=-a.q6+Math.asin(1);a.b1=.08;a.m1=45*a.q5;a.t1=.5;a.xx=.5+div(a.q4-.5,a.aspectx);a.yy=1-(.5+div(a.q8-.5,a.aspecty));a.x1=a.xx+Math.cos(a.dir+1.5708)*a.b1;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.b1;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.b1;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.si1=1-div(1,1+pow(2,100*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si2=1-div(1,1+pow(2,100*-a.d2));a.si3=0*-pow(a.q5,\n3);a.dx=div(2*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2+a.si3*Math.cos(a.dir)*a.t1),a.aspectx);a.dy=div(2*(-a.si1*Math.sin(a.x1-a.x)*a.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2-a.si3*Math.sin(a.dir)*a.t1),a.aspecty);","warp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  tmpvar_3.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv - ((tmpvar_3 * texsize.zw) * 0.5));\n  ret_1.x = texture (sampler_fw_main, tmpvar_4).x;\n  ret_1.x = (ret_1.x + ((\n    (ret_1.x - ((texture (sampler_blur3, tmpvar_4).xyz * scale3) + bias3).x)\n   * 0.2) - 0.004));\n  ret_1.y = ((texture (sampler_fw_main, uv_orig).y * 0.98) - 0.004);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_1;\n  ret = tmpvar_5.xyz;\n }","comp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = (texsize.zw * 4.0);\n  vec2 tmpvar_2;\n  tmpvar_2.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_1))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_1))\n  ).xyz * scale1) + bias1)).x;\n  tmpvar_2.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_1))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_1))\n  ).xyz * scale1) + bias1)).x;\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = mix ((vec3(0.0, 0.0, 1.0) * texture (sampler_main, uv).x), vec3(1.0, 0.0, 0.0), texture (sampler_main, (uv - tmpvar_2)).yyy);\n  ret = tmpvar_3.xyz;\n }"}