{"baseVals":{"rating":1,"gammaadj":1,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"wave_thick":1,"wave_brighten":0,"wrap":0,"wave_a":0.004,"wave_scale":0.01,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.137,"warpscale":13.125,"zoom":0.99951,"warp":0.99213,"wave_y":0.04,"ob_size":0.015,"ob_r":0.1,"ob_g":0.25,"ob_a":1,"ib_size":0,"ib_b":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"thickoutline":1,"rad":0.02015,"tex_ang":0.12566,"tex_zoom":1.51878,"r":0,"a":0.1,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.y3=0;a.y1=0;a.q12=0;a.x1=0;a.vx3=0;a.q13=0;a.q15=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.vx4=0;a.x3=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.q16=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.q14=0;a.vx2=0;a.q3=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.q8=0;","frame_eqs_str":"a.warp=0;a.wave_a=0;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+1.5*a.yy1;a.dt=div(.03,a.fps);a.vx2=a.vx2*(1-2*a.dt)+10*a.dt*(a.x1+a.x3-2*a.x2);a.vy2=a.vy2*(1-2*a.dt)+a.dt*(10*(a.y1+a.y3-2*a.y2)-.5);a.vx3=a.vx3*(1-2*a.dt)+10*a.dt*(a.x2+a.x4-2*a.x3);a.vy3=a.vy3*(1-2*a.dt)+a.dt*(10*(a.y2+a.y4-2*a.y3)-.5);a.vx4=a.vx4*(1-2*a.dt)+10*a.dt*(a.x3-a.x4);a.vy4=a.vy4*(1-2*a.dt)+a.dt*(10*(a.y3-a.y4)-.5);a.x2+=\na.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:.5*Math.abs(a.vx2);a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:.5*-Math.abs(a.vx2);a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:.5*Math.abs(a.vx3);a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:.5*-Math.abs(a.vx3);a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:.5*Math.abs(a.vx4);a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:.5*-Math.abs(a.vx4);a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:.5*Math.abs(a.vy2);\na.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:.5*-Math.abs(a.vy2);a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:.5*Math.abs(a.vy3);a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:.5*-Math.abs(a.vy3);a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:.5*Math.abs(a.vy4);a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:.5*-Math.abs(a.vy4);a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q11=a.aspectx;a.q12=a.aspecty;a.q13=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);\na.q14=Math.atan2(a.vx4,a.vy4);a.q15=Math.sin(a.q14);a.q16=Math.cos(a.q14);","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 my_uv_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q4;\n  tmpvar_4.y = (1.0 - q8);\n  vec2 tmpvar_5;\n  tmpvar_5.x = -(q15);\n  tmpvar_5.y = q16;\n  vec2 domain_6;\n  vec2 uv_rot_7;\n  domain_6 = (uv - tmpvar_4);\n  domain_6 = (domain_6 * aspect.xy);\n  float tmpvar_8;\n  tmpvar_8 = (1.0/((1.0 + exp(\n    ((sqrt(dot (domain_6, domain_6)) - 0.07) * 50.0)\n  ))));\n  domain_6 = (domain_6 + ((tmpvar_5 * q13) * (aspect.wz * tmpvar_8)));\n  float tmpvar_9;\n  tmpvar_9 = sin(tmpvar_8);\n  float tmpvar_10;\n  tmpvar_10 = cos(tmpvar_8);\n  uv_rot_7.x = ((tmpvar_10 * domain_6.x) - (tmpvar_9 * domain_6.y));\n  uv_rot_7.y = ((tmpvar_9 * domain_6.x) + (tmpvar_10 * domain_6.y));\n  uv_rot_7 = (uv_rot_7 * aspect.zw);\n  uv_rot_7 = (uv_rot_7 + tmpvar_4);\n  uv_1 = (clamp ((tmpvar_4 + \n    ((uv_rot_7 - tmpvar_4) * mix (1.0, 4.0, tmpvar_8))\n  ), 0.0, 1.0) + (texsize.zw * vec2(0.0, 0.15)));\n  vec2 tmpvar_11;\n  tmpvar_11 = mix (uv_orig, uv_1, vec2(0.2, 0.2));\n  uv_1 = tmpvar_11;\n  vec2 tmpvar_12;\n  tmpvar_12 = (vec2(1280.0, 1024.0) * texsize.zw);\n  float tmpvar_13;\n  tmpvar_13 = (((\n    (texture (sampler_blur2, (tmpvar_11 + vec2(0.005, 0.0))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (tmpvar_11 - vec2(0.005, 0.0))).xyz * scale2)\n   + bias2)).x * tmpvar_12.x);\n  float tmpvar_14;\n  tmpvar_14 = (((\n    (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.005))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.005))).xyz * scale2)\n   + bias2)).x * tmpvar_12.y);\n  vec2 tmpvar_15;\n  tmpvar_15.x = tmpvar_13;\n  tmpvar_15.y = tmpvar_14;\n  vec2 tmpvar_16;\n  tmpvar_16.x = (((\n    (texture (sampler_blur2, (tmpvar_11 + vec2(0.005, 0.0))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (tmpvar_11 - vec2(0.005, 0.0))).xyz * scale2)\n   + bias2)).x * tmpvar_12.x);\n  tmpvar_16.y = (((\n    (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.005))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.005))).xyz * scale2)\n   + bias2)).x * tmpvar_12.y);\n  ret_3.x = texture (sampler_fw_main, ((tmpvar_11 - (tmpvar_15 * 0.006)) + (tmpvar_16 * 0.003))).x;\n  ret_3.x = (ret_3.x + ((ret_3.x - \n    ((texture (sampler_blur3, tmpvar_11).xyz * scale3) + bias3)\n  .x) * 0.1));\n  ret_3.x = (ret_3.x + 0.004);\n  vec2 tmpvar_17;\n  tmpvar_17.x = tmpvar_14;\n  tmpvar_17.y = -(tmpvar_13);\n  my_uv_2 = (uv_orig + ((tmpvar_17 * 0.05) * (1.2 - \n    ((texture (sampler_blur3, uv_orig).xyz * scale3) + bias3)\n  .y)));\n  ret_3.z = texture (sampler_fw_main, my_uv_2).z;\n  vec2 x_18;\n  x_18 = (my_uv_2 - uv_orig);\n  ret_3.z = (ret_3.z + ((\n    ((ret_3.z - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1).z) * sqrt(dot (x_18, x_18)))\n   * 180.0) / sqrt(\n    dot (tmpvar_12, tmpvar_12)\n  )));\n  ret_3.z = (ret_3.z * 0.85);\n  ret_3.z = (ret_3.z + 0.008);\n  vec2 tmpvar_19;\n  tmpvar_19.x = -(tmpvar_14);\n  tmpvar_19.y = tmpvar_13;\n  my_uv_2 = (tmpvar_19 * 0.045);\n  vec2 tmpvar_20;\n  tmpvar_20.x = (((\n    (texture (sampler_blur2, (tmpvar_11 + vec2(0.01, 0.0))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (tmpvar_11 - vec2(0.01, 0.0))).xyz * scale2)\n   + bias2)).y * tmpvar_12.x);\n  tmpvar_20.y = (((\n    (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.01))).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.01))).xyz * scale2)\n   + bias2)).y * tmpvar_12.y);\n  my_uv_2 = (my_uv_2 + (tmpvar_11 - (tmpvar_20 * 0.03)));\n  ret_3.y = texture (sampler_fw_main, my_uv_2).y;\n  ret_3.y = (ret_3.y + ((\n    (ret_3.y - ((texture (sampler_blur3, my_uv_2).xyz * scale3) + bias3).y)\n   * 0.1) + 0.03));\n  vec4 tmpvar_21;\n  tmpvar_21.w = 1.0;\n  tmpvar_21.xyz = ret_3;\n  ret = tmpvar_21.xyz;\n }","comp":" shader_body { \n  vec2 dz_1;\n  vec3 dy_2;\n  vec3 dx_3;\n  vec2 d_4;\n  vec3 ret_5;\n  vec2 tmpvar_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\n  d_4 = (texsize.zw * 2.0);\n  dx_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1));\n  dy_2 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_9;\n  tmpvar_9.x = dx_3.y;\n  tmpvar_9.y = dy_2.y;\n  dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\n  ret_5 = (vec3(((\n    pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n   + \n    (((texture (sampler_blur2, uv).xyz * scale2) + bias2).y * 0.4)\n  ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n  vec2 tmpvar_10;\n  tmpvar_10.x = dx_3.x;\n  tmpvar_10.y = dy_2.x;\n  vec3 tmpvar_11;\n  tmpvar_11 = mix (mix (ret_5, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n    (uv + ((tmpvar_10 * texsize.zw) * 18.0))\n  ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv).zzz);\n  ret_5 = tmpvar_11;\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = tmpvar_11;\n  ret = tmpvar_12.xyz;\n }"}