{"baseVals":{"rating":4,"gammaadj":1,"decay":0.5,"echo_zoom":1,"echo_orient":3,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_a":0.009,"wave_scale":1.554,"wave_smoothing":0,"modwavealphastart":1.2,"modwavealphaend":1.2,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.19913,"warp":0.01359,"wave_r":0,"wave_b":0.04,"ob_size":0.005,"ob_a":1,"ib_size":0.5,"ib_r":1,"ib_g":1,"ib_b":1,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"rad":0.86644,"g":0.03,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.xx=0;a.w=0;a.cz=0;a.my=0;a.vx=0;a.vy=0;a.mx=0;a.yy=0;","frame_eqs_str":"","pixel_eqs_str":"a.vx=.5+.5*Math.cos(.2*a.time);a.vy=.5+.5*Math.sin(.2*a.time);a.x-=a.vx;a.y-=a.vy;a.d=.1*a.time;a.xx=Math.sin(a.d)*a.x+Math.cos(a.d)*a.y;a.yy=Math.cos(a.d)*a.x-Math.sin(a.d)*a.y;a.x=a.xx;a.y=a.yy;a.cz=.5;a.zoom=.33;a.w=div(1,a.zoom)*(1+sqrt(sqr(a.cz)+sqr(a.x-a.cx)+sqr(a.y-a.cy)));a.dx=(a.x-a.mx)*a.w;a.dy=(a.y-a.my)*a.w;","warp":" shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = q4;\n  tmpvar_2.y = (1.0 - q8);\n  vec2 tmpvar_3;\n  tmpvar_3.x = -(q15);\n  tmpvar_3.y = q16;\n  vec2 domain_4;\n  vec2 uv_rot_5;\n  domain_4 = (uv - tmpvar_2);\n  domain_4 = (domain_4 * aspect.xy);\n  float tmpvar_6;\n  tmpvar_6 = (1.0/((1.0 + exp(\n    ((sqrt(dot (domain_4, domain_4)) - 0.07) * 50.0)\n  ))));\n  domain_4 = (domain_4 + ((tmpvar_3 * q13) * (aspect.wz * tmpvar_6)));\n  float tmpvar_7;\n  tmpvar_7 = sin(tmpvar_6);\n  float tmpvar_8;\n  tmpvar_8 = cos(tmpvar_6);\n  uv_rot_5.x = ((tmpvar_8 * domain_4.x) - (tmpvar_7 * domain_4.y));\n  uv_rot_5.y = ((tmpvar_7 * domain_4.x) + (tmpvar_8 * domain_4.y));\n  uv_rot_5 = (uv_rot_5 * aspect.zw);\n  uv_rot_5 = (uv_rot_5 + tmpvar_2);\n  uv_1 = (clamp ((tmpvar_2 + \n    ((uv_rot_5 - tmpvar_2) * mix (1.0, 4.0, tmpvar_6))\n  ), 0.0, 1.0) + (texsize.zw * vec2(0.0, 0.15)));\n  vec2 tmpvar_9;\n  tmpvar_9 = mix (uv_orig, uv_1, vec2(0.2, 0.2));\n  uv_1 = (tmpvar_9 - ((\n    (vec2(0.0, 32.0) * texsize.zw)\n   * \n    dot ((texture (sampler_main, tmpvar_9).xyz - 0.35), vec3(0.32, 0.49, 0.29))\n  ) * (\n    dot (texture (sampler_main, tmpvar_9).xyz, vec3(0.32, 0.49, 0.29))\n   - 0.4)));\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ((texture (sampler_main, clamp (uv_1, 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\n  ) - 0.5) * 0.0038).xyz);\n  ret = tmpvar_10.xyz;\n }","comp":"vec2 xlat_mutablefactorA;\n shader_body { \n  vec2 uv_1;\n  vec2 dz_2;\n  vec3 dy_3;\n  vec3 dx_4;\n  vec2 d_5;\n  vec3 ret_6;\n  xlat_mutablefactorA = (uv - vec2(0.5, 0.5));\n  vec2 tmpvar_7;\n  tmpvar_7.x = -((xlat_mutablefactorA.y * -1024.0));\n  tmpvar_7.y = (xlat_mutablefactorA.x * -1024.0);\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_7.x;\n  tmpvar_8.y = -(tmpvar_7.y);\n  uv_1 = (vec2(-100.0, 100.0) * (tmpvar_8 / (\n    (tmpvar_7.x * tmpvar_7.x)\n   + \n    (tmpvar_7.y * tmpvar_7.y)\n  )).yx);\n  uv_1 = (0.5 + ((\n    (1.0 - abs(((\n      fract((mix ((0.5 + \n        (((0.5 + (\n          (uv - 0.5)\n         * vec2(1.1, 0.81))) - 0.5) * 2.0)\n      ), (uv_1 + 0.5), vec2(0.5, 0.5)) * 0.5))\n     * 2.0) - 1.0)))\n   - 0.5) * 0.98));\n  vec2 tmpvar_9;\n  vec2 tmpvar_10;\n  tmpvar_10 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_9.x = (texture (sampler_main, (uv_1 + tmpvar_10)).xyz - texture (sampler_main, (uv_1 - tmpvar_10)).xyz).y;\n  vec2 tmpvar_11;\n  tmpvar_11 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_9.y = (texture (sampler_main, (uv_1 + tmpvar_11)).xyz - texture (sampler_main, (uv_1 - tmpvar_11)).xyz).y;\n  d_5 = (texsize.zw * 2.0);\n  dx_4 = (((2.0 * \n    ((texture (sampler_blur1, (uv_1 + (vec2(1.0, 0.0) * d_5))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_1 - (vec2(1.0, 0.0) * d_5))).xyz * scale1) + bias1)\n  )) * 0.5);\n  dy_3 = (((2.0 * \n    ((texture (sampler_blur1, (uv_1 + (vec2(0.0, 1.0) * d_5))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_1 - (vec2(0.0, 1.0) * d_5))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec2 tmpvar_12;\n  tmpvar_12.x = dx_4.y;\n  tmpvar_12.y = dy_3.y;\n  dz_2 = ((tmpvar_9 * 3.0) + tmpvar_12);\n  ret_6 = (vec3(((\n    pow ((sqrt(dot (dz_2, dz_2)) * 0.8), 0.7)\n   + \n    (((texture (sampler_blur2, uv_1).xyz * scale2) + bias2).y * 0.4)\n  ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n  vec2 tmpvar_13;\n  tmpvar_13.x = dx_4.x;\n  tmpvar_13.y = dy_3.x;\n  vec3 tmpvar_14;\n  tmpvar_14 = mix (mix (ret_6, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n    (uv_1 + ((tmpvar_13 * texsize.zw) * 18.0))\n  ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv_1).zzz);\n  ret_6 = tmpvar_14;\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = tmpvar_14;\n  ret = tmpvar_15.xyz;\n }"}