{"baseVals":{"rating":5,"gammaadj":1.9,"echo_zoom":1.169,"echo_orient":1,"wave_mode":5,"additivewave":1,"wave_a":0,"wave_scale":0.9,"wave_smoothing":0.63,"wave_mystery":1,"modwavealphastart":2,"modwavealphaend":2,"warpscale":2.853,"rot":0.006,"warp":0,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0.005,"mv_x":0,"mv_y":48,"mv_dx":-0.941,"mv_dy":0.426,"mv_l":5,"mv_r":0.316,"mv_g":0.078,"mv_b":0.942,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"textured":1,"rad":0.78903,"ang":0.62832,"tex_zoom":1.02009,"r":0,"g":1,"b":1,"r2":0.7,"b2":1,"border_a":0},"init_eqs_str":"a.vx=0;a.vy=0;","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.res=0;a.q1=0;a.c_x=0;a.c_y=0;a.v=0;a.diff=0;a.q4=0;a.r=0;a.beat=0;a.vol=0;a.q2=0;a.q3=0;a.c_x=.5;a.c_y=.5;","frame_eqs_str":"a.sx=1+.01*mod(8*a.bass,8)*equal(mod(a.time,Math.floor(24-2*a.bass)),0);a.sy=1+.01*mod(8*a.mid,8)*equal(mod(a.time,12+Math.floor(24-2*a.bass)),0);a.q1=a.aspectx;a.q2=a.aspecty;a.rot=0;a.zoom=1;a.warp=0;a.vol=8*a.bass+4*a.mid+2*a.treb;a.vol*=above(a.vol,17);a.monitor=a.vol;a.beat=above(a.vol,a.res);a.diff=(1-a.beat)*a.diff+a.beat*(a.vol-a.res);a.res=a.beat*(a.vol+2*a.diff)+(1-a.beat)*(a.res-div(60*(.04*a.diff+.12),a.fps));a.res=Math.max(0,a.res);a.monitor=a.res;a.r=.00001<Math.abs(a.beat)?\n.0001*(randint(200)-100):a.r;a.rot=a.r;a.c_x=.00001<Math.abs(a.beat)?.5+.005*(randint(200)-100):a.c_x;a.c_y=.00001<Math.abs(a.beat)?.5+.005*(randint(200)-100):a.c_y;a.q3=a.c_x;a.q4=a.c_y;","pixel_eqs_str":"a.d=pow(sqrt(sqr(a.x-a.q3)+sqr(a.y-a.q4)),2)-0;a.v=.03;a.dx=a.v*(a.x-a.q3)*a.d;a.dy=a.v*(a.y-a.q4)*a.d;","warp":"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_noise_lq, ((\n    (uv_orig * texsize.xy)\n   * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5);\n  xlat_mutabled = (texsize.zw * 4.0);\n  xlat_mutabledx = (((texture (sampler_blur1, \n    (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1));\n  xlat_mutabledy = (((texture (sampler_blur1, \n    (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))\n  ).xyz * scale1) + bias1));\n  xlat_mutabled = uv;\n  vec2 tmpvar_3;\n  tmpvar_3.x = xlat_mutabledx.y;\n  tmpvar_3.y = xlat_mutabledy.y;\n  vec2 tmpvar_4;\n  tmpvar_4.x = xlat_mutabledx.z;\n  tmpvar_4.y = xlat_mutabledy.z;\n  vec4 tmpvar_5;\n  tmpvar_5 = texture (sampler_main, uv_orig);\n  ret_1.y = ((texture (sampler_main, (uv - \n    ((tmpvar_3 * texsize.zw) * 6.0)\n  )).y - 0.008) + ((1.0 - tmpvar_5.x) * 0.018));\n  ret_1.z = ((texture (sampler_main, (uv - \n    ((tmpvar_4 * texsize.zw) * 6.0)\n  )).z - 0.008) + (tmpvar_5.x * 0.018));\n  ret_1.x = texture (sampler_fc_main, (uv + ((tmpvar_2.xy * texsize.zw) * 0.5))).x;\n  ret_1.x = (ret_1.x + ((\n    (ret_1.x - ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)\n   * 0.15) + (tmpvar_2 * 0.0042)).x);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n  vec2 dz_1;\n  vec3 dy_2;\n  vec3 dx_3;\n  vec2 d_4;\n  vec3 ret_5;\n  vec2 tmpvar_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\n  d_4 = (texsize.zw * 2.0);\n  dx_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1));\n  dy_2 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_9;\n  tmpvar_9.x = dx_3.y;\n  tmpvar_9.y = dy_2.y;\n  dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\n  ret_5 = (vec3(((\n    pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n   + \n    (((texture (sampler_blur2, uv).xyz * scale2) + bias2).y * 0.4)\n  ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n  vec2 tmpvar_10;\n  tmpvar_10.x = dx_3.x;\n  tmpvar_10.y = dy_2.x;\n  vec3 tmpvar_11;\n  tmpvar_11 = mix (mix (ret_5, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n    (uv + ((tmpvar_10 * texsize.zw) * 18.0))\n  ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv).zzz);\n  ret_5 = tmpvar_11;\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = tmpvar_11;\n  ret = tmpvar_12.xyz;\n }"}