{"baseVals":{"rating":5,"gammaadj":1.56,"decay":1,"echo_zoom":0.362,"echo_orient":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.599,"wave_smoothing":0,"wave_mystery":-0.5,"modwavealphastart":2,"modwavealphaend":2,"warpscale":0.107,"zoomexp":0.1584,"fshader":1,"warp":0.01,"wave_r":0.51,"wave_g":0.5,"ob_size":0,"ob_a":1,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.5,"mv_r":0,"mv_g":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.q12=0;a.x1=0;a.x3=0;a.dir=0;a.t=0;a.r=0;a.x2=0;a.y2=0;a.q11=div(.5,Math.asin(1));","frame_eqs_str":"a.ib_r=.3*Math.sin(5*a.time)+.7;a.ib_g=.3*Math.sin(4*a.time)+.3;a.ib_b=.5*Math.sin(4*div(a.time,3))+.5;a.wave_r=1-a.ib_r;a.wave_g=1-a.ib_g;a.wave_b=1-a.ib_b;a.wave_x=.5+.3*Math.sin(3*a.time);a.wave_y=.5+.3*Math.cos(2.187*a.time);a.t+=div(2.5,a.fps);a.t=.00001<Math.abs(above(a.t,2))?a.t-2:a.t;a.q12=-a.t;","pixel_eqs_str":"a.r=div(a.bass,4);a.cx1=.5+.2*Math.sin(.618*a.time);a.cy1=.5+.2*Math.cos(1.618*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=a.bass*(a.r*a.r-a.d*a.d)*.3;a.x1=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.3*Math.sin(2.618*a.time);a.cy1=.5+.3*Math.cos(3.14*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.mid*(a.r*a.r-a.d*a.d)*.3;a.x2=.00001<\nMath.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y2=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.4*Math.sin(2.618*-a.time);a.cy1=.5+.4*Math.cos(1.14*-a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.treb*(a.r*a.r-a.d*a.d)*.3;a.x3=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y3=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.dx=a.x1+a.x2+a.x3;a.dy=a.y1+a.y2+a.y3;","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = texture (sampler_main, fract(uv)).xyz;\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv - 0.5) * aspect.wz);\n  float tmpvar_2;\n  float tmpvar_3;\n  tmpvar_3 = (min (abs(\n    (tmpvar_1.x / tmpvar_1.y)\n  ), 1.0) / max (abs(\n    (tmpvar_1.x / tmpvar_1.y)\n  ), 1.0));\n  float tmpvar_4;\n  tmpvar_4 = (tmpvar_3 * tmpvar_3);\n  tmpvar_4 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_4) + 0.05368138) * tmpvar_4) - 0.1173503)\n     * tmpvar_4) + 0.1938925) * tmpvar_4) - 0.3326756)\n   * tmpvar_4) + 0.9999793) * tmpvar_3);\n  tmpvar_4 = (tmpvar_4 + (float(\n    (abs((tmpvar_1.x / tmpvar_1.y)) > 1.0)\n  ) * (\n    (tmpvar_4 * -2.0)\n   + 1.570796)));\n  tmpvar_2 = (tmpvar_4 * sign((tmpvar_1.x / tmpvar_1.y)));\n  if ((abs(tmpvar_1.y) > (1e-08 * abs(tmpvar_1.x)))) {\n    if ((tmpvar_1.y < 0.0)) {\n      if ((tmpvar_1.x >= 0.0)) {\n        tmpvar_2 += 3.141593;\n      } else {\n        tmpvar_2 = (tmpvar_2 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_2 = (sign(tmpvar_1.x) * 1.570796);\n  };\n  vec2 tmpvar_5;\n  tmpvar_5.x = ((tmpvar_2 * q11) * 1.5);\n  tmpvar_5.y = (((0.666 * \n    log(sqrt(dot (tmpvar_1, tmpvar_1)))\n  ) - (tmpvar_2 * q11)) + q12);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = texture (sampler_main, clamp ((0.5 + (\n    (0.5 - abs(((\n      fract((tmpvar_5 * 0.5))\n     * 2.0) - 1.0)))\n   * vec2(0.96, 1.02))), 0.0, 1.0)).xyz;\n  ret = tmpvar_6.xyz;\n }"}