{"baseVals":{"rating":0,"gammaadj":1,"decay":1,"echo_zoom":0.999797,"echo_orient":2,"wave_mode":1,"wave_thick":1,"wave_brighten":0,"wrap":0,"wave_a":0.004361,"wave_scale":0.01,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1.000001,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.321044,"warp":0.01,"wave_y":0.04,"ob_size":0.005,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":0,"mv_y":0,"mv_l":1,"mv_g":0.91,"mv_b":0.71,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"y":0.75,"rad":0.074934,"tex_zoom":0.734576,"g":1,"g2":0,"border_a":0},"init_eqs_str":"a.q4=0;a.q8=0;a.vx=0;","frame_eqs_str":"a.x=a.q4;a.y=a.q8;"},{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"textured":1,"x":0.7,"y":0.3,"rad":0.6623,"ang":2.450441,"tex_zoom":0.749341,"g":0.1,"b":0.1,"r2":1,"g2":0.1,"b2":0.1,"a2":1,"border_a":0},"init_eqs_str":"a.d=0;a.xx=0;a.q4=0;a.yy=0;a.q8=0;a.aang=0;a.xx=.5;a.yy=.4;","frame_eqs_str":"a.d=sqrt(sqr(a.xx-a.q4)+sqr(a.yy-a.q8));a.xx=.00001<Math.abs(below(a.d,.15))?.4+div(randint(200),1E3):a.xx;a.yy=.00001<Math.abs(below(a.d,.15))?.3+div(randint(400),1E3):a.yy;a.aang=.00001<Math.abs(below(a.d,.12))?div(randint(1E3),1E3):a.aang;a.ang=4*a.aang*Math.asin(1);a.x=a.xx;a.y=a.yy;"},{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"textured":1,"x":0.43,"y":0.6,"rad":1.167812,"ang":5.969028,"tex_zoom":0.671652,"r2":1,"g2":0,"a2":1,"border_a":0},"init_eqs_str":"a.d=0;a.xx=0;a.q4=0;a.yy=0;a.q8=0;a.aang=0;a.xx=.5;a.yy=.4;","frame_eqs_str":"a.d=sqrt(sqr(a.xx-a.q4)+sqr(a.yy-a.q8));a.xx=.00001<Math.abs(below(a.d,.15))?.4+div(randint(200),1E3):a.xx;a.yy=.00001<Math.abs(below(a.d,.15))?.3+div(randint(400),1E3):a.yy;a.aang=.00001<Math.abs(below(a.d,.12))?div(randint(1E3),1E3):a.aang;a.ang=4*a.aang*Math.asin(1);a.x=a.xx;a.y=a.yy;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.y3=0;a.y1=0;a.spx3=0;a.x1=0;a.vx3=0;a.q6=0;a.spy2=0;a.dt=0;a.spy3=0;a.q1=0;a.q5=0;a.spx2=0;a.vx4=0;a.spx4=0;a.grav=0;a.x3=0;a.ry4=0;a.xx2=0;a.q4=0;a.spy4=0;a.yy1=0;a.vy4=0;a.bounce=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.spring=0;a.vx2=0;a.q3=0;a.resist=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.q8=0;a.x1=0;a.y1=0;","frame_eqs_str":"a.decay=.25;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=50;a.grav=2;a.resist=5;a.bounce=.75;a.dt=.0005;a.spx2=(a.x1+a.x3-2*a.x2)*a.spring;a.spy2=(a.y1+a.y3-2*a.y2)*a.spring;a.spx3=(a.x2+a.x4-2*a.x3)*a.spring;a.spy3=(a.y2+a.y4-2*a.y3)*a.spring;a.spx4=(a.x3-a.x4)*a.spring;a.spy4=(a.y3-a.y4)*a.spring;a.vx2=a.vx2*(1-a.resist*\na.dt)+a.dt*a.spx2;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*(a.spy2-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*a.spx3;a.vy3=a.vy3*(1-a.resist*a.dt)+a.dt*(a.spy3-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*a.spx4;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*(a.spy4-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,.1))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,.9))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,.1))?\na.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,.9))?a.vx3:-Math.abs(a.vx3)*a.bounce;a.vx4=.00001<Math.abs(above(a.x4,.1))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,.9))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*\na.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.monitor=a.ry4;a.zoom=1;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur2, \n    (uv + vec2(0.005, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.005, 0.0))\n  ).xyz * scale2) + bias2)).y;\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.005))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.005))\n  ).xyz * scale2) + bias2)).y;\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3;\n  tmpvar_5.y = tmpvar_4;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - (tmpvar_5 * 0.01));\n  ret_2.y = texture (sampler_fc_main, (tmpvar_6 - floor(tmpvar_6))).y;\n  ret_2.y = (ret_2.y + ((ret_2.y - \n    ((texture (sampler_blur3, (tmpvar_6 - floor(tmpvar_6))).xyz * scale3) + bias3)\n  .y) * 0.1));\n  vec2 tmpvar_7;\n  tmpvar_7 = floor(uv);\n  ret_2.y = (ret_2.y + (0.006 - (\n    ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n  .x * 5.0)));\n  ret_2.y = ret_2.y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = -(tmpvar_4);\n  tmpvar_8.y = tmpvar_3;\n  my_uv_1 = (tmpvar_8 * 0.05);\n  vec2 tmpvar_9;\n  tmpvar_9.x = (((texture (sampler_blur2, \n    (uv + vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2)).z;\n  tmpvar_9.y = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2)).z;\n  my_uv_1 = (my_uv_1 + (uv - (tmpvar_9 * 0.005)));\n  ret_2.z = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).z;\n  ret_2.z = (ret_2.z + ((ret_2.z - \n    ((texture (sampler_blur3, (my_uv_1 - floor(my_uv_1))).xyz * scale3) + bias3)\n  .z) * 0.13));\n  ret_2.z = (ret_2.z * 0.95);\n  ret_2.z = (ret_2.z + ((0.03 - \n    ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n  .x) - (texture (sampler_main, \n    (my_uv_1 - floor(my_uv_1))\n  ).y * 0.05)));\n  ret_2.x = (texture (sampler_main, uv_orig).x - 0.3);\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ret_2;\n  ret = tmpvar_10.xyz;\n }","comp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv - 0.5);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = mix ((mix (\n    mix (mix ((mix (vec3(1.0, 1.0, 0.5), vec3(0.15, 0.0, 0.2), vec3(\n      (1.0 - ((texture (sampler_blur3, (vec2(0.51, 0.5) + tmpvar_2)).xyz * scale3) + bias3).x)\n    )) * (vec3(1.0, 1.0, 1.0) - \n      ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n    .xxx)), vec3(-0.2, 0.0, 0.5), ((texture (sampler_blur1, \n      (vec2(0.5, 0.5) + (tmpvar_2 * 0.96))\n    ).xyz * scale1) + bias1).xxx), vec3(0.9, 0.7, 0.0), tmpvar_1.xxx)\n  , vec3(0.5, 0.5, 0.0), tmpvar_1.yyy) * (vec3(1.0, 1.0, 1.0) - vec3(\n    ((((texture (sampler_blur1, uv).xyz * scale1) + bias1).z * 2.0) - tmpvar_1.y)\n  ))), vec3(0.5, 0.0, 0.1), tmpvar_1.zzz);\n  ret = tmpvar_3.xyz;\n }"}