{"baseVals":{"rating":2,"gammaadj":1.21,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"wave_thick":1,"wave_brighten":0,"wrap":0,"wave_a":0.004,"wave_scale":0.073,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.92178,"fshader":1,"zoom":0.9901,"warp":0.01,"wave_y":0.04,"ob_size":0.005,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.5,"mv_r":0,"mv_g":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"thick":1,"scaling":2.0231,"smoothing":0,"r":0,"b":0.33},"init_eqs_str":"a.tt3=0;a.tt2=0;a.tt1=0;a.d=0;a.t2=0;a.t3=0;a.t4=0;a.cl=0;","frame_eqs_str":"","point_eqs_str":"a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.d=.9*a.d+.2*a.tt1;a.y=.5+a.d*a.sample*(1-a.sample)*6;a.x=-.05+1.1*a.sample;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"thick":1,"additive":1,"scaling":1.69136,"smoothing":0,"g":0,"b":0,"a":0.3},"init_eqs_str":"a.d=0;a.xx=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.q10=0;a.yyy=0;a.xxx=0;a.dd=0;a.q4=0;a.q2=0;a.q3=0;a.yy=0;a.q7=0;a.q8=0;","frame_eqs_str":"","point_eqs_str":"a.sample=1-a.sample;a.xxx=a.xx;a.yyy=a.yy;a.xx=pow(a.sample,5)*a.q1+5*pow(a.sample,4)*(1-a.sample)*a.q1+10*pow(a.sample,3)*sqr(1-a.sample)*a.q2+10*sqr(a.sample)*pow(1-a.sample,3)*a.q3+5*pow(1-a.sample,4)*a.sample*a.q4+pow(1-a.sample,5)*a.q4;a.yy=pow(a.sample,5)*a.q5+5*pow(a.sample,4)*(1-a.sample)*a.q5+10*pow(a.sample,3)*sqr(1-a.sample)*a.q6+10*sqr(a.sample)*pow(1-a.sample,3)*a.q7+5*pow(1-a.sample,4)*a.sample*a.q8+pow(1-a.sample,5)*a.q8;a.d=div(1,sqrt(sqr(a.xx-a.xxx)+sqr(a.yy-\na.yyy)));a.dd=a.sample*(1-a.sample)*Math.sin(180*a.sample)*a.d*.1;a.x=a.xx+(a.yy-a.yyy)*a.dd;a.y=a.yy-(a.xx-a.xxx)*a.dd;a.x=.5+(a.x-.5)*a.q9;a.y=.5+(a.y-.5)*a.q10;"},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.y3=0;a.y1=0;a.xx=0;a.q12=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.d1=0;a.si1=0;a.vx4=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.x4=0;a.x2=0;a.vy2=0;a.y2=0;a.size=0;a.q2=0;a.q14=0;a.si2=0;a.vx2=0;a.q3=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.strength=0;a.xx1=0;a.velocity=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;","frame_eqs_str":"a.zoom=1;a.warp=0;a.wave_a=0;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+1.5*a.yy1;a.dt=div(.03,a.fps);a.vx2=a.vx2*(1-2*a.dt)+10*a.dt*(a.x1+a.x3-2*a.x2);a.vy2=a.vy2*(1-2*a.dt)+a.dt*(10*(a.y1+a.y3-2*a.y2)-.5);a.vx3=a.vx3*(1-2*a.dt)+10*a.dt*(a.x2+a.x4-2*a.x3);a.vy3=a.vy3*(1-2*a.dt)+a.dt*(10*(a.y2+a.y4-2*a.y3)-.5);a.vx4=a.vx4*(1-2*a.dt)+10*a.dt*(a.x3-a.x4);a.vy4=a.vy4*(1-2*a.dt)+a.dt*(10*(a.y3-a.y4)-\n.5);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:.5*Math.abs(a.vx2);a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:.5*-Math.abs(a.vx2);a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:.5*Math.abs(a.vx3);a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:.5*-Math.abs(a.vx3);a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:.5*Math.abs(a.vx4);a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:.5*-Math.abs(a.vx4);a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:.5*Math.abs(a.vy2);\na.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:.5*-Math.abs(a.vy2);a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:.5*Math.abs(a.vy3);a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:.5*-Math.abs(a.vy3);a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:.5*Math.abs(a.vy4);a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:.5*-Math.abs(a.vy4);a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q11=a.aspectx;a.q12=a.aspecty;a.q13=.8*sqrt(a.vx4*a.vx4+a.vy4*\na.vy4);a.q14=Math.atan2(a.vx4,a.vy4);","pixel_eqs_str":"a.x=.5+(a.x-.5)*a.q11;a.y=.5+(a.y-.5)*a.q12;a.dir=-a.q14+Math.asin(1);a.velocity=a.q13;a.strength=100;a.size=.07;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx+Math.cos(a.dir+1.5708)*a.size;a.y1=a.yy-Math.sin(a.dir+1.5708)*a.size;a.x2=a.xx-Math.cos(a.dir+1.5708)*a.size;a.y2=a.yy+Math.sin(a.dir+1.5708)*a.size;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.size;a.si1=1-div(1,1+pow(2,100*-a.d1));a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.size;a.si2=1-div(1,1+pow(2,\n100*-a.d2));a.dx=(a.si1*Math.sin(a.y1-a.y)*a.d1-a.si2*Math.sin(a.y2-a.y)*a.d2)*a.strength*a.velocity;a.dy=(-a.si1*Math.sin(a.x1-a.x)*a.d1+a.si2*Math.sin(a.x2-a.x)*a.d2)*a.strength*a.velocity;","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  tmpvar_1.xyz = ((texture (sampler_main, clamp (\n    (uv - (((vec2(0.0, 32.0) * texsize.zw) * dot (\n      (tmpvar_2.xyz - 0.35)\n    , vec3(0.32, 0.49, 0.29))) * (dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\n  , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\n  ) - 0.5) * 0.0038).xyz);\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec2 dz_1;\n  vec3 dy_2;\n  vec3 dx_3;\n  vec2 d_4;\n  vec3 ret_5;\n  vec2 tmpvar_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\n  d_4 = (texsize.zw * 2.0);\n  dx_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1));\n  dy_2 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_9;\n  tmpvar_9.x = dx_3.y;\n  tmpvar_9.y = dy_2.y;\n  dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\n  ret_5 = (vec3(((\n    pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n   + \n    (((texture (sampler_blur2, uv).xyz * scale2) + bias2).y * 0.4)\n  ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n  vec2 tmpvar_10;\n  tmpvar_10.x = dx_3.x;\n  tmpvar_10.y = dy_2.x;\n  vec3 tmpvar_11;\n  tmpvar_11 = mix (mix (ret_5, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n    (uv + ((tmpvar_10 * texsize.zw) * 18.0))\n  ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv).zzz);\n  ret_5 = tmpvar_11;\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = tmpvar_11;\n  ret = tmpvar_12.xyz;\n }"}