{"baseVals":{"rating":3,"gammaadj":1.56,"decay":1,"echo_zoom":0.362,"echo_orient":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.599,"wave_smoothing":0,"wave_mystery":-0.5,"modwavealphastart":2,"modwavealphaend":2,"warpscale":0.107,"zoomexp":0.1584,"fshader":1,"warp":0.01,"wave_r":0.51,"wave_g":0.5,"ob_size":0,"ob_a":1,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.5,"mv_r":0,"mv_g":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.x1=0;a.x3=0;a.dir=0;a.r=0;a.x2=0;a.y2=0;","frame_eqs_str":"a.ib_r=.3*Math.sin(5*a.time)+.7;a.ib_g=.3*Math.sin(4*a.time)+.3;a.ib_b=.5*Math.sin(4*div(a.time,3))+.5;a.wave_r=1-a.ib_r;a.wave_g=1-a.ib_g;a.wave_b=1-a.ib_b;a.wave_x=.5+.3*Math.sin(3*a.time);a.wave_y=.5+.3*Math.cos(2.187*a.time);","pixel_eqs_str":"a.r=div(a.bass,4);a.cx1=.5+.2*Math.sin(.618*a.time);a.cy1=.5+.2*Math.cos(1.618*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=a.bass*(a.r*a.r-a.d*a.d)*.3;a.x1=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.3*Math.sin(2.618*a.time);a.cy1=.5+.3*Math.cos(3.14*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.mid*(a.r*a.r-a.d*a.d)*.3;a.x2=.00001<\nMath.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y2=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.4*Math.sin(2.618*-a.time);a.cy1=.5+.4*Math.cos(1.14*-a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.treb*(a.r*a.r-a.d*a.d)*.3;a.x3=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y3=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.dx=a.x1+a.x2+a.x3;a.dy=a.y1+a.y2+a.y3;","warp":" shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 2.0)) + rand_frame.xy);\n  uv_1 = (uv + ((texture (sampler_noise_lq, tmpvar_2).xy - 0.5) * texsize.zw));\n  vec2 tmpvar_3;\n  tmpvar_3.x = bass;\n  tmpvar_3.y = treb;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_main, (uv_1 + (\n    (texture (sampler_main, (mix (uv_1, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.4)\n   * \n    (-0.004 + (0.04 * clamp ((tmpvar_3 - 1.0), 0.0, 1.0)))\n  ))).xyz - (0.0008 + (\n    (texture (sampler_noise_lq, tmpvar_2) - 0.5)\n   * 0.02)).xyz);\n  ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n  vec2 uv1_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  vec2 tmpvar_4;\n  tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n  tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    ((uv - 0.5) * 2.0)\n  )) - tmpvar_4);\n  float tmpvar_5;\n  tmpvar_5 = clamp ((0.04 / sqrt(\n    dot (uv1_1, uv1_1)\n  )), 0.0, 1.0);\n  uv1_1 = ((0.3 * cos(\n    (uv1_1 * 12.0)\n  )) - (9.0 * tmpvar_4));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n    (0.04 / sqrt(dot (uv1_1, uv1_1)))\n  , 0.0, 1.0))));\n  ret = tmpvar_6.xyz;\n }"}