{"baseVals":{"rating":5,"gammaadj":1.56,"decay":1,"echo_zoom":0.362,"echo_orient":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.599,"wave_smoothing":0,"wave_mystery":-0.5,"modwavealphastart":2,"modwavealphaend":2,"warpscale":0.107,"zoomexp":0.1584,"fshader":1,"warp":0.01,"wave_r":0.51,"wave_g":0.5,"ob_size":0,"ob_a":1,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.5,"mv_r":0,"mv_g":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.cx1=0;a.y3=0;a.y1=0;a.cy1=0;a.x1=0;a.x3=0;a.dir=0;a.r=0;a.x2=0;a.y2=0;","frame_eqs_str":"a.ib_r=.3*Math.sin(5*a.time)+.7;a.ib_g=.3*Math.sin(4*a.time)+.3;a.ib_b=.5*Math.sin(4*div(a.time,3))+.5;a.wave_r=1-a.ib_r;a.wave_g=1-a.ib_g;a.wave_b=1-a.ib_b;a.wave_x=.5+.3*Math.sin(3*a.time);a.wave_y=.5+.3*Math.cos(2.187*a.time);","pixel_eqs_str":"a.r=div(a.bass,4);a.cx1=.5+.2*Math.sin(.618*a.time);a.cy1=.5+.2*Math.cos(1.618*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=a.bass*(a.r*a.r-a.d*a.d)*.3;a.x1=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y1=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.3*Math.sin(2.618*a.time);a.cy1=.5+.3*Math.cos(3.14*a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.mid*(a.r*a.r-a.d*a.d)*.3;a.x2=.00001<\nMath.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y2=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.cx1=.5+.4*Math.sin(2.618*-a.time);a.cy1=.5+.4*Math.cos(1.14*-a.time);a.d=sqrt((a.x-a.cx1)*(a.x-a.cx1)+(a.y-a.cy1)*(a.y-a.cy1));a.dir=-a.treb*(a.r*a.r-a.d*a.d)*.3;a.x3=.00001<Math.abs(above(a.d,a.r))?0:Math.sin(a.y-a.cy1)*a.dir;a.y3=.00001<Math.abs(above(a.d,a.r))?0:-Math.sin(a.x-a.cx1)*a.dir;a.dx=a.x1+a.x2+a.x3;a.dy=a.y1+a.y2+a.y3;","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = bass;\n  tmpvar_1.y = treb;\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (mix (uv, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.37)\n   * \n    (0.005 + (0.045 * clamp ((tmpvar_1 - 1.0), 0.0, 1.0)))\n  ))).xyz - 0.001);\n  ret = tmpvar_2.xyz;\n }","comp":"vec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv_1;\n  uv_1.x = uv.x;\n  float z_2;\n  uv_1.y = (uv.y - 0.1);\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv_1 - 0.5) * aspect.xy);\n  z_2 = (1.0/(tmpvar_3.y));\n  xlat_mutablers0.x = (tmpvar_3.x * z_2);\n  xlat_mutablers0.y = z_2;\n  xlat_mutablers.x = (xlat_mutablers0.x + (time / 2.0));\n  xlat_mutablers.y = (z_2 + time);\n  float tmpvar_4;\n  tmpvar_4 = clamp ((12.0 * tmpvar_3.y), 0.0, 1.0);\n  vec2 tmpvar_5;\n  tmpvar_5 = fract(((tmpvar_3 + 0.5) - (\n    ((vec3(dot (texture (sampler_noise_hq, (xlat_mutablers / 2.0)), vec4(0.32, 0.49, 0.29, 0.0))) - 0.55) * 0.1)\n   * tmpvar_4).xy));\n  vec2 tmpvar_6;\n  tmpvar_6.y = 0.0;\n  tmpvar_6.x = texsize.z;\n  vec2 tmpvar_7;\n  tmpvar_7.x = 0.0;\n  tmpvar_7.y = texsize.w;\n  vec2 tmpvar_8;\n  tmpvar_8.x = dot ((texture (sampler_main, (tmpvar_5 + tmpvar_6)).xyz - texture (sampler_main, (tmpvar_5 - tmpvar_6)).xyz), vec3(0.32, 0.49, 0.29));\n  tmpvar_8.y = dot ((texture (sampler_main, (tmpvar_5 + tmpvar_7)).xyz - texture (sampler_main, (tmpvar_5 - tmpvar_7)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutableuv3 = (tmpvar_5 + (tmpvar_8 * (1.0 - tmpvar_4)));\n  vec2 x_9;\n  x_9 = ((tmpvar_3 + 0.45) + (tmpvar_8 * 24.0));\n  vec4 tmpvar_10;\n  tmpvar_10 = texture (sampler_main, fract(xlat_mutableuv3));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ((tmpvar_10.xyz + (\n    (vec3((0.02 / sqrt(dot (x_9, x_9)))) * (1.0 - tmpvar_4))\n   * 2.0)) + clamp ((\n    (q22 * clamp (((\n      (0.01 * abs((xlat_mutableuv3.x - 0.5)))\n     / \n      abs((xlat_mutableuv3.y - 0.55))\n    ) - (tmpvar_8 * 4.0)), 0.0, 1.0).x)\n   * \n    clamp ((1.0 - dot ((tmpvar_10.xyz * 4.0), vec3(0.32, 0.49, 0.29))), 0.0, 1.0)\n  ), 0.0, 1.0));\n  ret = tmpvar_11.xyz;\n }"}