{"baseVals":{"rating":5,"gammaadj":1.998,"wave_mode":1,"wave_thick":1,"wave_a":5.9,"wave_scale":0.559671,"wave_smoothing":0.9,"warpscale":2.853,"rot":-0.01,"warp":0.099892,"wave_r":0.9,"wave_g":0.45,"wave_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"","frame_eqs_str":"a.wave_r+=.1*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.05*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.decay-=.01*equal(mod(a.frame,50),0);","pixel_eqs_str":"a.zoom=.9615+.1*a.rad;","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 0.98);\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz - ((texture (sampler_blur1, uv).xyz * scale1) + bias1));\n  ret_1 = (ret_1 * 4.5);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}