{"baseVals":{"rating":5,"gammaadj":1.8,"wave_thick":1,"wave_scale":1.3,"wave_smoothing":0,"wave_mystery":0.2,"warpscale":2.853,"warp":0,"wave_r":0.6,"wave_g":0.6,"wave_b":0.6,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":16,"rad":0.33004,"a":0.028,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"","frame_eqs_str":"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.4*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.4*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));","pixel_eqs_str":"a.dx=.01*Math.cos(a.ang+1.57);a.dy=-.01*Math.sin(a.ang+1.57);","warp":" shader_body { \n  vec2 v_1;\n  vec3 ret_2;\n  v_1 = (normalize((uv - 0.5)).yx * vec2(1.0, -1.0));\n  v_1 = (v_1 * (texsize.zw * 3.0));\n  ret_2 = (0.2 * ((\n    ((texture (sampler_main, uv).xyz + texture (sampler_main, (uv + v_1)).xyz) + texture (sampler_main, (uv - v_1)).xyz)\n   + texture (sampler_main, \n    (uv + (v_1 * 2.0))\n  ).xyz) + texture (sampler_main, (uv - \n    (v_1 * 2.0)\n  )).xyz));\n  ret_2 = (ret_2 * (1.0 + (0.02 * \n    cos((rad * 177.0))\n  )));\n  ret_2 = (ret_2 * 0.98);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_2;\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz * 1.9);\n  ret_1 = (ret_1 - 0.1);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}