{"baseVals":{"rating":5,"gammaadj":1.9,"wave_mode":3,"wave_thick":1,"wave_scale":1.981,"wave_smoothing":0.9,"warpscale":2.853,"zoom":1.01,"warp":2.635501,"wave_r":0.6,"wave_g":0.6,"wave_b":0.6,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"","frame_eqs_str":"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.4*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.4*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));","pixel_eqs_str":"a.dx=.01*Math.cos(a.ang+1.57);a.dy=-.01*Math.sin(a.ang+1.57);","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, (uv_orig + (\n    (normalize((uv - uv_orig)) * texsize.zw)\n   * 2.0))).xyz * 0.98);\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (abs((\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n   - texture (sampler_main, uv).xyz)) * 4.0);\n  ret = tmpvar_1.xyz;\n }"}