{"baseVals":{"rating":5,"gammaadj":2.7,"wave_mode":6,"modwavealphabyvolume":1,"wave_a":0.49623,"wave_scale":4.695139,"wave_smoothing":0.495,"wave_mystery":-0.14,"modwavealphastart":0.67,"modwavealphaend":0.97,"warpscale":1.331,"zoom":1.007964,"rot":0.02,"cx":0.499999,"warp":0.000156,"sx":0.999667,"sy":0.9999,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"wave_y":0.63,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.du=0;a.q1=0;a.mult=0;a.ang2=0;a.dv=0;a.q4=0;a.q2=0;a.dist=0;a.q3=0;","frame_eqs_str":"a.wave_r+=.35*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.35*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.35*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.q1=2*a.cx-1+.32*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.52*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.q3=2*a.cx-1+.32*(.6*Math.sin(.174*-a.time)+.4*Math.sin(.364*a.time));a.q4=2*a.cy-1+.52*(.6*Math.sin(.234*a.time)+.4*Math.sin(.271*-a.time));\na.decay-=.01*equal(mod(a.frame,5),0);","pixel_eqs_str":"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv);a.mult=div(.012,a.dist+.4);a.dx=a.mult*Math.sin(a.ang2-1.5);a.dy=a.mult*Math.cos(a.ang2-1.5);a.du=2*a.x-1-a.q3;a.dv=2*a.y-1-a.q4;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv);a.mult=div(.012,a.dist+.4);a.dx+=a.mult*Math.sin(a.ang2+1.5);a.dy+=a.mult*Math.cos(a.ang2+1.5);","warp":" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_2;\n  tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 0.0;\n  tmpvar_3.xyz = ret_1;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 0.0;\n  tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 0.0;\n  tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv - tmpvar_2)) * 0.97)).xyz;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 0.0;\n  tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \n    (tmpvar_2 * 2.0)\n  )) * 0.9)).xyz;\n  ret_1 = (max (tmpvar_6, (texture (sampler_main, \n    (uv - (tmpvar_2 * 2.0))\n  ) * 0.9)).xyz * 0.95);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }","comp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 1.7);\n  ret = tmpvar_1.xyz;\n }"}