{"baseVals":{"rating":0,"gammaadj":1.9,"echo_zoom":1.16936,"wave_mode":7,"additivewave":1,"wave_a":0.16843,"wave_scale":2.827,"wave_smoothing":0.09,"modwavealphastart":0.63,"modwavealphaend":0.87,"warpscale":1.331,"zoom":1.050012,"warp":0.015077,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"wave_y":0.72,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"","frame_eqs_str":"a.wave_r+=.35*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.35*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.35*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.cx+=.11*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.11*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.decay-=.01*equal(mod(a.frame,20),0);","pixel_eqs_str":"a.dx=.02*(a.x-.5);a.dy=.02*(a.y-.5);","warp":" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.4)) + rand_frame.xy)).xyz - 0.5)\n   / 256.0) * 112.0));\n  vec3 tmpvar_3;\n  tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n  ret_1 = tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = tmpvar_3;\n  ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n  float ang2_1;\n  ang2_1 = ((ang * 0.1591549) + (time * 0.025));\n  float tmpvar_2;\n  tmpvar_2 = (3.0 + floor((rand_preset.z * 5.95)));\n  ang2_1 = (fract((ang2_1 * tmpvar_2)) / tmpvar_2);\n  ang2_1 = (abs((ang2_1 - \n    (0.5 / tmpvar_2)\n  )) * 6.283185);\n  vec2 tmpvar_3;\n  tmpvar_3.x = cos(ang2_1);\n  tmpvar_3.y = sin(ang2_1);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_main, (0.5 + (\n    ((0.4 * (rad * sqrt(\n      dot (texsize.xy, texsize.xy)\n    ))) * tmpvar_3)\n   * texsize.zw))).xyz * 1.333);\n  ret = tmpvar_4.xyz;\n }"}