{"baseVals":{"rating":0,"gammaadj":1.9,"echo_zoom":1.16936,"wave_mode":3,"additivewave":1,"wave_a":0.001645,"wave_scale":0.899719,"wave_smoothing":0.63,"wave_mystery":1,"modwavealphastart":2,"modwavealphaend":2,"warpscale":2.593743,"zoom":1.00496,"warp":0.278033,"sx":0.999666,"sy":0.9999,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"mv_x":0,"mv_y":48,"mv_dx":-0.941273,"mv_dy":0.426319,"mv_l":5,"mv_r":0.315997,"mv_g":0.078173,"mv_b":0.941976,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.du=0;a.q1=0;a.mult=0;a.ang2=0;a.dv=0;a.q4=0;a.q2=0;a.dist=0;a.q3=0;","frame_eqs_str":"a.wave_r+=.35*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g+=.35*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b+=.35*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.q1=2*a.cx-1+.62*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.62*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.q3=2*a.cx-1+.62*(.6*Math.sin(.174*-a.time)+.4*Math.sin(.364*a.time));a.q4=2*a.cy-1+.62*(.6*Math.sin(.234*a.time)+.4*Math.sin(.271*-a.time));\na.decay-=.01*equal(mod(a.frame,5),0);","pixel_eqs_str":"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv);a.mult=div(.008,a.dist+.4);a.dx=a.mult*Math.sin(a.ang2-1.5);a.dy=a.mult*Math.cos(a.ang2-1.5);a.du=2*a.x-1-a.q3;a.dv=2*a.y-1-a.q4;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv);a.mult=div(.008,a.dist+.4);a.dx+=a.mult*Math.sin(a.ang2+1.5);a.dy+=a.mult*Math.cos(a.ang2+1.5);","warp":"uniform sampler2D sampler_cells;\n shader_body { \n  vec3 ret_1;\n  ret_1 = (texture (sampler_main, uv).xyz + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\n  ).xyz - 0.5) / 256.0));\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_cells, (uv_orig * aspect.xy));\n  vec2 x_3;\n  x_3 = (uv - uv_orig);\n  ret_1 = (mix (ret_1, tmpvar_2.xyz, vec3(clamp (\n    ((1.0 - (abs(\n      (((dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) * 0.8) + 0.1) - (0.5 + (roam_cos.y * 0.25)))\n    ) * (3.0 + \n      (9.0 * rand_preset.x)\n    ))) - ((texture (sampler_noise_lq, (\n      (uv * 0.1)\n     + \n      (time * 0.01)\n    )).x * 6.0) - 2.0))\n  , 0.0, 1.0))) * (0.97 + (0.03 * \n    clamp ((sqrt(dot (x_3, x_3)) * 200.0), 0.0, 1.0)\n  )));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = vec3(dot (texture (sampler_main, uv).xyz, vec3(0.32, 0.49, 0.29)));\n  ret = tmpvar_1.xyz;\n }"}