{"baseVals":{"rating":0,"gammaadj":1,"wave_mode":1,"wave_a":8.2,"wave_scale":1.013,"wave_smoothing":0.9,"wave_mystery":-0.28,"modwavealphastart":1.05,"modwavealphaend":1.65,"zoom":1.055,"warp":0.02349,"wave_r":0.7,"wave_g":0.65,"wave_b":0.7,"mv_x":31.2,"mv_y":2.28,"mv_l":2.5,"mv_b":0.8,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"","frame_eqs_str":"a.wave_r+=.2*(.9*Math.sin(2.753*a.time)+.4*Math.sin(2.315*a.time+1));a.wave_g+=.1*(.9*Math.sin(3.183*a.time+3)+.4*Math.sin(2.006*a.time+4));a.wave_b+=.1*(.9*Math.sin(2.393*a.time+5)+.4*Math.sin(2.733*a.time+2));a.zoom+=.013*(.6*Math.sin(.339*a.time)+.4*Math.sin(.276*a.time));a.rot+=.04*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.003*(.6*Math.sin(.471*a.time)+.4*Math.sin(.297*a.time));a.cy+=.003*(.6*Math.sin(.379*a.time)+.4*Math.sin(.351*a.time));a.dx+=.003*(.6*\nMath.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.rot+=.02*(Math.sin(2.134*a.time)+Math.sin(1.7134*a.time)+Math.sin(2.834*a.time));a.dx+=.0025*(Math.sin(1.134*a.time)+Math.sin(.7134*a.time)+Math.sin(2.334*a.time));a.dy+=.0025*(Math.sin(1.8834*a.time)+Math.sin(1.0144*a.time)+Math.sin(1.334*a.time));","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  float tmpvar_2;\n  tmpvar_2 = dot (texsize.zw, texsize.zw);\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - 0.5);\n  tmpvar_1.xyz = (max (max (texture (sampler_main, uv).xyz, texture (sampler_main, \n    ((tmpvar_3 * (1.0 - (8.0 * \n      sqrt(tmpvar_2)\n    ))) + 0.5)\n  ).xyz), texture (sampler_main, (\n    (tmpvar_3 * (1.0 + (8.0 * sqrt(tmpvar_2))))\n   + 0.5)).xyz) - 0.01);\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = roam_cos.x;\n  tmpvar_1.y = roam_sin.x;\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((texture (sampler_main, (uv + \n    ((normalize((texture (sampler_noise_lq, \n      ((((\n        floor((uv * vec2(12.0, 12.0)))\n       / 12.0) + rand_preset.xy) * aspect.xy) + (tmpvar_1 * 0.07))\n    ) - 0.5).xy) * 0.033) * rad)\n  )).xyz * 1.4) - 0.4);\n  ret = tmpvar_2.xyz;\n }"}