{"baseVals":{"rating":5,"gammaadj":1.993,"wave_mode":1,"modwavealphabyvolume":1,"wave_brighten":0,"wave_a":0.101,"wave_scale":1.326,"wave_smoothing":0.7,"wave_mystery":0.54,"warpscale":1.331,"zoom":0.954,"warp":0.23944,"sx":0.99967,"sy":0.9999,"wave_r":0.51,"wave_g":0.8,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.du=0;a.q1=0;a.dv=0;a.q2=0;a.dist=0;a.ang2=0;a.mult=0;a.t2=0;","frame_eqs_str":"a.t2=3*a.time;a.wave_r+=.2*(.6*Math.sin(.98*a.t2)+.4*Math.sin(1.047*a.t2));a.wave_g+=.2*(.6*Math.sin(.835*a.t2)+.4*Math.sin(1.081*a.t2));a.wave_b+=.2*(.6*Math.sin(.814*a.t2)+.4*Math.sin(1.011*a.t2));a.q1=2*a.cx-1+.6*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.6*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.rot+=.03*Math.cos(.571*a.time+3);a.dx+=.1*Math.cos(.492*a.time+1);a.dy+=.1*Math.cos(.439*a.time+2);","pixel_eqs_str":"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv)+.15*a.time;a.mult=.65*Math.sin(.05*a.dist);a.dx=a.mult*Math.sin(2*a.ang2-1.5);a.dy=a.mult*Math.cos(2*a.ang2-1.5);","warp":" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_2;\n  tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 0.0;\n  tmpvar_3.xyz = ret_1;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 0.0;\n  tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv - tmpvar_2)) * 0.9)).xyz;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 0.0;\n  tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 0.0;\n  tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \n    (tmpvar_2 * 2.0)\n  )) * 0.97)).xyz;\n  ret_1 = (max (tmpvar_6, (texture (sampler_main, \n    (uv + (tmpvar_2 * 3.0))\n  ) * 0.9)).xyz * 0.92);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  vec2 uv3_2;\n  vec2 uv2_3;\n  vec3 ret_4;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  uv2_3.x = ((uv_1.x * -0.497265) - (uv_1.y * 0.8675987));\n  uv2_3.y = ((uv_1.x * 0.8675987) + (uv_1.y * -0.497265));\n  uv3_2.x = ((uv_1.x * -0.5000263) - (uv_1.y * -0.8660102));\n  uv3_2.y = ((uv_1.x * -0.8660102) + (uv_1.y * -0.5000263));\n  ret_4 = (max (max (texture (sampler_main, \n    (uv_1 + 0.5)\n  ).xyz, texture (sampler_main, \n    (uv2_3 + 0.5)\n  ).xyz), texture (sampler_main, (uv3_2 + 0.5)).xyz) * 1.3);\n  ret_4 = (ret_4 * ((hue_shader * 4.0) - 2.0));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_4;\n  ret = tmpvar_5.xyz;\n }"}