{"baseVals":{"rating":5,"gammaadj":2.4,"decay":1,"echo_zoom":0.997,"echo_alpha":0.5,"echo_orient":3,"wave_mode":2,"wave_brighten":0,"wrap":0,"darken":1,"wave_a":0.001,"wave_scale":0.28,"wave_smoothing":0.9,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":2.599,"warpscale":0.01,"zoomexp":0.99817,"zoom":0.86978,"warp":0.01,"sy":1.0017,"wave_r":0,"wave_g":0,"wave_b":0,"ob_size":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.04,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.5,"mv_r":0.35,"mv_g":0.35,"mv_b":0.35,"mv_a":0.2},"shapes":[{"baseVals":{"enabled":1,"sides":20,"additive":1,"textured":1,"rad":1.99867,"tex_zoom":0.49486,"g":1,"b":1,"a":0.75,"r2":1,"b2":1,"a2":1,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.ang2=0;a.redsine=0;a.greensine=0;a.bluesine=0;a.redif=0;a.greenif=0;a.blueif=0;a.decay=.1;","frame_eqs_str":"a.sx=1;a.sy=1;a.redsine=.5+.15*a.bass*Math.sin(3*a.time);a.greensine=.5+.15*a.mid*Math.sin(2*a.time);a.bluesine=.5+.15*a.treb*Math.sin(a.time);a.redif=.9*(.00001<Math.abs(above(a.bass,1.2))?a.redsine:.00001<Math.abs(above(a.redif,.95))?0:.98*a.redif);a.greenif=.8*(.00001<Math.abs(above(a.mid,1.2))?a.greensine:.00001<Math.abs(above(a.greenif,.95))?0:.8*a.greenif);a.blueif=.8*(.00001<Math.abs(above(a.treb,1.2))?a.bluesine:.00001<Math.abs(above(a.blueif,.95))?0:.8*a.blueif);a.ib_r=\na.redif;a.ib_g=a.greenif;a.ib_b=a.blueif;","pixel_eqs_str":"a.ang2=Math.sin(3*a.ang+a.time+.05*Math.sin(a.time*above(a.mid_att,1.2)));a.rot=1.2*a.ang2;","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) - texture (sampler_main, uv).xyz);\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  ret_1 = (mix (texture (sampler_main, uv).xyz, texture (sampler_main, (\n    (vec2(-1.003, 1.003) * (uv - 0.5))\n   + 0.5)).xyz, vec3(0.5, 0.5, 0.5)) * 2.4);\n  ret_1 = (ret_1 * ret_1);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}