{"baseVals":{"rating":0,"gammaadj":1.9,"echo_zoom":1.169,"wave_mode":2,"wave_dots":1,"wave_brighten":0,"wave_a":0.001,"wave_scale":0.012,"wave_smoothing":0.9,"warpscale":3.138,"zoom":1.053,"warp":0.00054,"wave_r":0.5,"wave_g":0.4,"wave_b":0.3,"mv_x":12.8,"mv_y":9.6,"mv_l":1,"mv_r":0.41,"mv_g":0.7,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"usedots":1,"additive":1,"r":0,"g":0,"b":0},"init_eqs_str":"a.advance=0;a.t1=0;a.advance2=0;a.t2=0;a.advance=0;a.advance2=0;","frame_eqs_str":"a.advance+=a.bass_att*a.bass_att*.002;a.advance=.00001<Math.abs(above(a.advance,2))?a.advance-2:a.advance;a.t1=a.advance;a.advance2+=a.mid_att*a.mid_att*.005;a.t2=a.advance2;","point_eqs_str":"a.x=.5+.5*a.sample*Math.sin(100*a.sample+10*a.time)+Math.cos(a.time)*a.x*.2;a.y=.5+.5*a.sample*Math.cos(100*a.sample+10*a.time)+Math.sin(a.time)*a.y*.2;a.r=a.bass;a.b=0;a.g=.5;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.dx_residual=0;a.dy_residual=0;a.bass_thresh=0;","frame_eqs_str":"a.wave_r+=.65*(.6*Math.sin(1.437*a.time)+.4*Math.sin(.97*a.time));a.wave_g+=.65*(.6*Math.sin(1.344*a.time)+.4*Math.sin(.841*a.time));a.wave_b+=.65*(.6*Math.sin(1.251*a.time)+.4*Math.sin(1.055*a.time));a.rot+=.01*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.cx+=.21*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.cy+=.21*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.dx+=.01*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dy+=.01*(.6*Math.sin(.284*\na.time)+.4*Math.sin(.247*a.time));a.decay-=.01*equal(mod(a.frame,6),0);a.dx+=a.dx_residual;a.dy+=a.dy_residual;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.dx_residual=.9*(.016*equal(a.bass_thresh,2.13)*Math.sin(7*a.time)+(1-equal(a.bass_thresh,2.13))*a.dx_residual);a.dy_residual=.9*(.012*equal(a.bass_thresh,2.13)*Math.sin(9*a.time)+(1-equal(a.bass_thresh,2.13))*a.dy_residual);a.wave_x-=7*a.dx_residual;a.wave_y-=7*a.dy_residual;\n","pixel_eqs_str":"","pixel_eqs":"","warp":"","comp":" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  ret_2 = (texture (sampler_main, uv_1).xyz * 4.0);\n  ret_2 = (ret_2 - ((\n    (texture (sampler_blur1, uv_1).xyz * scale1)\n   + bias1) * 4.0));\n  ret_2 = -(ret_2);\n  ret_2 = ((pow (ret_2, vec3(0.5, 0.5, 0.7)) - 0.1) * 1.1);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_2;\n  ret = tmpvar_3.xyz;\n }"}