{"baseVals":{"rating":1,"gammaadj":1.98,"decay":0.5,"echo_zoom":0.952,"echo_alpha":0.5,"echo_orient":3,"wave_mode":1,"darken":1,"wave_a":0.001,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_size":0,"ob_a":0.8,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":4.95,"mv_r":0,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"spectrum":1,"thick":1,"additive":1,"r":0,"g":0,"b":0,"a":0.1},"init_eqs_str":"a.q1=0;a.speed=0;a.v=0;a.xs=0;a.ys=0;","frame_eqs_str":"","point_eqs_str":"a.q1=0;a.speed=.3*a.bass_att;a.v=1E4*a.sample+a.value2*a.bass*.1;a.xs+=Math.sin(.1*a.v+.1*Math.sin(a.v))*a.speed*Math.atan(1.51*a.v);a.ys+=Math.sin(.1*a.v+.1*Math.cos(a.v))*a.speed*Math.atan(a.v);a.x=.5+.5*Math.sin(.1*a.xs)*Math.cos(1*a.time+a.ys);a.y=.5+.5*Math.sin(.1*a.ys)*Math.cos(1.1*a.time+a.xs);a.r=.5+.5*Math.sin(.22*a.q1);a.g=.5+.5*Math.sin(.307*a.q1)+a.x;a.xs=.00001<Math.abs(above(a.xs,1E3))?0:a.xs;a.ys=.00001<Math.abs(above(a.ys,1E3))?0:a.ys;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.copy=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.str=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.rot1=0;a.q28=0;a.q30=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=Math.max(a.peak,4);a.q23=a.index;a.q24=a.is_beat;a.q26=Math.max(a.bass+a.mid+a.treb,3);a.movez+=div(3*(1+.3*a.q26),a.fps);a.q30=a.movez;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.p3=a.dec_med*a.p3+(1-a.dec_med)*a.p2;a.rott=div(3.1416*a.p3,2);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.str=a.str*a.dec_slow+(1-a.dec_slow)*a.index3;a.q27=4-a.str;a.mv_a=equal(a.index2,2)*bnot(a.index)*.5;a.rot1=a.dec_med*\na.rot1+(1-a.dec_med)*bnot(a.index2);a.q28=a.rot1;a.copy=a.copy*a.dec_slow+(1-a.dec_slow)*a.index3;a.q29=.3*a.copy;","pixel_eqs_str":"a.dx=.04*a.q28;a.rot=.06*a.q2;a.zoom=.96+.1*Math.sin(div(a.time,7));","warp":" shader_body { \n  vec2 zz_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)] = _qa.xy;\n  tmpvar_2[1u] = _qa.zw;\n  zz_1 = (((\n    (uv - vec2(0.5, 0.5))\n   * texsize.xy) * 0.01) * tmpvar_2);\n  zz_1 = -(zz_1.yx);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (uv + \n    (((clamp (\n      (sin(zz_1.yx) / cos(zz_1.yx))\n    , vec2(-8.0, -8.0), vec2(8.0, 8.0)) * cos(\n      (4.0 * zz_1)\n    )) * texsize.zw) * 16.0)\n  )).xyz * 0.99) - 0.01);\n  ret = tmpvar_3.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv2_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_2)).xyz - texture (sampler_main, (uv - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n  uv2_1 = (uv - 0.5);\n  vec2 tmpvar_4;\n  tmpvar_4.y = 0.0;\n  float tmpvar_5;\n  tmpvar_5 = (time / 8.0);\n  tmpvar_4.x = tmpvar_5;\n  float tmpvar_6;\n  tmpvar_6 = (q27 * 2.0);\n  xlat_mutableuv3 = (((tmpvar_6 * uv2_1) * 0.1) + tmpvar_4);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.yx);\n  xlat_mutableuv3 = ((0.1 * cos(\n    (22.0 * xlat_mutableuv3)\n  )) + (18.0 * xlat_mutabledz));\n  float tmpvar_7;\n  tmpvar_7 = clamp ((0.02 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  vec4 tmpvar_8;\n  tmpvar_8 = (1.0 + roam_cos);\n  xlat_mutableneu = ((0.1 * vec3(tmpvar_7)) + ((0.45 * \n    dot (vec3(tmpvar_7), vec3(0.32, 0.49, 0.29))\n  ) * tmpvar_8).xyz);\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * 1.252262));\n  vec2 tmpvar_9;\n  tmpvar_9.y = 0.0;\n  tmpvar_9.x = tmpvar_5;\n  xlat_mutableuv3 = (((tmpvar_6 * uv2_1) * 0.1) + tmpvar_9);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.yx);\n  xlat_mutableuv3 = ((0.1 * cos(\n    (22.0 * xlat_mutableuv3)\n  )) + (18.0 * xlat_mutabledz));\n  float tmpvar_10;\n  tmpvar_10 = clamp ((0.02 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  xlat_mutableneu = ((0.1 * vec3(tmpvar_10)) + ((0.45 * \n    dot (vec3(tmpvar_10), vec3(0.32, 0.49, 0.29))\n  ) * tmpvar_8).xyz);\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * 1.252262));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = (xlat_mutableret1 + clamp ((\n    (texture (sampler_main, uv).xyz * 4.0)\n   * \n    (0.2 + xlat_mutableret1)\n  ), 0.0, 1.0));\n  ret = tmpvar_11.xyz;\n }"}