{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_dots":1,"modwavealphabyvolume":1,"darken":1,"wave_a":0.33064,"wave_scale":0.897961,"wave_smoothing":0.108,"wave_mystery":0.1,"modwavealphastart":0.72,"modwavealphaend":1.28,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0.5,"wave_b":0.5,"wave_y":0.54,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":24.799994,"mv_dy":0.16,"mv_l":1.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"samples":352,"usedots":1,"additive":1,"scaling":0.038558,"smoothing":0.2,"g":0},"init_eqs_str":"a.t02=0;a.q1=0;a.ratio=0;a.ampl=0;a.x1=0;a.y1=0;","frame_eqs_str":"a.q1=a.bass_att;","point_eqs_str":"a.r=Math.abs(Math.sin(div(a.frame,38)));a.g=.5*Math.abs(Math.cos(div(a.frame,45)));a.b=.5*Math.abs(Math.sin(div(a.frame,133)));a.a=.3;a.t02+=div(a.q1,10);a.ratio=Math.sin(div(a.frame,49));a.ampl=.01+.4*sqr(Math.sin(div(a.frame,18))*Math.cos(div(a.frame,123)));a.x1=div(a.r-.5,15)+.5+a.ampl*Math.sin(6.28*a.sample);a.y1=div(a.b-.5,15)+.5+a.ampl*Math.cos(6.28*a.sample);a.x=a.x1+.2*(a.ampl+a.ratio)*Math.sin(6.28*a.sample*a.ratio*7.3);a.y=a.y1+.2*(a.ampl+a.ratio)*Math.cos(37.68*a.sample);\n"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.q25=0;a.index=0;a.q18=0;a.q22=0;a.q21=0;a.q29=0;a.q6=0;a.movex=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.mov=0;a.avg=0;a.beat=0;a.p1=0;a.dx1=0;a.peak=0;a.q2=0;a.q27=0;a.clear=0;a.p3=0;a.q3=0;a.t0=0;a.rot1=0;a.q32=0;a.q28=0;a.q20=0;a.clear=.5;","frame_eqs_str":"a.dec_med=pow(.96,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.p3=a.dec_med*a.p3+(1-a.dec_med)*a.p2;a.rott=div(3.1416*a.p3,4);a.rot1+=a.q26;a.q25=.01*a.rot1;a.q27=8-a.index;a.q28=a.index3;a.dx1=a.dec_med*a.dx1+(1-a.dec_med)*bnot(a.index2);a.q29=a.dx1;a.monitor=a.q29;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q5=1.5*Math.cos(div(a.time,9));a.q6=.5*Math.sin(div(a.time,\n7));a.clear=a.clear*a.dec_med+1-a.dec_med;a.q32=a.clear;a.mov=bnot(a.q24)*a.movex+(div(randint(100),100)-50)*a.q2;a.movex+=div(.2,a.fps)*a.q2;a.q18=a.movex;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv6_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_3;\n  tmpvar_3 = (rand_frame * 64.0).x;\n  uv6_1 = (0.5 * cos((\n    ((tmpvar_2 * mat2(0.7, -0.7, 0.7, 0.7)) * 17.0)\n   + \n    (rand_frame * 6.0)\n  .xy)));\n  float x_4;\n  x_4 = (uv6_1.x + uv6_1.y);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ((0.147 * (\n    (texture (sampler_main, (uv + clamp ((\n      (sin(tmpvar_3) / cos(tmpvar_3))\n     * \n      normalize(tmpvar_2)\n    ), vec2(-8.0, -8.0), vec2(8.0, 8.0)))).xyz + (0.15 * (vec3((0.01 / \n      sqrt((x_4 * x_4))\n    )) * roam_cos.xyz)))\n   - 0.02)) + ((0.85 * \n    (texture (sampler_main, uv_orig).xyz - 0.002)\n  ) * q32));\n  ret = tmpvar_5.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\nvec2 xlat_mutableuv4;\n shader_body { \n  vec2 uv_1;\n  float inten_2;\n  float dist_3;\n  vec3 ret_4;\n  uv_1 = (uv - 0.5);\n  float tmpvar_5;\n  tmpvar_5 = (time / 2.0);\n  dist_3 = (1.0 - fract(tmpvar_5));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_6;\n  tmpvar_6.y = 0.4;\n  tmpvar_6.x = q18;\n  xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_6);\n  vec2 tmpvar_7;\n  tmpvar_7.y = 0.0;\n  tmpvar_7.x = texsize.z;\n  vec2 tmpvar_8;\n  tmpvar_8.y = 0.0;\n  tmpvar_8.x = texsize.z;\n  xlat_mutabledz.x = (inten_2 * dot ((texture (sampler_main, \n    (xlat_mutableuv3 + tmpvar_7)\n  ).xyz - texture (sampler_main, \n    (xlat_mutableuv3 - tmpvar_8)\n  ).xyz), vec3(0.32, 0.49, 0.29)));\n  vec2 tmpvar_9;\n  tmpvar_9.x = 0.0;\n  tmpvar_9.y = texsize.w;\n  vec2 tmpvar_10;\n  tmpvar_10.x = 0.0;\n  tmpvar_10.y = texsize.w;\n  xlat_mutabledz.y = (inten_2 * dot ((texture (sampler_main, \n    (xlat_mutableuv3 + tmpvar_9)\n  ).xyz - texture (sampler_main, \n    (xlat_mutableuv3 - tmpvar_10)\n  ).xyz), vec3(0.32, 0.49, 0.29)));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n  dist_3 = (1.0 - fract((0.3333333 + tmpvar_5)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_11;\n  tmpvar_11.y = 0.4;\n  tmpvar_11.x = q18;\n  xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_11);\n  vec2 tmpvar_12;\n  tmpvar_12.y = 0.0;\n  tmpvar_12.x = texsize.z;\n  vec2 tmpvar_13;\n  tmpvar_13.y = 0.0;\n  tmpvar_13.x = texsize.z;\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_12)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_13)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  vec2 tmpvar_14;\n  tmpvar_14.x = 0.0;\n  tmpvar_14.y = texsize.w;\n  vec2 tmpvar_15;\n  tmpvar_15.x = 0.0;\n  tmpvar_15.y = texsize.w;\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_14)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_15)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n  dist_3 = (1.0 - fract((0.6666667 + tmpvar_5)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_16;\n  tmpvar_16.y = 0.4;\n  tmpvar_16.x = q18;\n  xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_16);\n  vec2 tmpvar_17;\n  tmpvar_17.y = 0.0;\n  tmpvar_17.x = texsize.z;\n  vec2 tmpvar_18;\n  tmpvar_18.y = 0.0;\n  tmpvar_18.x = texsize.z;\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_17)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_18)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  vec2 tmpvar_19;\n  tmpvar_19.x = 0.0;\n  tmpvar_19.y = texsize.w;\n  vec2 tmpvar_20;\n  tmpvar_20.x = 0.0;\n  tmpvar_20.y = texsize.w;\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_19)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_20)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n  dist_3 = (1.0 - fract((1.0 + tmpvar_5)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_21;\n  tmpvar_21.y = 0.4;\n  tmpvar_21.x = q18;\n  xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_21);\n  vec2 tmpvar_22;\n  tmpvar_22.y = 0.0;\n  tmpvar_22.x = texsize.z;\n  vec2 tmpvar_23;\n  tmpvar_23.y = 0.0;\n  tmpvar_23.x = texsize.z;\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_22)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_23)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  vec2 tmpvar_24;\n  tmpvar_24.x = 0.0;\n  tmpvar_24.y = texsize.w;\n  vec2 tmpvar_25;\n  tmpvar_25.x = 0.0;\n  tmpvar_25.y = texsize.w;\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_24)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_25)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n  uv_1 = (uv_1 + xlat_mutabledz);\n  vec2 tmpvar_26;\n  tmpvar_26.x = q5;\n  tmpvar_26.y = q6;\n  xlat_mutableuv4 = (uv_1 - (0.4 * tmpvar_26));\n  float tmpvar_27;\n  tmpvar_27 = (0.1 * clamp ((1.0/(\n    (abs(uv_1.y) + 0.1)\n  )), 0.0, 12.0));\n  vec2 tmpvar_28;\n  tmpvar_28.x = (uv_1.x * tmpvar_27);\n  tmpvar_28.y = tmpvar_27;\n  vec3 tmpvar_29;\n  tmpvar_29.xy = vec2(0.0, 0.0);\n  tmpvar_29.z = clamp ((1.0 - (3.0 * uv_1.y)), 0.0, 1.0);\n  ret_4 = (vec3(0.0, 0.1, 0.1) + (0.1 * tmpvar_29));\n  ret_4 = (ret_4 + (vec3(dot (texture (sampler_noise_hq, \n    (tmpvar_28 + (0.1 * time))\n  ), vec4(0.32, 0.49, 0.29, 0.0))) * (\n    (clamp ((1.0 - (12.0 * uv_1.y)), 0.0, 1.0) * 0.1)\n   / \n    (0.05 + sqrt(dot (xlat_mutableuv4, xlat_mutableuv4)))\n  )));\n  ret_4 = (ret_4 + ((0.4 * xlat_mutableret1) + (xlat_mutableret1 * q22)));\n  vec4 tmpvar_30;\n  tmpvar_30.w = 1.0;\n  tmpvar_30.xyz = ret_4;\n  ret = tmpvar_30.xyz;\n }"}