{"baseVals":{"rating":0,"gammaadj":1.780001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":7,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.958178,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"ob_size":0.06,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":25.599995,"mv_y":9.600006,"mv_l":0,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1x":0.6999,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"rad":0.040123,"tex_ang":1.00531,"tex_zoom":1.531168,"r":0.5,"g":1,"b":0.9,"a":0.5,"r2":0.83,"g2":0.93,"b2":0.8,"border_b":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=.5+.4*Math.sin(div(a.time,3));a.y=.5+.4*Math.sin(div(a.time,4));"},{"baseVals":{"enabled":1,"sides":100,"additive":1,"x":0.26,"y":0.2,"rad":0.393173,"tex_zoom":0.9355,"r":0,"g":0.55,"b":0.5,"g2":0.4,"b2":0.4,"a2":0.07,"border_r":0.3,"border_g":0.7,"border_b":0.8,"border_a":0},"init_eqs_str":"a.g0=0;a.y0=0;a.q1=0;a.x0=0;a.q24=0;a.r0=0;a.trig=0;a.q2=0;a.b0=0;a.rad0=0;","frame_eqs_str":"a.trig=a.q24;a.x0=a.x0*bnot(a.trig)+a.trig*(.5+div(randint(100),200));a.y0=a.y0*bnot(a.trig)+a.trig*(.5+div(randint(100),200));a.x0+=div(.3*a.q1,a.fps);a.y0+=div(.3*a.q2,a.fps);a.x0-=Math.floor(a.x0);a.y0-=Math.floor(a.y0);a.x=a.x0;a.y=a.y0;a.rad0=a.rad0*bnot(a.trig)+a.trig*(.01+div(randint(100),800));a.rad=a.rad0;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(10),10);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(10),10);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(10),10);a.r=a.r0;a.b=\na.b0;a.g=a.g0;a.r2=a.b;a.b2=a.g;a.g2=a.r;a.a=.4;a.a2=0;"},{"baseVals":{"enabled":1,"sides":44,"additive":1,"x":0.503,"rad":0.038857,"tex_zoom":0.609857,"g":0.1,"a":0.9,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"a.g0=0;a.y0=0;a.q1=0;a.x0=0;a.q24=0;a.r0=0;a.trig=0;a.q2=0;a.b0=0;a.rad0=0;","frame_eqs_str":"a.trig=a.q24;a.x0=a.x0*bnot(a.trig)+a.trig*(.5+div(randint(100),200));a.y0=a.y0*bnot(a.trig)+a.trig*(.5+div(randint(100),200));a.x0+=div(.3*a.q1,a.fps);a.y0+=div(.3*a.q2,a.fps);a.x0-=Math.floor(a.x0);a.y0-=Math.floor(a.y0);a.x=a.x0;a.y=a.y0;a.rad0=a.rad0*bnot(a.trig)+a.trig*(.04+div(randint(100),800));a.rad=a.rad0;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(10),10);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(10),10);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(10),10);a.r=a.r0;a.b=\na.b0;a.g=a.g0;a.r2=0;a.b2=0;a.g2=0;a.a=.4;a.a2=0;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.ready=0;a.index2=0;a.uu=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.movex=0;a.q1=0;a.oo=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.is_beat2=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.q19=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q20=0;a.index4=randint(2);a.index3=randint(4);a.oo=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),6);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),4);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.ready=a.is_beat*bnot(a.ready)+bnot(a.is_beat2)*a.ready;a.is_beat2=a.ready*above(a.time,a.t0+.2);a.q19=a.is_beat2;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,4);a.q27=a.index+1;a.q28=a.index2;a.q29=4*a.index3+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.movez+=div(.3,a.fps);a.q31=a.movez;a.movex+=div(.3,a.fps)*\na.q2;a.q32=a.movex;a.uu=a.dec_slow*a.uu+(1-a.dec_slow)*equal(a.index2,0);a.rot=.1*a.uu;a.oo=a.dec_slow*a.oo+(1-a.dec_slow)*below(a.index2,3);a.mv_a=.1*a.oo;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * (0.01 * q28));\n  vec2 tmpvar_2;\n  tmpvar_2.x = (cos((tmpvar_1.y * q1)) * sin(-(tmpvar_1.y)));\n  tmpvar_2.y = (sin(tmpvar_1.x) * cos((tmpvar_1.y * q2)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (uv - \n    ((tmpvar_2 * texsize.zw) * 18.0)\n  )).xyz * 0.99) - 0.01);\n  ret = tmpvar_3.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\nvec2 xlat_mutableuv4;\n shader_body { \n  vec2 uv_1;\n  float inten_2;\n  float dist_3;\n  vec3 ret_4;\n  uv_1 = (uv - 0.5);\n  float tmpvar_5;\n  tmpvar_5 = (time / 4.0);\n  dist_3 = (1.0 - fract(tmpvar_5));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_6;\n  tmpvar_6.y = 0.0;\n  float tmpvar_7;\n  tmpvar_7 = (time / 8.0);\n  tmpvar_6.x = tmpvar_7;\n  xlat_mutableuv3 = (((\n    (2.0 * uv_1)\n   * dist_3) + 0.4) + tmpvar_6);\n  vec2 tmpvar_8;\n  tmpvar_8.y = 0.0;\n  tmpvar_8.x = texsize.z;\n  vec2 tmpvar_9;\n  tmpvar_9.y = 0.0;\n  tmpvar_9.x = texsize.z;\n  xlat_mutabledz.x = (inten_2 * dot ((texture (sampler_main, \n    (xlat_mutableuv3 + tmpvar_8)\n  ).xyz - texture (sampler_main, \n    (xlat_mutableuv3 - tmpvar_9)\n  ).xyz), vec3(0.32, 0.49, 0.29)));\n  vec2 tmpvar_10;\n  tmpvar_10.x = 0.0;\n  tmpvar_10.y = texsize.w;\n  vec2 tmpvar_11;\n  tmpvar_11.x = 0.0;\n  tmpvar_11.y = texsize.w;\n  xlat_mutabledz.y = (inten_2 * dot ((texture (sampler_main, \n    (xlat_mutableuv3 + tmpvar_10)\n  ).xyz - texture (sampler_main, \n    (xlat_mutableuv3 - tmpvar_11)\n  ).xyz), vec3(0.32, 0.49, 0.29)));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n  dist_3 = (1.0 - fract((0.2 + tmpvar_5)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_12;\n  tmpvar_12.y = 0.0;\n  tmpvar_12.x = tmpvar_7;\n  xlat_mutableuv3 = (((\n    (2.0 * uv_1)\n   * dist_3) + 0.4) + tmpvar_12);\n  vec2 tmpvar_13;\n  tmpvar_13.y = 0.0;\n  tmpvar_13.x = texsize.z;\n  vec2 tmpvar_14;\n  tmpvar_14.y = 0.0;\n  tmpvar_14.x = texsize.z;\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_13)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_14)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  vec2 tmpvar_15;\n  tmpvar_15.x = 0.0;\n  tmpvar_15.y = texsize.w;\n  vec2 tmpvar_16;\n  tmpvar_16.x = 0.0;\n  tmpvar_16.y = texsize.w;\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_15)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_16)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n  dist_3 = (1.0 - fract((0.4 + tmpvar_5)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_17;\n  tmpvar_17.y = 0.0;\n  tmpvar_17.x = tmpvar_7;\n  xlat_mutableuv3 = (((\n    (2.0 * uv_1)\n   * dist_3) + 0.4) + tmpvar_17);\n  vec2 tmpvar_18;\n  tmpvar_18.y = 0.0;\n  tmpvar_18.x = texsize.z;\n  vec2 tmpvar_19;\n  tmpvar_19.y = 0.0;\n  tmpvar_19.x = texsize.z;\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_18)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_19)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  vec2 tmpvar_20;\n  tmpvar_20.x = 0.0;\n  tmpvar_20.y = texsize.w;\n  vec2 tmpvar_21;\n  tmpvar_21.x = 0.0;\n  tmpvar_21.y = texsize.w;\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_20)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_21)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n  dist_3 = (1.0 - fract((0.6 + tmpvar_5)));\n  inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_22;\n  tmpvar_22.y = 0.0;\n  tmpvar_22.x = tmpvar_7;\n  xlat_mutableuv3 = (((\n    (2.0 * uv_1)\n   * dist_3) + 0.4) + tmpvar_22);\n  vec2 tmpvar_23;\n  tmpvar_23.y = 0.0;\n  tmpvar_23.x = texsize.z;\n  vec2 tmpvar_24;\n  tmpvar_24.y = 0.0;\n  tmpvar_24.x = texsize.z;\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_23)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_24)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  vec2 tmpvar_25;\n  tmpvar_25.x = 0.0;\n  tmpvar_25.y = texsize.w;\n  vec2 tmpvar_26;\n  tmpvar_26.x = 0.0;\n  tmpvar_26.y = texsize.w;\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_25)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_26)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\n  uv_1 = (uv_1 + (xlat_mutabledz * 14.0));\n  xlat_mutableuv4 = (uv_1 - vec2(0.2, -0.1));\n  float tmpvar_27;\n  tmpvar_27 = (0.5 * clamp ((1.0/(\n    (abs(uv_1.y) + 0.1)\n  )), 0.0, 12.0));\n  vec2 tmpvar_28;\n  tmpvar_28.x = (uv_1.x * tmpvar_27);\n  tmpvar_28.y = tmpvar_27;\n  vec3 tmpvar_29;\n  tmpvar_29.xy = vec2(0.0, 0.0);\n  tmpvar_29.z = clamp ((1.0 - (3.0 * uv_1.y)), 0.0, 1.0);\n  ret_4 = (vec3(0.0, 0.1, 0.1) + (0.1 * tmpvar_29));\n  ret_4 = (ret_4 + (vec3(dot (texture (sampler_noise_hq, \n    (tmpvar_28 + (0.04 * time))\n  ), vec4(0.32, 0.49, 0.29, 0.0))) * (\n    (clamp ((1.0 - (12.0 * uv_1.y)), 0.0, 1.0) * 0.1)\n   / \n    (0.03 + sqrt(dot (xlat_mutableuv4, xlat_mutableuv4)))\n  )));\n  ret_4 = (ret_4 + ((0.4 * xlat_mutableret1) + (xlat_mutableret1 * q22)));\n  vec4 tmpvar_30;\n  tmpvar_30.w = 1.0;\n  tmpvar_30.xyz = ret_4;\n  ret = tmpvar_30.xyz;\n }"}