{"baseVals":{"rating":2,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":5,"wave_dots":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.169162,"wave_smoothing":0,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0.99,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":53,"rad":0.024396,"tex_ang":1.00531,"tex_zoom":1.531168,"r":0.2,"g":0.7,"g2":0,"a2":0.2,"border_b":0,"border_a":0},"init_eqs_str":"a.q22=0;a.r0=0;a.q24=0;a.b0=0;a.g0=0;","frame_eqs_str":"a.a=Math.min(div(a.q22,4),1);a.a2=1;a.r0=bnot(a.q24)*a.r0+div(a.q24*randint(10),10);a.b0=bnot(a.q24)*a.b0+div(a.q24*randint(10),10);a.g0=bnot(a.q24)*a.g0+div(a.q24*randint(10),10);a.rad=div(a.q22,40);a.r=a.r0;a.b=a.b0;a.g=a.g0;a.r2=0;a.b2=0;a.g2=0;"},{"baseVals":{"enabled":1,"sides":44,"textured":1,"x":0.7,"rad":0.2173,"tex_ang":0.628319,"tex_zoom":1.633192,"g":1,"b":1,"r2":0.99,"g2":0.99,"b2":1,"a2":1,"border_r":0.5,"border_g":0.5,"border_b":0,"border_a":0},"init_eqs_str":"a.rot0=0;a.q1=0;a.posx=0;a.q24=0;a.posy=0;a.rad0=0;","frame_eqs_str":"a.textured=1;a.rot0+=div(1,a.fps)*a.q1;a.posx=(1-a.q24)*a.posx+a.q24*(.3+div(randint(100),200));a.posy=(1-a.q24)*a.posy+a.q24*(.3+div(randint(100),200));a.rad0=(1-a.q24)*a.rad0+a.q24*(.05+div(randint(100),300));a.rad=a.rad0;a.x=a.posx;a.y=a.posy;a.ang=a.rot0;"},{"baseVals":{"enabled":1,"sides":63,"x":0.503,"rad":0.038857,"tex_zoom":2.2233,"g":0.1,"r2":1,"b2":1,"a2":0.7,"border_a":0},"init_eqs_str":"a.rot0=0;a.q2=0;a.posx=0;a.q24=0;a.posy=0;a.rad0=0;a.q26=0;","frame_eqs_str":"a.textured=1;a.rot0+=div(.1,a.fps)*a.q2;a.posx=(1-a.q24)*a.posx+a.q24*(.3+div(randint(100),200));a.posy=(1-a.q24)*a.posy+a.q24*(.3+div(randint(100),200));a.rad0=(1-a.q24)*a.rad0+a.q24*(.05+div(randint(100),400));a.rad=a.rad0;a.x=a.posx+a.q26;a.y=a.posy;a.ang=a.rot0;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;a.step=0;a.step=0;","frame_eqs_str":"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,-2+a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+\na.mid_att+a.treb_att;a.q27=a.index+1;a.q28=a.index2;a.q29=2*(mod(a.index,2)-.5);a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,8);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.step+=a.q24;a.p3=a.p3*a.dec_slow+(1-a.dec_slow)*a.step;a.q30=a.step;a.p4=a.dec_slow*a.p4+(1-a.dec_slow)*a.q27;a.q31=a.p4;a.q12=a.time-a.t0;a.monitor=a.q12;a.zoom=1;a.rot=-0;a.dx=0;","pixel_eqs_str":"a.zoom=1.3;","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((q29 * 2.0) * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 64.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n  , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 20.0));\n  uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (((q24 * \n    (((texture (sampler_main, uv_1).xyz - (\n      ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n     * 0.04)) + (0.15 * (vec3(\n      (0.1 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_cos.xyz))) - 0.02)\n  ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_5.xyz;\n }","comp":"vec3 xlat_mutablenoise;\nvec2 xlat_mutablers;\n shader_body { \n  xlat_mutablers.x = ((1.0/(rad)) + (time * 4.0));\n  xlat_mutablers.y = ang;\n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_pw_noise_lq, ((xlat_mutablers / 3.0) / q27));\n  xlat_mutablenoise = (tmpvar_1.xyz * vec3(greaterThanEqual (tmpvar_1.xyz, vec3(0.8, 0.8, 0.8))));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (((1.0 + q22) * texture (sampler_main, (uv + \n    (xlat_mutablenoise.xy * xlat_mutablers)\n  )).xyz) - (0.2 * xlat_mutablenoise));\n  ret = tmpvar_2.xyz;\n }"}