{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.5274,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.8,"wave_g":0.49,"ob_size":0,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.trel=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q10=0;a.q4=0;a.ran=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.rot1=0;a.q7=0;a.q28=0;a.q20=0;a.q8=0;a.indexa=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.beat=a.bass+a.mid+a.treb;a.beat*=a.beat;a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.3*a.avg+a.peak)*above(a.time,a.t0+.1);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,32);a.indexa=mod(a.indexa+a.is_beat,5);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=\na.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att+1;a.q27=a.index+1;a.q28=-a.index2+div(a.indexa,5);a.q29=a.index2;a.k1=a.is_beat*equal(mod(a.index,16),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rot1=div(3.1416*a.p2,2);a.q8=Math.cos(a.rot1);a.rott+=div(1,a.fps)*Math.sin(div(a.time,3.5));a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trel+=1*div(.5,a.fps);a.q5=div(Math.cos(div(a.time,6)+a.trel),\n3);a.q6=div(Math.sin(a.trel),16)+.4;a.q7=1.02+.03*Math.sin(div(a.rott,3.7));a.ran=a.ran*(1-a.q24)+div(randint(100),100);a.q10=a.ran-.5;a.zoom=1;a.warp=0;","pixel_eqs_str":"","pixel_eqs":"","warp":"float xlat_mutableq24;\n shader_body { \n  vec2 rs_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv_orig - 0.5);\n  float theta_3;\n  theta_3 = (q1 * ((q27 * \n    sqrt(dot (tmpvar_2, tmpvar_2))\n  ) + (rand_frame * 64.0)).x);\n  rs_1 = (clamp ((\n    (sin(theta_3) / cos(theta_3))\n   * \n    normalize((1.0/(tmpvar_2)))\n  ), vec2(-4.0, -4.0), vec2(4.0, 4.0)) * cos((tmpvar_2.yx * q28)));\n  vec2 x_4;\n  x_4 = ((rs_1 * tmpvar_2) + 0.01);\n  xlat_mutableq24 = (q24 + 0.03);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ((xlat_mutableq24 * (\n    ((texture (sampler_main, (uv + (rs_1 / 44.0))).xyz + (vec3((0.002 / \n      sqrt(dot (x_4, x_4))\n    )) * roam_cos.xyz)) * 0.98)\n   - 0.02)) + ((\n    (1.0 - xlat_mutableq24)\n   * texture (sampler_main, \n    ((tmpvar_2 * q7) + 0.5)\n  ).xyz) * 0.99));\n  ret = tmpvar_5.xyz;\n }","comp":"vec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  uv_1.x = uv.x;\n  vec2 uv1_2;\n  uv_1.y = ((uv.y + q5) - 0.1);\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv_1 - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (1.0/((tmpvar_3.y + (tmpvar_3.x * q1))));\n  xlat_mutablers0.x = (tmpvar_3.x * tmpvar_4);\n  xlat_mutablers0.y = (tmpvar_4 / 4.0);\n  xlat_mutablers.x = xlat_mutablers0.x;\n  xlat_mutablers.y = (xlat_mutablers0.y + (time * 2.0));\n  vec2 tmpvar_5;\n  tmpvar_5.x = q5;\n  tmpvar_5.y = q6;\n  mat2 tmpvar_6;\n  tmpvar_6[uint(0)] = _qa.xy;\n  tmpvar_6[1u] = _qa.zw;\n  uv1_2 = ((tmpvar_3 + tmpvar_5) * tmpvar_6);\n  float tmpvar_7;\n  tmpvar_7 = clamp ((4.0 / tmpvar_4), 0.0, 1.0);\n  xlat_mutableuv2 = ((2.0 * uv1_2) * (sqrt(\n    dot (uv1_2, uv1_2)\n  ) + q8));\n  xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\n  vec2 tmpvar_8;\n  tmpvar_8 = fract(((xlat_mutableuv2 + 0.5) - (\n    (vec3(dot (texture (sampler_pw_noise_lq, (xlat_mutablers / 40.0)), vec4(0.32, 0.49, 0.29, 0.0))) - 0.5)\n   * tmpvar_7).xy));\n  xlat_mutableret1 = ((texture (sampler_main, tmpvar_8) * (1.0 - tmpvar_7)).xyz + (tmpvar_7 * (\n    (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n   + bias1)));\n  xlat_mutableret1 = (xlat_mutableret1 * (1.0 + (\n    (q22 / 16.0)\n   * xlat_mutableret1)));\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = (xlat_mutableret1 + (clamp (\n    ((texture (sampler_blur2, vec2(fract((\n      ((xlat_mutableuv2.y / xlat_mutableuv2.x) * q10)\n     / 3.0)))).xyz * scale2) + bias2)\n  , 0.0, 1.0) * clamp (\n    ((q22 / 24.0) - 0.4)\n  , 0.0, 1.0)));\n  ret = tmpvar_9.xyz;\n }"}