{"baseVals":{"rating":5,"gammaadj":1.780001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":5,"wave_dots":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":5.552,"wave_smoothing":0.504,"wave_mystery":-1,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_g":0,"wave_b":0,"ob_size":0.06,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1x":0.6999,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":5,"additive":1,"x":0.9,"rad":0.22613,"g":0.6,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=.05+div(randint(900),1E3);a.y=.05+div(randint(900),1E3);a.ang=div(randint(320),100);"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.ready=0;a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.sp0=0;a.q29=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.go=0;a.q4=0;a.is_beat2=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.q19=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.index4=randint(2);a.index3=randint(4);","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),4);a.index4=mod(a.index4+\na.is_beat*bnot(a.index)*bnot(a.index2)*bnot(a.index3),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.ready=a.is_beat*bnot(a.ready)+bnot(a.is_beat2)*a.ready;a.is_beat2=a.ready*above(a.time,a.t0+.2);a.q19=a.is_beat2;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=a.index+1;a.q28=a.index2+1;a.q29=4*a.index3+1;a.q30=a.index4;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);\na.q3=-a.q2;a.q4=a.q1;a.sp0=a.dec_slow*a.sp0+(a.q24+.05)*(1-a.dec_slow);a.go=a.go*a.dec_med+(1-a.dec_med)*(1-bnot(a.index2+a.index3));a.movez+=div(.015*30,a.fps)*a.go;a.q31=a.movez;a.q32=.5+.02*Math.sin(div(a.time,5));a.q5=mod(a.index4,2);a.zoom=1;a.rot=0;a.dx=.05*Math.max(Math.sin(div(a.time,9.7))-.95,0);a.dy=.002*(1-a.go);a.rot=50*(a.dx-a.dy);","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * 0.03);\n  vec2 tmpvar_2;\n  tmpvar_2.x = (cos((tmpvar_1.y * q1)) * sin(-(tmpvar_1.y)));\n  tmpvar_2.y = (sin(tmpvar_1.x) * cos((tmpvar_1.y * q2)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (uv - \n    ((tmpvar_2 * texsize.zw) * 18.0)\n  )).xyz * 0.99) - 0.01);\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  vec2 uv1_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_3;\n  tmpvar_3.x = (texture (sampler_main, (uv - vec2(0.001, 0.0))).xyz - texture (sampler_main, (uv + vec2(0.001, 0.0))).xyz).x;\n  tmpvar_3.y = (texture (sampler_main, (uv - vec2(0.0, 0.001))).xyz - texture (sampler_main, (uv + vec2(0.0, 0.001))).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    ((uv - 0.5) + 1.8)\n  )) - (2.0 * tmpvar_3));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (0.8 * ((0.3 * \n    dot (tmpvar_2, vec3(0.32, 0.49, 0.29))\n  ) + (\n    (22.0 * clamp ((0.01 / sqrt(\n      dot (uv1_1, uv1_1)\n    )), 0.0, 1.0))\n   * \n    (tmpvar_2 + 0.1)\n  )));\n  ret = tmpvar_4.xyz;\n }"}