{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"darken":1,"wave_a":0.001,"wave_scale":2.232543,"wave_smoothing":0.81,"wave_mystery":0.28,"modwavealphastart":0.47,"modwavealphaend":1.32,"warpanimspeed":0.442,"warpscale":0.498,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.9,"wave_b":0.9,"ob_size":0,"ob_r":1,"ob_g":1,"ob_b":1,"ob_a":0.05,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"thick":1,"additive":1,"scaling":0.891519,"smoothing":0.82,"a":0.9},"init_eqs_str":"a.xang=0;a.ampl=0;a.fov=0;a.t1=0;a.yang=0;a.my=0;a.oz=0;a.k1=0;a.t_rel=0;a.k2=0;a.mz=0;a.oy=0;a.mx=0;a.t2=0;a.zang=0;a.monitor=0;a.t_abs=0;a.ox=0;a.t1=1+.3*(.01*randint(101)-.01*randint(101));a.t2=1+.3*(.01*randint(101)-.01*randint(101));a.t3=1+.3*(.01*randint(101)-.01*randint(101));a.t4=1+.3*(.01*randint(101)-.01*randint(101));a.t5=1+.3*(.01*randint(101)-.01*randint(101));a.t6=1+.3*(.01*randint(101)-.01*randint(101));a.t7=1+.3*(.01*randint(101)-.01*randint(101));a.t8=1+.3*\n(.01*randint(101)-.01*randint(101));","frame_eqs_str":"a.t2+=a.bass_att;","point_eqs_str":"a.k1=Math.cos(div(a.time,3));a.k2=Math.sin(div(a.time,2));a.t_abs=a.sample;a.t_rel=a.sample-div(a.time,2.12);a.ampl=5*Math.cos(a.t_rel);a.ox=Math.sin(8*a.t_rel)+a.ampl*Math.sin(12*a.t_rel);a.oy=Math.cos(13*a.t_rel)+a.ampl*Math.cos(11*a.t_rel);a.oz=div(a.ampl,3);a.r=1;a.g=.5;a.b=0;a.a=.25*Math.cos(div(3.14*a.t_abs,2))+.2*below(Math.abs(1-a.t_abs-a.t1),0);a.a=.25*Math.cos(1.5*a.t_abs)+.7*below(Math.abs(a.t_abs),0);a.xang=3*a.k1;a.yang=1;a.zang=3*a.k1;a.fov=.22;a.monitor=a.t2;\na.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz-=6;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q27=0;a.t0=0;a.q28=0;a.q20=0;a.dirx=1;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,2);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q1=Math.cos(a.rott);a.q27=a.index;a.q28=a.index2-.5;a.rot=0*a.q27;a.dy=.01*Math.sin(div(a.time,7));a.dx=.01*Math.sin(div(a.time,4));a.zoom=1.2;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  vec3 crisp_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv * texsize.xy) * 0.02);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (cos(tmpvar_3.y) * sin(-(tmpvar_3.y)));\n  tmpvar_4.y = (sin(tmpvar_3.x) * cos(tmpvar_3.y));\n  uv_1 = (uv + ((q28 * tmpvar_4) * (texsize.zw * 64.0)));\n  crisp_2 = (texture (sampler_main, uv_1).xyz + (vec3((\n    dot (texture (sampler_noise_lq, (uv + rand_frame.xy)), vec4(0.32, 0.49, 0.29, 0.0))\n   - 0.5)) / 20.0));\n  vec3 tmpvar_5;\n  tmpvar_5 = mix (crisp_2.zxy, crisp_2, vec3((0.1 * dot (crisp_2, vec3(0.32, 0.49, 0.29)))));\n  crisp_2 = tmpvar_5;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ((q24 * (\n    (tmpvar_5 * 0.99)\n   - 0.01)) + ((\n    (1.0 - q24)\n   * texture (sampler_main, uv_1).xyz) * 0.99));\n  ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n  vec2 uv1_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.z;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = texsize.w;\n  vec2 tmpvar_5;\n  tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\n  uv1_1 = ((0.2 * cos(\n    (((uv - 0.5) * 2.0) + 1.8)\n  )) - tmpvar_5);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (0.8 * ((q1 * \n    (-(tmpvar_2) / 2.0)\n  ) + (\n    (7.0 * vec3(clamp ((0.03 / sqrt(\n      dot (uv1_1, uv1_1)\n    )), 0.0, 1.0)))\n   * \n    (-0.1 + tmpvar_2)\n  )));\n  ret = tmpvar_6.xyz;\n }"}