{"baseVals":{"rating":5,"decay":1,"echo_zoom":0.9996,"echo_alpha":0.5,"echo_orient":3,"invert":1,"wave_a":0.001,"warpscale":0.266718,"zoom":1.16,"rot":-0.04,"warp":0.000521,"wave_r":0,"wave_g":0,"wave_b":0,"ob_r":1,"ob_g":1,"ob_b":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"textured":1,"x":0.75,"y":0.75,"rad":0.741799,"tex_zoom":0.227462,"g":1,"b":1,"r2":1,"b2":1,"border_r":0,"border_g":0,"border_a":0},"init_eqs_str":"a.q1=0;a.tex_capture=0;a.q3=0;a.tex_saw=.4;","frame_eqs_str":"a.ang=.2*a.q1;a.tex_capture=above(a.q3,2);a.tex_zoom=.6;"},{"baseVals":{"enabled":1,"textured":1,"x":0.25,"y":0.75,"rad":0.741799,"tex_zoom":0.227462,"g":1,"b":1,"r2":1,"b2":1,"border_r":0,"border_g":0,"border_a":0},"init_eqs_str":"a.q1=0;a.tex_capture=0;a.q3=0;a.tex_saw=.4;","frame_eqs_str":"a.ang=.2*a.q1;a.tex_capture=above(a.q3,2);a.tex_zoom=.6;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":100,"g":1,"b":1,"r2":1,"b2":1,"border_a":0},"init_eqs_str":"a.q3=0;a.q3=0;a.xx=0;a.q3=0;a.xx=0;a.yy=0;a.q3=0;a.yy=0;a.radi=0;a.q3=0;a.radi=0;a.radi=0;a.xx=0;a.yy=0;a.q1=0;a.q1=0;a.q1=0;a.q1=0;a.q1=0;a.q1=0;","frame_eqs_str":"a.a=above(a.q3,2);a.a2=.8*above(a.q3,2);a.xx=.00001<Math.abs(above(a.q3,6))?a.xx:.01*randint(100);a.yy=.00001<Math.abs(above(a.q3,6))?a.yy:.01*randint(100);a.radi=.00001<Math.abs(above(a.q3,5))?a.radi:.01*randint(100);a.rad=a.radi;a.x=a.xx;a.y=a.yy;a.r=.5*Math.sin(1.22*a.q1)+.6;a.g=.4+.4*Math.sin(1.307*a.q1);a.b=.4+.4*Math.sin(1.959*a.q1);a.r2=.5*Math.sin(1.622*a.q1)+.6;a.g2=.4+.4*Math.sin(1.507*a.q1);a.b2=.4+.4*Math.sin(1.6559*a.q1);"}],"waves":[{"baseVals":{"enabled":1,"a":0.5},"init_eqs_str":"a.zs=0;a.speed=0;a.q1=0;a.zd=0;","frame_eqs_str":"","point_eqs_str":"a.zs=.00001<Math.abs(below(a.zs,1))?9:a.zs;a.zs=.00001<Math.abs(above(a.zs,1100))?1:a.zs;a.speed=.002*a.bass;a.zs+=Math.tan(.015*a.q1)*a.speed;a.zd+=2;a.x=.5+.1*Math.cos(a.q1*a.zs);a.y=.5+.1*Math.sin(a.q1*a.zs);a.r=.5+.5*Math.sin(1.2*a.q1+a.x+a.x);a.g=.5+.5*Math.sin(1.5*a.q1+a.x+a.y);a.b=.5+.5*Math.sin(1.36*a.q1+a.y+a.y);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.basstime=0;a.stickybit=0;a.volavg2=0;a.q1=0;a.sample1=0;a.difftime=0;a.diff=0;a.edge=0;a.volavg=0;a.bit2=0;a.state=0;a.vol=0;a.q2=0;a.spintime=0;a.q3=0;a.basssum=0;a.sample2=0;a.q8=0;a.spintime=0;","frame_eqs_str":"a.basstime+=.03*a.bass_att;a.q1=a.basstime;a.vol=pow(a.bass+a.mid+a.treb,2);a.basssum=a.vol;a.basstime=.00001<Math.abs(below(a.basstime,465))?465:a.basstime;a.stickybit=mod(a.time,2);a.volavg+=a.vol*equal(a.stickybit,1);a.sample1+=equal(a.stickybit,1);a.volavg2+=a.vol*equal(a.stickybit,0);a.sample2+=equal(a.stickybit,0);a.edge=bnot(equal(a.bit2,a.stickybit));a.volavg-=a.volavg*a.edge*a.stickybit;a.volavg2-=a.volavg2*a.edge*equal(a.stickybit,0);a.sample1-=a.sample1*a.edge*a.stickybit;\na.sample2-=a.sample2*a.edge*equal(a.stickybit,0);a.diff=.00001<Math.abs(equal(a.stickybit,1))?div(a.basssum,div(a.volavg2,a.sample2)):0;a.diff=.00001<Math.abs(equal(a.stickybit,0))?div(a.basssum,div(a.volavg,a.sample1)):a.diff;a.q3=a.diff;a.bit2=mod(a.time,2);a.difftime+=.03*a.diff;a.q2=a.difftime;a.difftime=.00001<Math.abs(above(a.difftime,2E3))?0:a.difftime;a.spintime+=.03*a.bass*(.00001<Math.abs(equal(mod(a.state,2),1))?1:-1);a.q8=a.spintime;a.state+=above(a.diff,10);a.monitor=a.spintime;","pixel_eqs_str":"a.zoom=1.05-.04*Math.sin(a.q3);a.rot=0;","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = -(q3);\n  tmpvar_1.y = q3;\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (texture (sampler_main, (uv + (texsize.zw * tmpvar_1))).xyz - 0.004);\n  ret = tmpvar_2.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  float tmpvar_3;\n  tmpvar_3 = -(q8);\n  float tmpvar_4;\n  tmpvar_4 = (uv.x - 0.5);\n  float tmpvar_5;\n  tmpvar_5 = (uv.y - 0.5);\n  tmpvar_2.x = (((\n    (tmpvar_4 * cos((tmpvar_3 * 0.29)))\n   + \n    (tmpvar_5 * sin((tmpvar_3 * 0.29)))\n  ) * 0.8) + 0.5);\n  tmpvar_2.y = (((\n    (-(tmpvar_4) * sin((tmpvar_3 * 0.29)))\n   + \n    (tmpvar_5 * cos((tmpvar_3 * 0.29)))\n  ) * 0.8) + 0.5);\n  ret_1 = (mix (texture (sampler_main, uv).xyz, texture (sampler_main, (\n    (0.5 - uv)\n   + 0.5)).xyz, vec3(0.5, 0.5, 0.5)) * 0.6);\n  ret_1 = (ret_1 + (texture (sampler_main, tmpvar_2).xyz * 0.4));\n  ret_1 = (ret_1 * 2.0);\n  ret_1 = ((1.0 - (\n    (ret_1 * (1.0 - ret_1))\n   * 4.0)) * 0.6);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }"}