{"baseVals":{"rating":5,"decay":0.9,"echo_zoom":1.007,"echo_alpha":0.5,"echo_orient":1,"wave_mode":1,"wrap":0,"brighten":1,"wave_a":0.001,"zoom":0.96,"rot":-18.84024,"warp":0.00052,"wave_r":0,"wave_g":0,"wave_b":0,"ob_r":0.9,"ob_g":0.5,"ob_a":0.1,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":0.1,"mv_x":64,"mv_y":48,"mv_l":4.95,"mv_r":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"spectrum":1,"thick":1,"additive":1,"r":0,"g":0,"b":0,"a":0.1},"init_eqs_str":"a.q1=0;a.speed=0;a.v=0;a.xs=0;a.ys=0;","frame_eqs_str":"","point_eqs_str":"a.q1=0;a.speed=.3*a.bass_att;a.v=1E4*a.sample+a.value2*a.bass*.1;a.xs+=Math.sin(.1*a.v+.1*Math.sin(a.v))*a.speed*Math.atan(1.51*a.v);a.ys+=Math.sin(.1*a.v+.1*Math.cos(a.v))*a.speed*Math.atan(a.v);a.x=.5+.5*Math.sin(.1*a.xs)*Math.cos(1*a.time+a.ys);a.y=.5+.5*Math.sin(.1*a.ys)*Math.cos(1.1*a.time+a.xs);a.r=.5+.5*Math.sin(.22*a.q1);a.g=.5+.5*Math.sin(.307*a.q1)+a.x;a.xs=.00001<Math.abs(above(a.xs,1E3))?0:a.xs;a.ys=.00001<Math.abs(above(a.ys,1E3))?0:a.ys;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.basstime=0;a.stickybit=0;a.volavg2=0;a.q1=0;a.sample1=0;a.difftime=0;a.diff=0;a.edge=0;a.volavg=0;a.bit2=0;a.vol=0;a.q2=0;a.q3=0;a.basssum=0;a.sample2=0;","frame_eqs_str":"a.basstime+=.06*a.bass;a.q1=a.basstime;a.basstime=.00001<Math.abs(below(a.basstime,1E3))?1E3:a.basstime;a.vol=pow(a.bass+a.mid+a.treb,2);a.basssum=a.vol;a.stickybit=mod(a.time,2);a.volavg+=a.vol*equal(a.stickybit,1);a.sample1+=equal(a.stickybit,1);a.volavg2+=a.vol*equal(a.stickybit,0);a.sample2+=equal(a.stickybit,0);a.edge=bnot(equal(a.bit2,a.stickybit));a.volavg-=a.volavg*a.edge*a.stickybit;a.volavg2-=a.volavg2*a.edge*equal(a.stickybit,0);a.sample1-=a.sample1*a.edge*a.stickybit;\na.sample2-=a.sample2*a.edge*equal(a.stickybit,0);a.diff=.00001<Math.abs(equal(a.stickybit,1))?div(a.basssum,div(a.volavg2,a.sample2)):0;a.diff=.00001<Math.abs(equal(a.stickybit,0))?div(a.basssum,div(a.volavg,a.sample1)):a.diff;a.q3=a.diff;a.bit2=mod(a.time,2);a.difftime+=.03*a.diff;a.q2=a.difftime;a.difftime=.00001<Math.abs(above(a.difftime,2E3))?0:a.difftime;a.monitor=a.q1;","pixel_eqs_str":"a.zoom=.98;a.rot=0;","warp":" shader_body { \n  vec2 uv_1;\n  vec3 color_2;\n  vec2 uv2_3;\n  uv2_3 = (uv + q3);\n  color_2 = ((texture (sampler_noise_lq, uv2_3) - 0.5).xyz + (texture (sampler_noise_mq, uv2_3) - 0.5).xyz);\n  color_2 = (color_2 + (texture (sampler_noise_hq, uv2_3) - 0.5).xyz);\n  uv_1 = (uv + (color_2 * 0.01).xy);\n  uv_1.y = (uv_1.y + (abs(\n    (color_2 * 0.01)\n  ) + (bass_att * 0.01)).x);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_main, ((uv_1 * 0.95) + (\n    ((texture (sampler_blur1, ((\n      (uv_1 - 0.5)\n     * 0.9) + 0.5)).xyz * scale1) + bias1)\n   * 0.1).xy)).xyz - 0.01);\n  ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 2.0);\n  ret = tmpvar_1.xyz;\n }"}