{"baseVals":{"rating":5,"decay":0.9,"echo_zoom":1.007,"echo_alpha":0.5,"echo_orient":1,"wave_mode":7,"wrap":0,"brighten":1,"wave_a":0.002,"zoom":0.96,"rot":-18.84024,"warp":0.00052,"wave_r":0,"wave_g":0.1,"wave_b":0,"ob_a":1,"ib_r":0.2,"ib_g":0.1,"ib_b":0,"mv_x":64,"mv_y":48,"mv_l":4.95,"mv_r":0.5,"mv_g":0.4,"mv_b":0.3,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"spectrum":1,"thick":1,"additive":1,"r":0,"g":0,"b":0},"init_eqs_str":"a.z=0;a.basstime=0;a.xs=0;a.x_int=0;a.v=0;a.zs=0;a.ys=0;a.y_int=0;a.speed=0;","frame_eqs_str":"","point_eqs_str":"a.speed=sqrt(.005*a.bass_att);a.v=1E4*a.sample+a.value2*a.bass*.1;a.xs+=Math.sin(1*a.v)*a.speed*Math.atan(1.51*a.v);a.ys+=Math.sin(1*a.v)*a.speed;a.zs+=Math.cos(1.1*a.v)*a.speed;a.x=.5+.5*Math.sin(.1*a.xs)*Math.cos(2*a.time+a.xs)*Math.atan(a.basstime+.1*a.zs);a.y=.5+.5*Math.sin(.1*a.ys)*Math.cos(2.1*a.time+a.xs)*Math.sin(.4*a.basstime+.12*a.zs);a.z=.5+.5*Math.sin(.1*a.zs)*Math.cos(2.1*a.time+a.zs);a.x+=.5*a.sample*Math.sin(a.basstime)*a.bass;a.y+=.5*a.sample*Math.sin(1.2*a.basstime)*\na.bass;a.z=Math.cos(a.z*a.sample)*a.value1*a.sample*10+2;a.x_int=.6*a.x+.2;a.y_int=a.y;a.x=a.x_int*a.z*.5;a.y=a.y_int*a.z*.5;a.r=.5*Math.sin(6.22*a.time)*a.x_int+.6;a.g=.4+.4*Math.sin(5.307*a.time)*a.x_int;a.b=.4+.4*Math.sin(4.959*a.time)*a.y_int;a.xs=.00001<Math.abs(above(a.xs,1E3))?0:a.xs;a.ys=.00001<Math.abs(above(a.ys,1E3))?0:a.ys;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.basstime=0;a.stickybit=0;a.volavg2=0;a.q1=0;a.q9=0;a.sample1=0;a.difftime=0;a.diff=0;a.edge=0;a.volavg=0;a.bit2=0;a.vol=0;a.q2=0;a.q3=0;a.basssum=0;a.sample2=0;a.state=0;","frame_eqs_str":"a.basstime+=.06*a.bass;a.q1=a.basstime;a.q9=.000005*a.basstime;a.basstime=.00001<Math.abs(below(a.basstime,1E3))?1E3:a.basstime;a.vol=pow(a.bass+a.mid+a.treb,2);a.basssum=a.vol;a.stickybit=mod(a.time,2);a.volavg+=a.vol*equal(a.stickybit,1);a.sample1+=equal(a.stickybit,1);a.volavg2+=a.vol*equal(a.stickybit,0);a.sample2+=equal(a.stickybit,0);a.edge=bnot(equal(a.bit2,a.stickybit));a.volavg-=a.volavg*a.edge*a.stickybit;a.volavg2-=a.volavg2*a.edge*equal(a.stickybit,0);a.sample1-=\na.sample1*a.edge*a.stickybit;a.sample2-=a.sample2*a.edge*equal(a.stickybit,0);a.diff=.00001<Math.abs(equal(a.stickybit,1))?div(a.basssum,div(a.volavg2,a.sample2)):0;a.diff=.00001<Math.abs(equal(a.stickybit,0))?div(a.basssum,div(a.volavg,a.sample1)):a.diff;a.q3=a.diff;a.bit2=mod(a.time,2);a.difftime+=.03*a.diff;a.q2=a.difftime;a.difftime=.00001<Math.abs(above(a.difftime,2E3))?0:a.difftime;a.monitor=a.q1;","pixel_eqs_str":"a.zoom=.98;a.rot=0;","warp":" shader_body { \n  vec3 xlat_varoutput_1;\n  vec3 color_2;\n  vec2 uv2_3;\n  uv2_3 = (uv + q3);\n  color_2 = ((texture (sampler_noise_lq, uv2_3) - 0.5).xyz + (texture (sampler_noise_mq, uv2_3) - 0.5).xyz);\n  color_2 = (color_2 + (texture (sampler_noise_hq, uv2_3) - 0.5).xyz);\n  mat2 tmpvar_4;\n  float tmpvar_5;\n  tmpvar_5 = cos(q9);\n  tmpvar_4[uint(0)].x = tmpvar_5;\n  float tmpvar_6;\n  tmpvar_6 = sin(q9);\n  tmpvar_4[uint(0)].y = -(tmpvar_6);\n  tmpvar_4[1u].x = tmpvar_6;\n  tmpvar_4[1u].y = tmpvar_5;\n  vec2 tmpvar_7;\n  float tmpvar_8;\n  tmpvar_8 = (1.0/(texsize.x));\n  tmpvar_7.x = -(tmpvar_8);\n  float tmpvar_9;\n  tmpvar_9 = (1.0/(texsize.y));\n  tmpvar_7.y = 0.0;\n  xlat_varoutput_1 = (0.05 * texture (sampler_main, (uv + tmpvar_7))).xyz;\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_8;\n  tmpvar_10.y = 0.0;\n  xlat_varoutput_1 = (xlat_varoutput_1 + (0.05 * texture (sampler_main, (uv + tmpvar_10))).xyz);\n  vec2 tmpvar_11;\n  tmpvar_11.x = 0.0;\n  tmpvar_11.y = tmpvar_9;\n  xlat_varoutput_1 = (xlat_varoutput_1 + (0.05 * texture (sampler_main, (uv + tmpvar_11))).xyz);\n  vec2 tmpvar_12;\n  tmpvar_12.x = 0.0;\n  tmpvar_12.y = -(tmpvar_9);\n  xlat_varoutput_1 = (xlat_varoutput_1 + (0.05 * texture (sampler_main, (uv + tmpvar_12))).xyz);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  float tmpvar_14;\n  tmpvar_14 = (rad * 0.02);\n  tmpvar_13.xyz = (texture (sampler_main, ((\n    ((((\n      ((uv - 0.5) * (tmpvar_4 - (rad * 0.01)))\n     * \n      (0.97 + tmpvar_14)\n    ) + 0.5) + ((\n      (texture (sampler_blur1, (((\n        (xlat_varoutput_1 + color_2)\n       - 0.5) * 0.9) + 0.5).xy).xyz * scale1)\n     + bias1) * 0.02).xy) - 0.5)\n   * \n    (1.0 - tmpvar_14)\n  ) + 0.5)).xyz - 0.03);\n  ret = tmpvar_13.xyz;\n }","comp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (mix (texture (sampler_main, uv).xyz, texture (sampler_main, (\n    (0.5 - uv)\n   + 0.5)).xyz, vec3(0.5, 0.5, 0.5)) * 2.0);\n  ret = tmpvar_1.xyz;\n }"}