{"baseVals":{"rating":4,"gammaadj":1,"decay":1,"echo_zoom":1,"echo_orient":1,"wave_mode":5,"additivewave":1,"wave_dots":1,"wave_brighten":0,"darken":1,"solarize":1,"invert":1,"wave_a":0.004,"wave_scale":0.653,"wave_smoothing":0.9,"modwavealphastart":0.5,"modwavealphaend":1,"warpanimspeed":0.01,"warpscale":1.766,"zoomexp":1.00016,"dx":0.00001,"dy":0.00001,"warp":0.01,"sx":0.88745,"sy":0.88745,"wave_b":0.1,"ob_size":0.015,"ob_g":0.15,"ob_b":0.15,"ob_a":1,"ib_size":0.005,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":25.6,"mv_y":14.4,"mv_l":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"textured":1,"rad":0.4817,"tex_ang":0.50266,"tex_zoom":1.58043,"g":1,"b":1,"r2":1,"b2":1,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.inv_rad=0;a.tm=0;a.rays=0;a.rads=0;a.q5=0;","frame_eqs_str":"a.wave_r=a.wave_r+9.35*Math.sin(.4*a.time)+.16*Math.sin(.5*a.time);a.wave_g=a.wave_g+5.36*Math.sin(.7*a.time)+.15*Math.sin(.11*a.time);a.wave_b=a.wave_b+3.37*Math.sin(.84*a.time)+.15*Math.sin(.3*a.time);a.warp=Math.sin(a.time);a.ob_r=a.wave_r;a.ob_g=a.wave_g;a.ob_b=a.wave_b;a.ib_r=a.wave_g;a.ib_b=a.wave_r;a.ib_g=a.wave_b;a.sy=.982;a.sx=a.sy;","pixel_eqs_str":"a.inv_rad=2.2-a.rad;a.tm=a.time+4*a.inv_rad*a.bass_att;a.rays=.5*Math.sin(2*a.rad+a.tm)+.5;a.rads=.5*Math.cos(4*a.ang+a.tm)+.5;a.zoom=1+.037*pow(a.rays,64);a.zoom+=.04*pow(a.rads,32)*a.treb_att;a.sx+=.1*pow(a.rays,10)*a.mid_att;a.q5=a.rays;","warp":" shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_noise_lq, ((\n    ((texsize.xy * texsize_noise_lq.zw).x * uv)\n   / 2.0) + q23)) + 1.0).xyz;\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) - 0.3);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (0.3 * tmpvar_3.x);\n  tmpvar_4.y = tmpvar_3.y;\n  ret_1 = ((-0.4 * (\n    ((texture (sampler_blur1, ((uv / 4.0) + (0.4 * tmpvar_4))).xyz * scale1) + bias1)\n   - \n    (tmpvar_2 * 0.1)\n  )) + (texture (sampler_main, (uv + \n    (tmpvar_3 * 0.01)\n  .xy)).xyz + (tmpvar_2 * 0.1)));\n  float tmpvar_5;\n  tmpvar_5 = (1.0 - ((0.01 * q28) * (q28 * rad)));\n  ret_1 = (ret_1 * (0.98 * (tmpvar_5 * tmpvar_5)));\n  ret_1 = (ret_1 - 0.04);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }","comp":""}